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Smack/source/org/jivesoftware/smack/Connection.java
Florian Schmaus c6248ec000 SMACK-389 Plugable compression framework
This commit adds the ability to plug-in different compression handlers
for different compression methods. It is also possible to add more
then one handler for the same method. The order how the handlers are
added determines which handler is tried first for usage. This is used
for the 'zlib' compression method, which now can be either provided by
Java7 or by JZlib (just like it was done before).

git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@13522 b35dd754-fafc-0310-a699-88a17e54d16e
2013-02-26 09:26:41 +00:00

875 lines
34 KiB
Java

/**
* $RCSfile$
* $Revision$
* $Date$
*
* Copyright 2009 Jive Software.
*
* All rights reserved. Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.jivesoftware.smack;
import java.io.Reader;
import java.io.Writer;
import java.lang.reflect.Constructor;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.concurrent.CopyOnWriteArraySet;
import java.util.concurrent.atomic.AtomicInteger;
import org.jivesoftware.smack.compression.JzlibInputOutputStream;
import org.jivesoftware.smack.compression.XMPPInputOutputStream;
import org.jivesoftware.smack.compression.Java7ZlibInputOutputStream;
import org.jivesoftware.smack.debugger.SmackDebugger;
import org.jivesoftware.smack.filter.PacketFilter;
import org.jivesoftware.smack.packet.Packet;
import org.jivesoftware.smack.packet.Presence;
/**
* The abstract Connection class provides an interface for connections to a
* XMPP server and implements shared methods which are used by the
* different types of connections (e.g. XMPPConnection or BoshConnection).
*
* To create a connection to a XMPP server a simple usage of this API might
* look like the following:
* <pre>
* // Create a connection to the igniterealtime.org XMPP server.
* Connection con = new XMPPConnection("igniterealtime.org");
* // Connect to the server
* con.connect();
* // Most servers require you to login before performing other tasks.
* con.login("jsmith", "mypass");
* // Start a new conversation with John Doe and send him a message.
* Chat chat = connection.getChatManager().createChat("jdoe@igniterealtime.org"</font>, new MessageListener() {
* <p/>
* public void processMessage(Chat chat, Message message) {
* // Print out any messages we get back to standard out.
* System.out.println(<font color="green">"Received message: "</font> + message);
* }
* });
* chat.sendMessage(<font color="green">"Howdy!"</font>);
* // Disconnect from the server
* con.disconnect();
* </pre>
* <p/>
* Connections can be reused between connections. This means that an Connection
* may be connected, disconnected and then connected again. Listeners of the Connection
* will be retained accross connections.<p>
* <p/>
* If a connected Connection gets disconnected abruptly then it will try to reconnect
* again. To stop the reconnection process, use {@link #disconnect()}. Once stopped
* you can use {@link #connect()} to manually connect to the server.
*
* @see XMPPConnection
* @author Matt Tucker
* @author Guenther Niess
*/
public abstract class Connection {
/**
* Counter to uniquely identify connections that are created.
*/
private final static AtomicInteger connectionCounter = new AtomicInteger(0);
/**
* A set of listeners which will be invoked if a new connection is created.
*/
private final static Set<ConnectionCreationListener> connectionEstablishedListeners =
new CopyOnWriteArraySet<ConnectionCreationListener>();
protected final static List<XMPPInputOutputStream> compressionHandlers = new ArrayList<XMPPInputOutputStream>(2);
/**
* Value that indicates whether debugging is enabled. When enabled, a debug
* window will apear for each new connection that will contain the following
* information:<ul>
* <li> Client Traffic -- raw XML traffic generated by Smack and sent to the server.
* <li> Server Traffic -- raw XML traffic sent by the server to the client.
* <li> Interpreted Packets -- shows XML packets from the server as parsed by Smack.
* </ul>
* <p/>
* Debugging can be enabled by setting this field to true, or by setting the Java system
* property <tt>smack.debugEnabled</tt> to true. The system property can be set on the
* command line such as "java SomeApp -Dsmack.debugEnabled=true".
*/
public static boolean DEBUG_ENABLED = false;
static {
// Use try block since we may not have permission to get a system
// property (for example, when an applet).
try {
DEBUG_ENABLED = Boolean.getBoolean("smack.debugEnabled");
}
catch (Exception e) {
// Ignore.
}
// Ensure the SmackConfiguration class is loaded by calling a method in it.
SmackConfiguration.getVersion();
// Add the Java7 compression handler first, since it's preferred
compressionHandlers.add(new Java7ZlibInputOutputStream());
// If we don't have access to the Java7 API use the JZlib compression handler
compressionHandlers.add(new JzlibInputOutputStream());
}
/**
* A collection of ConnectionListeners which listen for connection closing
* and reconnection events.
*/
protected final Collection<ConnectionListener> connectionListeners =
new CopyOnWriteArrayList<ConnectionListener>();
/**
* A collection of PacketCollectors which collects packets for a specified filter
* and perform blocking and polling operations on the result queue.
*/
protected final Collection<PacketCollector> collectors = new ConcurrentLinkedQueue<PacketCollector>();
/**
* List of PacketListeners that will be notified when a new packet was received.
*/
protected final Map<PacketListener, ListenerWrapper> recvListeners =
new ConcurrentHashMap<PacketListener, ListenerWrapper>();
/**
* List of PacketListeners that will be notified when a new packet was sent.
*/
protected final Map<PacketListener, ListenerWrapper> sendListeners =
new ConcurrentHashMap<PacketListener, ListenerWrapper>();
/**
* List of PacketInterceptors that will be notified when a new packet is about to be
* sent to the server. These interceptors may modify the packet before it is being
* actually sent to the server.
*/
protected final Map<PacketInterceptor, InterceptorWrapper> interceptors =
new ConcurrentHashMap<PacketInterceptor, InterceptorWrapper>();
/**
* The AccountManager allows creation and management of accounts on an XMPP server.
*/
private AccountManager accountManager = null;
/**
* The ChatManager keeps track of references to all current chats.
*/
private ChatManager chatManager = null;
/**
* The SmackDebugger allows to log and debug XML traffic.
*/
protected SmackDebugger debugger = null;
/**
* The Reader which is used for the {@see debugger}.
*/
protected Reader reader;
/**
* The Writer which is used for the {@see debugger}.
*/
protected Writer writer;
/**
* The SASLAuthentication manager that is responsible for authenticating with the server.
*/
protected SASLAuthentication saslAuthentication = new SASLAuthentication(this);
/**
* A number to uniquely identify connections that are created. This is distinct from the
* connection ID, which is a value sent by the server once a connection is made.
*/
protected final int connectionCounterValue = connectionCounter.getAndIncrement();
/**
* Holds the initial configuration used while creating the connection.
*/
protected final ConnectionConfiguration config;
protected XMPPInputOutputStream compressionHandler;
/**
* Create a new Connection to a XMPP server.
*
* @param configuration The configuration which is used to establish the connection.
*/
protected Connection(ConnectionConfiguration configuration) {
config = configuration;
}
/**
* Returns the configuration used to connect to the server.
*
* @return the configuration used to connect to the server.
*/
protected ConnectionConfiguration getConfiguration() {
return config;
}
/**
* Returns the name of the service provided by the XMPP server for this connection.
* This is also called XMPP domain of the connected server. After
* authenticating with the server the returned value may be different.
*
* @return the name of the service provided by the XMPP server.
*/
public String getServiceName() {
return config.getServiceName();
}
/**
* Returns the host name of the server where the XMPP server is running. This would be the
* IP address of the server or a name that may be resolved by a DNS server.
*
* @return the host name of the server where the XMPP server is running.
*/
public String getHost() {
return config.getHost();
}
/**
* Returns the port number of the XMPP server for this connection. The default port
* for normal connections is 5222. The default port for SSL connections is 5223.
*
* @return the port number of the XMPP server.
*/
public int getPort() {
return config.getPort();
}
/**
* Returns the full XMPP address of the user that is logged in to the connection or
* <tt>null</tt> if not logged in yet. An XMPP address is in the form
* username@server/resource.
*
* @return the full XMPP address of the user logged in.
*/
public abstract String getUser();
/**
* Returns the connection ID for this connection, which is the value set by the server
* when opening a XMPP stream. If the server does not set a connection ID, this value
* will be null. This value will be <tt>null</tt> if not connected to the server.
*
* @return the ID of this connection returned from the XMPP server or <tt>null</tt> if
* not connected to the server.
*/
public abstract String getConnectionID();
/**
* Returns true if currently connected to the XMPP server.
*
* @return true if connected.
*/
public abstract boolean isConnected();
/**
* Returns true if currently authenticated by successfully calling the login method.
*
* @return true if authenticated.
*/
public abstract boolean isAuthenticated();
/**
* Returns true if currently authenticated anonymously.
*
* @return true if authenticated anonymously.
*/
public abstract boolean isAnonymous();
/**
* Returns true if the connection to the server has successfully negotiated encryption.
*
* @return true if a secure connection to the server.
*/
public abstract boolean isSecureConnection();
/**
* Returns if the reconnection mechanism is allowed to be used. By default
* reconnection is allowed.
*
* @return true if the reconnection mechanism is allowed to be used.
*/
protected boolean isReconnectionAllowed() {
return config.isReconnectionAllowed();
}
/**
* Returns true if network traffic is being compressed. When using stream compression network
* traffic can be reduced up to 90%. Therefore, stream compression is ideal when using a slow
* speed network connection. However, the server will need to use more CPU time in order to
* un/compress network data so under high load the server performance might be affected.
*
* @return true if network traffic is being compressed.
*/
public abstract boolean isUsingCompression();
/**
* Establishes a connection to the XMPP server and performs an automatic login
* only if the previous connection state was logged (authenticated). It basically
* creates and maintains a connection to the server.<p>
* <p/>
* Listeners will be preserved from a previous connection if the reconnection
* occurs after an abrupt termination.
*
* @throws XMPPException if an error occurs while trying to establish the connection.
*/
public abstract void connect() throws XMPPException;
/**
* Logs in to the server using the strongest authentication mode supported by
* the server, then sets presence to available. If the server supports SASL authentication
* then the user will be authenticated using SASL if not Non-SASL authentication will
* be tried. If more than five seconds (default timeout) elapses in each step of the
* authentication process without a response from the server, or if an error occurs, a
* XMPPException will be thrown.<p>
*
* Before logging in (i.e. authenticate) to the server the connection must be connected.
*
* It is possible to log in without sending an initial available presence by using
* {@link ConnectionConfiguration#setSendPresence(boolean)}. If this connection is
* not interested in loading its roster upon login then use
* {@link ConnectionConfiguration#setRosterLoadedAtLogin(boolean)}.
* Finally, if you want to not pass a password and instead use a more advanced mechanism
* while using SASL then you may be interested in using
* {@link ConnectionConfiguration#setCallbackHandler(javax.security.auth.callback.CallbackHandler)}.
* For more advanced login settings see {@link ConnectionConfiguration}.
*
* @param username the username.
* @param password the password or <tt>null</tt> if using a CallbackHandler.
* @throws XMPPException if an error occurs.
*/
public void login(String username, String password) throws XMPPException {
login(username, password, "Smack");
}
/**
* Logs in to the server using the strongest authentication mode supported by
* the server, then sets presence to available. If the server supports SASL authentication
* then the user will be authenticated using SASL if not Non-SASL authentication will
* be tried. If more than five seconds (default timeout) elapses in each step of the
* authentication process without a response from the server, or if an error occurs, a
* XMPPException will be thrown.<p>
*
* Before logging in (i.e. authenticate) to the server the connection must be connected.
*
* It is possible to log in without sending an initial available presence by using
* {@link ConnectionConfiguration#setSendPresence(boolean)}. If this connection is
* not interested in loading its roster upon login then use
* {@link ConnectionConfiguration#setRosterLoadedAtLogin(boolean)}.
* Finally, if you want to not pass a password and instead use a more advanced mechanism
* while using SASL then you may be interested in using
* {@link ConnectionConfiguration#setCallbackHandler(javax.security.auth.callback.CallbackHandler)}.
* For more advanced login settings see {@link ConnectionConfiguration}.
*
* @param username the username.
* @param password the password or <tt>null</tt> if using a CallbackHandler.
* @param resource the resource.
* @throws XMPPException if an error occurs.
* @throws IllegalStateException if not connected to the server, or already logged in
* to the serrver.
*/
public abstract void login(String username, String password, String resource) throws XMPPException;
/**
* Logs in to the server anonymously. Very few servers are configured to support anonymous
* authentication, so it's fairly likely logging in anonymously will fail. If anonymous login
* does succeed, your XMPP address will likely be in the form "123ABC@server/789XYZ" or
* "server/123ABC" (where "123ABC" and "789XYZ" is a random value generated by the server).
*
* @throws XMPPException if an error occurs or anonymous logins are not supported by the server.
* @throws IllegalStateException if not connected to the server, or already logged in
* to the serrver.
*/
public abstract void loginAnonymously() throws XMPPException;
/**
* Sends the specified packet to the server.
*
* @param packet the packet to send.
*/
public abstract void sendPacket(Packet packet);
/**
* Returns an account manager instance for this connection.
*
* @return an account manager for this connection.
*/
public AccountManager getAccountManager() {
if (accountManager == null) {
accountManager = new AccountManager(this);
}
return accountManager;
}
/**
* Returns a chat manager instance for this connection. The ChatManager manages all incoming and
* outgoing chats on the current connection.
*
* @return a chat manager instance for this connection.
*/
public synchronized ChatManager getChatManager() {
if (this.chatManager == null) {
this.chatManager = new ChatManager(this);
}
return this.chatManager;
}
/**
* Returns the roster for the user.
* <p>
* This method will never return <code>null</code>, instead if the user has not yet logged into
* the server or is logged in anonymously all modifying methods of the returned roster object
* like {@link Roster#createEntry(String, String, String[])},
* {@link Roster#removeEntry(RosterEntry)} , etc. except adding or removing
* {@link RosterListener}s will throw an IllegalStateException.
*
* @return the user's roster.
*/
public abstract Roster getRoster();
/**
* Returns the SASLAuthentication manager that is responsible for authenticating with
* the server.
*
* @return the SASLAuthentication manager that is responsible for authenticating with
* the server.
*/
public SASLAuthentication getSASLAuthentication() {
return saslAuthentication;
}
/**
* Closes the connection by setting presence to unavailable then closing the connection to
* the XMPP server. The Connection can still be used for connecting to the server
* again.<p>
* <p/>
* This method cleans up all resources used by the connection. Therefore, the roster,
* listeners and other stateful objects cannot be re-used by simply calling connect()
* on this connection again. This is unlike the behavior during unexpected disconnects
* (and subsequent connections). In that case, all state is preserved to allow for
* more seamless error recovery.
*/
public void disconnect() {
disconnect(new Presence(Presence.Type.unavailable));
}
/**
* Closes the connection. A custom unavailable presence is sent to the server, followed
* by closing the stream. The Connection can still be used for connecting to the server
* again. A custom unavilable presence is useful for communicating offline presence
* information such as "On vacation". Typically, just the status text of the presence
* packet is set with online information, but most XMPP servers will deliver the full
* presence packet with whatever data is set.<p>
* <p/>
* This method cleans up all resources used by the connection. Therefore, the roster,
* listeners and other stateful objects cannot be re-used by simply calling connect()
* on this connection again. This is unlike the behavior during unexpected disconnects
* (and subsequent connections). In that case, all state is preserved to allow for
* more seamless error recovery.
*
* @param unavailablePresence the presence packet to send during shutdown.
*/
public abstract void disconnect(Presence unavailablePresence);
/**
* Adds a new listener that will be notified when new Connections are created. Note
* that newly created connections will not be actually connected to the server.
*
* @param connectionCreationListener a listener interested on new connections.
*/
public static void addConnectionCreationListener(
ConnectionCreationListener connectionCreationListener) {
connectionEstablishedListeners.add(connectionCreationListener);
}
/**
* Removes a listener that was interested in connection creation events.
*
* @param connectionCreationListener a listener interested on new connections.
*/
public static void removeConnectionCreationListener(
ConnectionCreationListener connectionCreationListener) {
connectionEstablishedListeners.remove(connectionCreationListener);
}
/**
* Get the collection of listeners that are interested in connection creation events.
*
* @return a collection of listeners interested on new connections.
*/
protected static Collection<ConnectionCreationListener> getConnectionCreationListeners() {
return Collections.unmodifiableCollection(connectionEstablishedListeners);
}
/**
* Adds a connection listener to this connection that will be notified when
* the connection closes or fails. The connection needs to already be connected
* or otherwise an IllegalStateException will be thrown.
*
* @param connectionListener a connection listener.
*/
public void addConnectionListener(ConnectionListener connectionListener) {
if (!isConnected()) {
throw new IllegalStateException("Not connected to server.");
}
if (connectionListener == null) {
return;
}
if (!connectionListeners.contains(connectionListener)) {
connectionListeners.add(connectionListener);
}
}
/**
* Removes a connection listener from this connection.
*
* @param connectionListener a connection listener.
*/
public void removeConnectionListener(ConnectionListener connectionListener) {
connectionListeners.remove(connectionListener);
}
/**
* Get the collection of listeners that are interested in connection events.
*
* @return a collection of listeners interested on connection events.
*/
protected Collection<ConnectionListener> getConnectionListeners() {
return connectionListeners;
}
/**
* Creates a new packet collector for this connection. A packet filter determines
* which packets will be accumulated by the collector. A PacketCollector is
* more suitable to use than a {@link PacketListener} when you need to wait for
* a specific result.
*
* @param packetFilter the packet filter to use.
* @return a new packet collector.
*/
public PacketCollector createPacketCollector(PacketFilter packetFilter) {
PacketCollector collector = new PacketCollector(this, packetFilter);
// Add the collector to the list of active collectors.
collectors.add(collector);
return collector;
}
/**
* Remove a packet collector of this connection.
*
* @param collector a packet collectors which was created for this connection.
*/
protected void removePacketCollector(PacketCollector collector) {
collectors.remove(collector);
}
/**
* Get the collection of all packet collectors for this connection.
*
* @return a collection of packet collectors for this connection.
*/
protected Collection<PacketCollector> getPacketCollectors() {
return collectors;
}
/**
* Registers a packet listener with this connection. A packet filter determines
* which packets will be delivered to the listener. If the same packet listener
* is added again with a different filter, only the new filter will be used.
*
* @param packetListener the packet listener to notify of new received packets.
* @param packetFilter the packet filter to use.
*/
public void addPacketListener(PacketListener packetListener, PacketFilter packetFilter) {
if (packetListener == null) {
throw new NullPointerException("Packet listener is null.");
}
ListenerWrapper wrapper = new ListenerWrapper(packetListener, packetFilter);
recvListeners.put(packetListener, wrapper);
}
/**
* Removes a packet listener for received packets from this connection.
*
* @param packetListener the packet listener to remove.
*/
public void removePacketListener(PacketListener packetListener) {
recvListeners.remove(packetListener);
}
/**
* Get a map of all packet listeners for received packets of this connection.
*
* @return a map of all packet listeners for received packets.
*/
protected Map<PacketListener, ListenerWrapper> getPacketListeners() {
return recvListeners;
}
/**
* Registers a packet listener with this connection. The listener will be
* notified of every packet that this connection sends. A packet filter determines
* which packets will be delivered to the listener. Note that the thread
* that writes packets will be used to invoke the listeners. Therefore, each
* packet listener should complete all operations quickly or use a different
* thread for processing.
*
* @param packetListener the packet listener to notify of sent packets.
* @param packetFilter the packet filter to use.
*/
public void addPacketSendingListener(PacketListener packetListener, PacketFilter packetFilter) {
if (packetListener == null) {
throw new NullPointerException("Packet listener is null.");
}
ListenerWrapper wrapper = new ListenerWrapper(packetListener, packetFilter);
sendListeners.put(packetListener, wrapper);
}
/**
* Removes a packet listener for sending packets from this connection.
*
* @param packetListener the packet listener to remove.
*/
public void removePacketSendingListener(PacketListener packetListener) {
sendListeners.remove(packetListener);
}
/**
* Get a map of all packet listeners for sending packets of this connection.
*
* @return a map of all packet listeners for sent packets.
*/
protected Map<PacketListener, ListenerWrapper> getPacketSendingListeners() {
return sendListeners;
}
/**
* Process all packet listeners for sending packets.
*
* @param packet the packet to process.
*/
protected void firePacketSendingListeners(Packet packet) {
// Notify the listeners of the new sent packet
for (ListenerWrapper listenerWrapper : sendListeners.values()) {
listenerWrapper.notifyListener(packet);
}
}
/**
* Registers a packet interceptor with this connection. The interceptor will be
* invoked every time a packet is about to be sent by this connection. Interceptors
* may modify the packet to be sent. A packet filter determines which packets
* will be delivered to the interceptor.
*
* @param packetInterceptor the packet interceptor to notify of packets about to be sent.
* @param packetFilter the packet filter to use.
*/
public void addPacketInterceptor(PacketInterceptor packetInterceptor,
PacketFilter packetFilter) {
if (packetInterceptor == null) {
throw new NullPointerException("Packet interceptor is null.");
}
interceptors.put(packetInterceptor, new InterceptorWrapper(packetInterceptor, packetFilter));
}
/**
* Removes a packet interceptor.
*
* @param packetInterceptor the packet interceptor to remove.
*/
public void removePacketInterceptor(PacketInterceptor packetInterceptor) {
interceptors.remove(packetInterceptor);
}
/**
* Get a map of all packet interceptors for sending packets of this connection.
*
* @return a map of all packet interceptors for sending packets.
*/
protected Map<PacketInterceptor, InterceptorWrapper> getPacketInterceptors() {
return interceptors;
}
/**
* Process interceptors. Interceptors may modify the packet that is about to be sent.
* Since the thread that requested to send the packet will invoke all interceptors, it
* is important that interceptors perform their work as soon as possible so that the
* thread does not remain blocked for a long period.
*
* @param packet the packet that is going to be sent to the server
*/
protected void firePacketInterceptors(Packet packet) {
if (packet != null) {
for (InterceptorWrapper interceptorWrapper : interceptors.values()) {
interceptorWrapper.notifyListener(packet);
}
}
}
/**
* Initialize the {@link #debugger}. You can specify a customized {@link SmackDebugger}
* by setup the system property <code>smack.debuggerClass</code> to the implementation.
*
* @throws IllegalStateException if the reader or writer isn't yet initialized.
* @throws IllegalArgumentException if the SmackDebugger can't be loaded.
*/
protected void initDebugger() {
if (reader == null || writer == null) {
throw new NullPointerException("Reader or writer isn't initialized.");
}
// If debugging is enabled, we open a window and write out all network traffic.
if (config.isDebuggerEnabled()) {
if (debugger == null) {
// Detect the debugger class to use.
String className = null;
// Use try block since we may not have permission to get a system
// property (for example, when an applet).
try {
className = System.getProperty("smack.debuggerClass");
}
catch (Throwable t) {
// Ignore.
}
Class<?> debuggerClass = null;
if (className != null) {
try {
debuggerClass = Class.forName(className);
}
catch (Exception e) {
e.printStackTrace();
}
}
if (debuggerClass == null) {
try {
debuggerClass =
Class.forName("org.jivesoftware.smackx.debugger.EnhancedDebugger");
}
catch (Exception ex) {
try {
debuggerClass =
Class.forName("org.jivesoftware.smack.debugger.LiteDebugger");
}
catch (Exception ex2) {
ex2.printStackTrace();
}
}
}
// Create a new debugger instance. If an exception occurs then disable the debugging
// option
try {
Constructor<?> constructor = debuggerClass
.getConstructor(Connection.class, Writer.class, Reader.class);
debugger = (SmackDebugger) constructor.newInstance(this, writer, reader);
reader = debugger.getReader();
writer = debugger.getWriter();
}
catch (Exception e) {
throw new IllegalArgumentException("Can't initialize the configured debugger!", e);
}
}
else {
// Obtain new reader and writer from the existing debugger
reader = debugger.newConnectionReader(reader);
writer = debugger.newConnectionWriter(writer);
}
}
}
/**
* A wrapper class to associate a packet filter with a listener.
*/
protected static class ListenerWrapper {
private PacketListener packetListener;
private PacketFilter packetFilter;
/**
* Create a class which associates a packet filter with a listener.
*
* @param packetListener the packet listener.
* @param packetFilter the associated filter or null if it listen for all packets.
*/
public ListenerWrapper(PacketListener packetListener, PacketFilter packetFilter) {
this.packetListener = packetListener;
this.packetFilter = packetFilter;
}
/**
* Notify and process the packet listener if the filter matches the packet.
*
* @param packet the packet which was sent or received.
*/
public void notifyListener(Packet packet) {
if (packetFilter == null || packetFilter.accept(packet)) {
packetListener.processPacket(packet);
}
}
}
/**
* A wrapper class to associate a packet filter with an interceptor.
*/
protected static class InterceptorWrapper {
private PacketInterceptor packetInterceptor;
private PacketFilter packetFilter;
/**
* Create a class which associates a packet filter with an interceptor.
*
* @param packetInterceptor the interceptor.
* @param packetFilter the associated filter or null if it intercepts all packets.
*/
public InterceptorWrapper(PacketInterceptor packetInterceptor, PacketFilter packetFilter) {
this.packetInterceptor = packetInterceptor;
this.packetFilter = packetFilter;
}
public boolean equals(Object object) {
if (object == null) {
return false;
}
if (object instanceof InterceptorWrapper) {
return ((InterceptorWrapper) object).packetInterceptor
.equals(this.packetInterceptor);
}
else if (object instanceof PacketInterceptor) {
return object.equals(this.packetInterceptor);
}
return false;
}
/**
* Notify and process the packet interceptor if the filter matches the packet.
*
* @param packet the packet which will be sent.
*/
public void notifyListener(Packet packet) {
if (packetFilter == null || packetFilter.accept(packet)) {
packetInterceptor.interceptPacket(packet);
}
}
}
}