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Smack/smack-core/src/main/java/org/jivesoftware/smack/SynchronizationPoint.java
Florian Schmaus 4698805a34 Rename 'Packet' class to 'Stanza'
Smack still uses the term 'Packet' in some places. This is just the
first step towards using correct XMPP terms in Smack.
2015-02-06 09:34:51 +01:00

207 lines
6.2 KiB
Java

/**
*
* Copyright © 2014 Florian Schmaus
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.jivesoftware.smack;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.Lock;
import java.util.logging.Level;
import java.util.logging.Logger;
import org.jivesoftware.smack.SmackException.NoResponseException;
import org.jivesoftware.smack.SmackException.NotConnectedException;
import org.jivesoftware.smack.packet.TopLevelStreamElement;
import org.jivesoftware.smack.packet.Stanza;
import org.jivesoftware.smack.packet.PlainStreamElement;
public class SynchronizationPoint<E extends Exception> {
private static final Logger LOGGER = Logger.getLogger(SynchronizationPoint.class.getName());
private final AbstractXMPPConnection connection;
private final Lock connectionLock;
private final Condition condition;
// Note that there is no need to make 'state' and 'failureException' volatile. Since 'lock' and 'unlock' have the
// same memory synchronization effects as synchronization block enter and leave.
private State state;
private E failureException;
public SynchronizationPoint(AbstractXMPPConnection connection) {
this.connection = connection;
this.connectionLock = connection.getConnectionLock();
this.condition = connection.getConnectionLock().newCondition();
init();
}
public void init() {
connectionLock.lock();
state = State.Initial;
failureException = null;
connectionLock.unlock();
}
public void sendAndWaitForResponse(TopLevelStreamElement request) throws NoResponseException,
NotConnectedException {
assert (state == State.Initial);
connectionLock.lock();
try {
if (request != null) {
if (request instanceof Stanza) {
connection.sendPacket((Stanza) request);
}
else if (request instanceof PlainStreamElement){
connection.send((PlainStreamElement) request);
} else {
throw new IllegalStateException("Unsupported element type");
}
state = State.RequestSent;
}
waitForConditionOrTimeout();
}
finally {
connectionLock.unlock();
}
checkForResponse();
}
public void sendAndWaitForResponseOrThrow(PlainStreamElement request) throws E, NoResponseException,
NotConnectedException {
sendAndWaitForResponse(request);
switch (state) {
case Failure:
if (failureException != null) {
throw failureException;
}
break;
default:
// Success, do nothing
}
}
public void checkIfSuccessOrWaitOrThrow() throws NoResponseException, E {
checkIfSuccessOrWait();
if (state == State.Failure) {
throw failureException;
}
}
public void checkIfSuccessOrWait() throws NoResponseException {
connectionLock.lock();
try {
if (state == State.Success) {
// Return immediately
return;
}
waitForConditionOrTimeout();
} finally {
connectionLock.unlock();
}
checkForResponse();
}
public void reportSuccess() {
connectionLock.lock();
try {
state = State.Success;
condition.signal();
}
finally {
connectionLock.unlock();
}
}
public void reportFailure() {
reportFailure(null);
}
public void reportFailure(E failureException) {
connectionLock.lock();
try {
state = State.Failure;
this.failureException = failureException;
condition.signal();
}
finally {
connectionLock.unlock();
}
}
public boolean wasSuccessful() {
connectionLock.lock();
try {
return state == State.Success;
}
finally {
connectionLock.unlock();
}
}
public boolean requestSent() {
connectionLock.lock();
try {
return state == State.RequestSent;
}
finally {
connectionLock.unlock();
}
}
private void waitForConditionOrTimeout() {
long remainingWait = TimeUnit.MILLISECONDS.toNanos(connection.getPacketReplyTimeout());
while (state == State.RequestSent || state == State.Initial) {
try {
remainingWait = condition.awaitNanos(
remainingWait);
if (remainingWait <= 0) {
state = State.NoResponse;
break;
}
} catch (InterruptedException e) {
LOGGER.log(Level.WARNING, "Thread interrupt while waiting for condition or timeout ignored", e);
}
}
}
/**
* Check for a response and throw a {@link NoResponseException} if there was none.
* <p>
* The exception is thrown, if state is one of 'Initial', 'NoResponse' or 'RequestSent'
* </p>
* @throws NoResponseException
*/
private void checkForResponse() throws NoResponseException {
switch (state) {
case Initial:
case NoResponse:
case RequestSent:
throw new NoResponseException(connection);
default:
// Do nothing
break;
}
}
private enum State {
Initial,
RequestSent,
NoResponse,
Success,
Failure,
}
}