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Smack/smack-core/src/main/java/org/jivesoftware/smack/XMPPConnection.java
Florian Schmaus 6fd4bb850e Remove schedule() from XMPPConnection interface
The idea that we abstract the scheduling of tasks on Android over this
method turned out to be unnecessary. schedule() was also not really part
of the *public* XMPPConnection API, so it's good that it's gone.
2014-05-28 08:18:45 +02:00

353 lines
13 KiB
Java

/**
*
* Copyright 2009 Jive Software.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.jivesoftware.smack;
import org.jivesoftware.smack.SmackException.NoResponseException;
import org.jivesoftware.smack.SmackException.NotConnectedException;
import org.jivesoftware.smack.filter.IQReplyFilter;
import org.jivesoftware.smack.filter.PacketFilter;
import org.jivesoftware.smack.packet.IQ;
import org.jivesoftware.smack.packet.Packet;
/**
* The abstract XMPPConnection class provides an interface for connections to a XMPP server and
* implements shared methods which are used by the different types of connections (e.g.
* {@link XMPPTCPConnection} or {@link XMPPBOSHConnection}). To create a connection to a XMPP server
* a simple usage of this API might look like the following:
* <p>
*
* <pre>
* // Create a connection to the igniterealtime.org XMPP server.
* XMPPConnection con = new XMPPTCPConnection("igniterealtime.org");
* // Connect to the server
* con.connect();
* // Most servers require you to login before performing other tasks.
* con.login("jsmith", "mypass");
* // Start a new conversation with John Doe and send him a message.
* Chat chat = ChatManager.getInstanceFor(con).createChat(<font color="green">"jdoe@igniterealtime.org"</font>, new MessageListener() {
* public void processMessage(Chat chat, Message message) {
* // Print out any messages we get back to standard out.
* System.out.println(<font color="green">"Received message: "</font> + message);
* }
* });
* chat.sendMessage(<font color="green">"Howdy!"</font>);
* // Disconnect from the server
* con.disconnect();
* </pre>
* <p>
* Connections can be reused between connections. This means that an Connection may be connected,
* disconnected and then connected again. Listeners of the Connection will be retained across
* connections.
*
* @author Matt Tucker
* @author Guenther Niess
*/
@SuppressWarnings("javadoc")
public interface XMPPConnection {
/**
* Returns the name of the service provided by the XMPP server for this connection.
* This is also called XMPP domain of the connected server. After
* authenticating with the server the returned value may be different.
*
* @return the name of the service provided by the XMPP server.
*/
public String getServiceName();
/**
* Returns the host name of the server where the XMPP server is running. This would be the
* IP address of the server or a name that may be resolved by a DNS server.
*
* @return the host name of the server where the XMPP server is running or null if not yet connected.
*/
public String getHost();
/**
* Returns the port number of the XMPP server for this connection. The default port
* for normal connections is 5222.
*
* @return the port number of the XMPP server or 0 if not yet connected.
*/
public int getPort();
/**
* Returns the full XMPP address of the user that is logged in to the connection or
* <tt>null</tt> if not logged in yet. An XMPP address is in the form
* username@server/resource.
*
* @return the full XMPP address of the user logged in.
*/
public String getUser();
/**
* Returns the connection ID for this connection, which is the value set by the server
* when opening a XMPP stream. If the server does not set a connection ID, this value
* will be null. This value will be <tt>null</tt> if not connected to the server.
*
* @return the ID of this connection returned from the XMPP server or <tt>null</tt> if
* not connected to the server.
*/
public String getConnectionID();
/**
* Returns true if currently connected to the XMPP server.
*
* @return true if connected.
*/
public boolean isConnected();
/**
* Returns true if currently authenticated by successfully calling the login method.
*
* @return true if authenticated.
*/
public boolean isAuthenticated();
/**
* Returns true if currently authenticated anonymously.
*
* @return true if authenticated anonymously.
*/
public boolean isAnonymous();
/**
* Returns true if the connection to the server has successfully negotiated encryption.
*
* @return true if a secure connection to the server.
*/
public boolean isSecureConnection();
/**
* Returns true if network traffic is being compressed. When using stream compression network
* traffic can be reduced up to 90%. Therefore, stream compression is ideal when using a slow
* speed network connection. However, the server will need to use more CPU time in order to
* un/compress network data so under high load the server performance might be affected.
*
* @return true if network traffic is being compressed.
*/
public boolean isUsingCompression();
/**
* Returns the configuration used to connect to the server.
*
* @return the configuration used to connect to the server.
*/
public ConnectionConfiguration getConfiguration();
/**
* Sends the specified packet to the server.
*
* @param packet the packet to send.
* @throws NotConnectedException
*/
public void sendPacket(Packet packet) throws NotConnectedException;
/**
* Returns the roster for the user.
* <p>
* This method will never return <code>null</code>, instead if the user has not yet logged into
* the server or is logged in anonymously all modifying methods of the returned roster object
* like {@link Roster#createEntry(String, String, String[])},
* {@link Roster#removeEntry(RosterEntry)} , etc. except adding or removing
* {@link RosterListener}s will throw an IllegalStateException.
*
* @return the user's roster.
* @throws IllegalStateException if the connection is anonymous
*/
public Roster getRoster();
/**
* Adds a connection listener to this connection that will be notified when
* the connection closes or fails.
*
* @param connectionListener a connection listener.
*/
public void addConnectionListener(ConnectionListener connectionListener);
/**
* Removes a connection listener from this connection.
*
* @param connectionListener a connection listener.
*/
public void removeConnectionListener(ConnectionListener connectionListener);
/**
* Creates a new packet collector collecting packets that are replies to <code>packet</code>.
* Does also send <code>packet</code>. The packet filter for the collector is an
* {@link IQReplyFilter}, guaranteeing that packet id and JID in the 'from' address have
* expected values.
*
* @param packet the packet to filter responses from
* @return a new packet collector.
* @throws NotConnectedException
*/
public PacketCollector createPacketCollectorAndSend(IQ packet) throws NotConnectedException;
/**
* Creates a new packet collector for this connection. A packet filter determines
* which packets will be accumulated by the collector. A PacketCollector is
* more suitable to use than a {@link PacketListener} when you need to wait for
* a specific result.
*
* @param packetFilter the packet filter to use.
* @return a new packet collector.
*/
public PacketCollector createPacketCollector(PacketFilter packetFilter);
/**
* Remove a packet collector of this connection.
*
* @param collector a packet collectors which was created for this connection.
*/
public void removePacketCollector(PacketCollector collector);
/**
* Registers a packet listener with this connection. A packet listener will be invoked only
* when an incoming packet is received. A packet filter determines
* which packets will be delivered to the listener. If the same packet listener
* is added again with a different filter, only the new filter will be used.
*
* NOTE: If you want get a similar callback for outgoing packets, see {@link #addPacketInterceptor(PacketInterceptor, PacketFilter)}.
*
* @param packetListener the packet listener to notify of new received packets.
* @param packetFilter the packet filter to use.
*/
public void addPacketListener(PacketListener packetListener, PacketFilter packetFilter);
/**
* Removes a packet listener for received packets from this connection.
*
* @param packetListener the packet listener to remove.
*/
public void removePacketListener(PacketListener packetListener);
/**
* Registers a packet listener with this connection. The listener will be
* notified of every packet that this connection sends. A packet filter determines
* which packets will be delivered to the listener. Note that the thread
* that writes packets will be used to invoke the listeners. Therefore, each
* packet listener should complete all operations quickly or use a different
* thread for processing.
*
* @param packetListener the packet listener to notify of sent packets.
* @param packetFilter the packet filter to use.
*/
public void addPacketSendingListener(PacketListener packetListener, PacketFilter packetFilter);
/**
* Removes a packet listener for sending packets from this connection.
*
* @param packetListener the packet listener to remove.
*/
public void removePacketSendingListener(PacketListener packetListener);
/**
* Registers a packet interceptor with this connection. The interceptor will be
* invoked every time a packet is about to be sent by this connection. Interceptors
* may modify the packet to be sent. A packet filter determines which packets
* will be delivered to the interceptor.
*
* <p>
* NOTE: For a similar functionality on incoming packets, see {@link #addPacketListener(PacketListener, PacketFilter)}.
*
* @param packetInterceptor the packet interceptor to notify of packets about to be sent.
* @param packetFilter the packet filter to use.
*/
public void addPacketInterceptor(PacketInterceptor packetInterceptor, PacketFilter packetFilter);
/**
* Removes a packet interceptor.
*
* @param packetInterceptor the packet interceptor to remove.
*/
public void removePacketInterceptor(PacketInterceptor packetInterceptor);
/**
* Retrieve the servers Entity Caps node
*
* XMPPConnection holds this information in order to avoid a dependency to
* smackx where EntityCapsManager lives from smack.
*
* @return the servers entity caps node
*/
public String getServiceCapsNode();
/**
* Returns true if the server supports roster versioning as defined in XEP-0237.
*
* @return true if the server supports roster versioning
*/
public boolean isRosterVersioningSupported();
/**
* Returns the current value of the reply timeout in milliseconds for request for this
* XMPPConnection instance.
*
* @return the packet reply timeout in milliseconds
*/
public long getPacketReplyTimeout();
/**
* Set the packet reply timeout in milliseconds. In most cases, Smack will throw a
* {@link NoResponseException} if no reply to a request was received within the timeout period.
*
* @param timeout the packet reply timeout in milliseconds
*/
public void setPacketReplyTimeout(long timeout);
/**
* Get the connection counter of this XMPPConnection instance. Those can be used as ID to
* identify the connection, but beware that the ID may not be unique if you create more then
* <tt>2*Integer.MAX_VALUE</tt> instances as the counter could wrap.
*
* @return the connection counter of this XMPPConnection
*/
public int getConnectionCounter();
public static enum FromMode {
/**
* Leave the 'from' attribute unchanged. This is the behavior of Smack < 4.0
*/
UNCHANGED,
/**
* Omit the 'from' attribute. According to RFC 6120 8.1.2.1 1. XMPP servers "MUST (...)
* override the 'from' attribute specified by the client". It is therefore safe to specify
* FromMode.OMITTED here.
*/
OMITTED,
/**
* Set the from to the clients full JID. This is usually not required.
*/
USER
}
/**
* Set the FromMode for this connection instance. Defines how the 'from' attribute of outgoing
* stanzas should be populated by Smack.
*
* @param fromMode
*/
public void setFromMode(FromMode fromMode);
/**
* Get the currently active FromMode.
*
* @return the currently active {@link FromMode}
*/
public FromMode getFromMode();
}