mirror of
https://github.com/vanitasvitae/Smack.git
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92d1de2dce
git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@6532 b35dd754-fafc-0310-a699-88a17e54d16e
221 lines
9.2 KiB
Java
221 lines
9.2 KiB
Java
/**
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* $RCSfile$
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* $Revision$
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* $Date$
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*
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* Copyright (C) 2004 Jive Software. All rights reserved.
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*
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* This software is published under the terms of the GNU Public License (GPL),
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* a copy of which is included in this distribution.
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*/
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package org.jivesoftware.smack;
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import org.jivesoftware.smack.packet.Presence;
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import org.jivesoftware.smack.test.SmackTestCase;
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import java.util.Iterator;
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/**
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* Ensure that the server is delivering messages to the correct client based on the client's
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* presence priority.
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*
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* @author Gaston Dombiak
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*/
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public class PresenceTest extends SmackTestCase {
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public PresenceTest(String arg0) {
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super(arg0);
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}
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/**
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* Connection(0) will send messages to the bareJID of Connection(1) where the user of
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* Connection(1) has logged from two different places with different presence priorities.
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*/
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public void testMessageToHighestPriority() {
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XMPPConnection conn = null;
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try {
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// User_1 will log in again using another resource
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conn = createConnection();
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conn.connect();
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conn.login(getUsername(1), getUsername(1), "OtherPlace");
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// Change the presence priorities of User_1
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getConnection(1).sendPacket(new Presence(Presence.Type.available, null, 1,
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Presence.Mode.available));
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conn.sendPacket(new Presence(Presence.Type.available, null, 2,
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Presence.Mode.available));
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Thread.sleep(150);
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// Create the chats between the participants
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Chat chat0 = getConnection(0).getChatManager().createChat(getBareJID(1), null);
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Chat chat1 = getConnection(1).getChatManager().createChat(getBareJID(0), chat0.getThreadID(), null);
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Chat chat2 = conn.getChatManager().createChat(getBareJID(0), chat0.getThreadID(), null);
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// Test delivery of message to the presence with highest priority
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chat0.sendMessage("Hello");
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/*assertNotNull("Resource with highest priority didn't receive the message",
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chat2.nextMessage(2000));
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assertNull("Resource with lowest priority received the message",
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chat1.nextMessage(1000));*/
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// Invert the presence priorities of User_1
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getConnection(1).sendPacket(new Presence(Presence.Type.available, null, 2,
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Presence.Mode.available));
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conn.sendPacket(new Presence(Presence.Type.available, null, 1,
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Presence.Mode.available));
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Thread.sleep(150);
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// Test delivery of message to the presence with highest priority
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chat0.sendMessage("Hello");
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/*assertNotNull("Resource with highest priority didn't receive the message",
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chat1.nextMessage(2000));
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assertNull("Resource with lowest priority received the message",
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chat2.nextMessage(1000));*/
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// User_1 closes his connection
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conn.disconnect();
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Thread.sleep(150);
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// Test delivery of message to the unique presence of the user_1
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chat0.sendMessage("Hello");
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/*assertNotNull("Resource with highest priority didn't receive the message",
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chat1.nextMessage(2000));*/
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getConnection(1).sendPacket(new Presence(Presence.Type.available, null, 2,
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Presence.Mode.available));
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// User_1 will log in again using another resource
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conn = createConnection();
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conn.connect();
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conn.login(getUsername(1), getUsername(1), "OtherPlace");
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conn.sendPacket(new Presence(Presence.Type.available, null, 1,
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Presence.Mode.available));
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chat2 = conn.getChatManager().createChat(getBareJID(0), chat0.getThreadID(), null);
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Thread.sleep(150);
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// Test delivery of message to the presence with highest priority
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chat0.sendMessage("Hello");
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/*assertNotNull("Resource with highest priority didn't receive the message",
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chat1.nextMessage(2000));
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assertNull("Resource with lowest priority received the message",
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chat2.nextMessage(1000));*/
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// Invert the presence priorities of User_1
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getConnection(1).sendPacket(new Presence(Presence.Type.available, null, 1,
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Presence.Mode.available));
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conn.sendPacket(new Presence(Presence.Type.available, null, 2,
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Presence.Mode.available));
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Thread.sleep(150);
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// Test delivery of message to the presence with highest priority
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chat0.sendMessage("Hello");
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/*assertNotNull("Resource with highest priority didn't receive the message",
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chat2.nextMessage(2000));
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assertNull("Resource with lowest priority received the message",
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chat1.nextMessage(1000));*/
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}
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catch (Exception e) {
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e.printStackTrace();
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fail(e.getMessage());
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}
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finally {
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if (conn != null) {
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conn.disconnect();
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}
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}
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}
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/**
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* User1 logs from 2 resources but only one is available. User0 sends a message
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* to the full JID of the unavailable resource. User1 in the not available resource
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* should receive the message.
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* TODO Fix this in Wildfire but before check if XMPP spec requests this feature
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*/
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public void testNotAvailablePresence() throws XMPPException {
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// Change the presence to unavailable of User_1
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getConnection(1).sendPacket(new Presence(Presence.Type.unavailable));
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// User_1 will log in again using another resource (that is going to be available)
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XMPPConnection conn = createConnection();
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conn.connect();
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conn.login(getUsername(1), getUsername(1), "OtherPlace");
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// Create chats between participants
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Chat chat0 = getConnection(0).getChatManager().createChat(getFullJID(1), null);
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Chat chat1 = getConnection(1).getChatManager().createChat(getBareJID(0), chat0.getThreadID(), null);
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// Test delivery of message to the presence with highest priority
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chat0.sendMessage("Hello");
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/*assertNotNull("Not available connection didn't receive message sent to full JID",
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chat1.nextMessage(2000));
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assertNull("Not available connection received an unknown message",
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chat1.nextMessage(1000));*/
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conn.disconnect();
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}
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/**
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* User1 is connected from 2 resources. User1 adds User0 to his roster. Ensure
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* that presences are correctly retrieved for User1. User1 logs off from one resource
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* and ensure that presences are still correct for User1.
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*/
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public void testMultipleResources() throws Exception {
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// Create another connection for the same user of connection 1
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XMPPConnection conn4 = new XMPPConnection(getServiceName());
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conn4.connect();
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conn4.login(getUsername(1), getUsername(1), "Home");
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// Add a new roster entry
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Roster roster = getConnection(0).getRoster();
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roster.createEntry(getBareJID(1), "gato1", null);
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// Wait up to 2 seconds
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long initial = System.currentTimeMillis();
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while (System.currentTimeMillis() - initial < 2000 && (
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roster.getPresence(getBareJID(1)) == null)) {
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Thread.sleep(100);
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}
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// Check that a presence is returned for the new contact
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Presence presence = roster.getPresence(getBareJID(1));
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assertNotNull("Returned a null Presence for an existing user", presence);
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presence = roster.getPresenceResource(getBareJID(1) + "/Home");
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assertNotNull("Returned a null Presence for Home resource", presence);
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presence = roster.getPresenceResource(getFullJID(1));
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assertNotNull("Returned a null Presence for Smack resource", presence);
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Iterator<Presence> presences = roster.getPresences(getBareJID(1));
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assertNotNull("No presence was found for user1", presences);
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assertTrue("No presence was found for user1", presences.hasNext());
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presences.next();
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assertTrue("Only one presence was found for user1", presences.hasNext());
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// User1 logs out from one resource
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conn4.disconnect();
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// Wait up to 1 second
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Thread.sleep(700);
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// Check that a presence is returned for the new contact
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presence = roster.getPresence(getBareJID(1));
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assertNotNull("Returned a null Presence for an existing user", presence);
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presence = roster.getPresenceResource(getFullJID(1));
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assertNotNull("Returned a null Presence for Smack resource", presence);
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presence = roster.getPresenceResource(getBareJID(1) + "/Home");
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assertNull("Returned a Presence for no longer connected resource", presence);
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presences = roster.getPresences(getBareJID(1));
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assertNotNull("No presence was found for user1", presences);
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assertTrue("No presence was found for user1", presences.hasNext());
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presences.next();
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assertFalse("More than one presence was found for user1", presences.hasNext());
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}
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protected int getMaxConnections() {
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return 2;
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}
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}
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