Smack/smack-core/src/main/java/org/jivesoftware/smack/XMPPConnection.java

619 lines
26 KiB
Java

/**
*
* Copyright 2009 Jive Software.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.jivesoftware.smack;
import java.util.concurrent.TimeUnit;
import org.jivesoftware.smack.SmackException.NoResponseException;
import org.jivesoftware.smack.SmackException.NotConnectedException;
import org.jivesoftware.smack.XMPPException.XMPPErrorException;
import org.jivesoftware.smack.filter.IQReplyFilter;
import org.jivesoftware.smack.filter.StanzaFilter;
import org.jivesoftware.smack.iqrequest.IQRequestHandler;
import org.jivesoftware.smack.packet.ExtensionElement;
import org.jivesoftware.smack.packet.FullyQualifiedElement;
import org.jivesoftware.smack.packet.IQ;
import org.jivesoftware.smack.packet.Nonza;
import org.jivesoftware.smack.packet.Stanza;
import org.jivesoftware.smack.packet.StanzaFactory;
import org.jxmpp.jid.DomainBareJid;
import org.jxmpp.jid.EntityFullJid;
/**
* The XMPPConnection interface provides an interface for connections to an XMPP server and
* implements shared methods which are used by the different types of connections (e.g.
* <code>XMPPTCPConnection</code> or <code>XMPPBOSHConnection</code>). To create a connection to an XMPP server
* a simple usage of this API might look like the following:
*
* <pre>
* // Create a connection to the igniterealtime.org XMPP server.
* XMPPTCPConnection con = new XMPPTCPConnection("igniterealtime.org");
* // Connect to the server
* con.connect();
* // Most servers require you to login before performing other tasks.
* con.login("jsmith", "mypass");
* // Start a new conversation with John Doe and send him a message.
* ChatManager chatManager = ChatManager.getInstanceFor(con);
* chatManager.addIncomingListener(new IncomingChatMessageListener() {
* public void newIncomingMessage(EntityBareJid from, Message message, Chat chat) {
* // Print out any messages we get back to standard out.
* System.out.println("Received message: " + message);
* }
* });
* Chat chat = chatManager.chatWith("jdoe@igniterealtime.org");
* chat.send("Howdy!");
* // Disconnect from the server
* con.disconnect();
* </pre>
* <p>
* Note that the XMPPConnection interface does intentionally not declare any methods that manipulate
* the connection state, e.g. <code>connect()</code>, <code>disconnect()</code>. You should use the
* most specific connection type, e.g. <code>XMPPTCPConnection</code> as declared type and use the
* XMPPConnection interface when you don't need to manipulate the connection state.
* </p>
* <p>
* XMPPConnections can be reused between connections. This means that an Connection may be connected,
* disconnected and then connected again. Listeners of the XMPPConnection will be retained across
* connections.
* </p>
* <h2>Incoming Stanza Listeners</h2>
* Most callbacks (listeners, handlers, …) than you can add to a connection come in three different variants:
* <ul>
* <li>standard</li>
* <li>async (asynchronous)</li>
* <li>sync (synchronous)</li>
* </ul>
* <p>
* Standard callbacks are invoked concurrently, but it is ensured that the same callback is never run concurrently.
* The callback's identity is used as key for that. The events delivered to the callback preserve the order of the
* causing events of the connection.
* </p>
* <p>
* Asynchronous callbacks are run decoupled from the connections main event loop. Hence a callback triggered by
* stanza B may (appear to) invoked before a callback triggered by stanza A, even though stanza A arrived before B.
* </p>
* <p>
* Synchronous callbacks are run synchronous to the main event loop of a connection. Hence they are invoked in the
* exact order of how events happen there, most importantly the arrival order of incoming stanzas. You should only
* use synchronous callbacks in rare situations.
* </p>
*
* @author Matt Tucker
* @author Guenther Niess
*/
public interface XMPPConnection {
/**
* Returns the XMPP Domain of the service provided by the XMPP server and used for this connection. After
* authenticating with the server the returned value may be different.
*
* @return the XMPP domain of this XMPP session.
*/
DomainBareJid getXMPPServiceDomain();
/**
* Returns the host name of the server where the XMPP server is running. This would be the
* IP address of the server or a name that may be resolved by a DNS server.
*
* @return the host name of the server where the XMPP server is running or null if not yet connected.
*/
String getHost();
/**
* Returns the port number of the XMPP server for this connection. The default port
* for normal connections is 5222.
*
* @return the port number of the XMPP server or 0 if not yet connected.
*/
int getPort();
/**
* Returns the full XMPP address of the user that is logged in to the connection or
* <code>null</code> if not logged in yet. An XMPP address is in the form
* username@server/resource.
*
* @return the full XMPP address of the user logged in.
*/
EntityFullJid getUser();
/**
* Returns the stream ID for this connection, which is the value set by the server
* when opening an XMPP stream. This value will be <code>null</code> if not connected to the server.
*
* @return the ID of this connection returned from the XMPP server or <code>null</code> if
* not connected to the server.
* @see <a href="http://xmpp.org/rfcs/rfc6120.html#streams-attr-id">RFC 6120 § 4.7.3. id</a>
*/
String getStreamId();
/**
* Returns true if currently connected to the XMPP server.
*
* @return true if connected.
*/
boolean isConnected();
/**
* Returns true if currently authenticated by successfully calling the login method.
*
* @return true if authenticated.
*/
boolean isAuthenticated();
/**
* Returns true if currently authenticated anonymously.
*
* @return true if authenticated anonymously.
*/
boolean isAnonymous();
/**
* Returns true if the connection to the server has successfully negotiated encryption.
*
* @return true if a secure connection to the server.
*/
boolean isSecureConnection();
/**
* Returns true if network traffic is being compressed. When using stream compression network
* traffic can be reduced up to 90%. Therefore, stream compression is ideal when using a slow
* speed network connection. However, the server will need to use more CPU time in order to
* un/compress network data so under high load the server performance might be affected.
*
* @return true if network traffic is being compressed.
*/
boolean isUsingCompression();
StanzaFactory getStanzaFactory();
/**
* Sends the specified stanza to the server.
*
* @param stanza the stanza to send.
* @throws NotConnectedException if the connection is not connected.
* @throws InterruptedException if the calling thread was interrupted.
* */
void sendStanza(Stanza stanza) throws NotConnectedException, InterruptedException;
/**
* Try to send the given stanza. Returns {@code true} if the stanza was successfully put into the outgoing stanza
* queue, otherwise, if {@code false} is returned, the stanza could not be scheduled for sending (for example
* because the outgoing element queue is full). Note that this means that the stanza possibly was not put onto the
* wire, even if {@code true} is returned, it just has been successfully scheduled for sending.
* <p>
* <b>Note:</b> Implementations are not required to provide that functionality. In that case this method is mapped
* to {@link #sendStanza(Stanza)} and will possibly block until the stanza could be scheduled for sending.
* </p>
*
* @param stanza the stanza to send.
* @return {@code true} if the stanza was successfully scheduled to be send, {@code false} otherwise.
* @throws NotConnectedException if the connection is not connected.
* @since 4.4.0
*/
boolean trySendStanza(Stanza stanza) throws NotConnectedException;
/**
* Try to send the given stanza. Returns {@code true} if the stanza was successfully put into the outgoing stanza
* queue within the given timeout period, otherwise, if {@code false} is returned, the stanza could not be scheduled
* for sending (for example because the outgoing element queue is full). Note that this means that the stanza
* possibly was not put onto the wire, even if {@code true} is returned, it just has been successfully scheduled for
* sending.
* <p>
* <b>Note:</b> Implementations are not required to provide that functionality. In that case this method is mapped
* to {@link #sendStanza(Stanza)} and will possibly block until the stanza could be scheduled for sending.
* </p>
*
* @param stanza the stanza to send.
* @param timeout how long to wait before giving up, in units of {@code unit}.
* @param unit a {@code TimeUnit} determining how to interpret the {@code timeout} parameter.
* @return {@code true} if the stanza was successfully scheduled to be send, {@code false} otherwise.
* @throws NotConnectedException if the connection is not connected.
* @throws InterruptedException if the calling thread was interrupted.
* @since 4.4.0
*/
boolean trySendStanza(Stanza stanza, long timeout, TimeUnit unit) throws NotConnectedException, InterruptedException;
/**
* Send a Nonza.
* <p>
* <b>This method is not meant for end-user usage!</b> It allows sending plain stream elements, which should not be
* done by a user manually. <b>Doing so may result in a unstable or unusable connection.</b> Certain Smack APIs use
* this method to send plain stream elements.
* </p>
*
* @param nonza the Nonza to send.
* @throws NotConnectedException if the XMPP connection is not connected.
* @throws InterruptedException if the calling thread was interrupted.
*/
void sendNonza(Nonza nonza) throws NotConnectedException, InterruptedException;
/**
* Adds a connection listener to this connection that will be notified when
* the connection closes or fails.
*
* @param connectionListener a connection listener.
*/
void addConnectionListener(ConnectionListener connectionListener);
/**
* Removes a connection listener from this connection.
*
* @param connectionListener a connection listener.
*/
void removeConnectionListener(ConnectionListener connectionListener);
/**
* Send an IQ request and wait for the response.
*
* @param request the IQ request
* @param <I> the type of the expected result IQ.
* @return an IQ with type 'result'
* @throws NoResponseException if there was no response from the remote entity.
* @throws XMPPErrorException if there was an XMPP error returned.
* @throws NotConnectedException if the XMPP connection is not connected.
* @throws InterruptedException if the calling thread was interrupted.
* @since 4.3
*/
<I extends IQ> I sendIqRequestAndWaitForResponse(IQ request)
throws NoResponseException, XMPPErrorException, NotConnectedException, InterruptedException;
/**
* Creates a new stanza collector collecting IQ responses that are replies to the IQ <code>request</code>.
* Does also send the <code>request</code> IQ. The stanza filter for the collector is an
* {@link IQReplyFilter}, guaranteeing that stanza id and JID in the 'from' address have
* expected values.
*
* @param request the IQ request to filter responses from
* @return a new stanza collector.
* @throws NotConnectedException if the XMPP connection is not connected.
* @throws InterruptedException if the calling thread was interrupted.
*/
StanzaCollector createStanzaCollectorAndSend(IQ request) throws NotConnectedException, InterruptedException;
/**
* Creates a new stanza collector for this connection. A stanza filter determines
* which stanzas will be accumulated by the collector. A StanzaCollector is
* more suitable to use than a {@link StanzaListener} when you need to wait for
* a specific result.
*
* @param stanzaFilter the stanza filter to use.
* @param stanza the stanza to send right after the collector got created
* @return a new stanza collector.
* @throws InterruptedException if the calling thread was interrupted.
* @throws NotConnectedException if the XMPP connection is not connected.
*/
StanzaCollector createStanzaCollectorAndSend(StanzaFilter stanzaFilter, Stanza stanza)
throws NotConnectedException, InterruptedException;
/**
* Creates a new stanza collector for this connection. A stanza filter
* determines which stanzas will be accumulated by the collector. A
* StanzaCollector is more suitable to use than a {@link StanzaListener}
* when you need to wait for a specific result.
* <p>
* <b>Note:</b> If you send a Stanza right after using this method, then
* consider using
* {@link #createStanzaCollectorAndSend(StanzaFilter, Stanza)} instead.
* Otherwise make sure cancel the StanzaCollector in every case, e.g. even
* if an exception is thrown, or otherwise you may leak the StanzaCollector.
* </p>
*
* @param stanzaFilter the stanza filter to use.
* @return a new stanza collector.
*/
StanzaCollector createStanzaCollector(StanzaFilter stanzaFilter);
/**
* Create a new stanza collector with the given stanza collector configuration.
* <p>
* Please make sure to cancel the collector when it is no longer required. See also
* {@link #createStanzaCollector(StanzaFilter)}.
* </p>
*
* @param configuration the stanza collector configuration.
* @return a new stanza collector.
* @since 4.1
*/
StanzaCollector createStanzaCollector(StanzaCollector.Configuration configuration);
/**
* Remove a stanza collector of this connection.
*
* @param collector a stanza collectors which was created for this connection.
*/
void removeStanzaCollector(StanzaCollector collector);
/**
* Registers a stanza listener with this connection. The listener will be invoked when a (matching) incoming stanza
* is received. The stanza filter determines which stanzas will be delivered to the listener. It is guaranteed that
* the same listener will not be invoked concurrently and the the order of invocation will reflect the order in
* which the stanzas have been received. If the same stanza listener is added again with a different filter, only
* the new filter will be used.
*
* @param stanzaListener the stanza listener to notify of new received stanzas.
* @param stanzaFilter the stanza filter to use.
* @since 4.4.0
*/
void addStanzaListener(StanzaListener stanzaListener, StanzaFilter stanzaFilter);
/**
* Removes a stanza listener for received stanzas from this connection.
*
* @param stanzaListener the stanza listener to remove.
* @return true if the stanza listener was removed.
* @since 4.4.0
*/
boolean removeStanzaListener(StanzaListener stanzaListener);
/**
* Registers a <b>synchronous</b> stanza listener with this connection. A stanza listener will be invoked only when
* an incoming stanza is received. A stanza filter determines which stanzas will be delivered to the listener. If
* the same stanza listener is added again with a different filter, only the new filter will be used.
* <p>
* <b>Important:</b> This stanza listeners will be called in the same <i>single</i> thread that processes all
* incoming stanzas. Only use this kind of stanza filter if it does not perform any XMPP activity that waits for a
* response. Consider using {@link #addAsyncStanzaListener(StanzaListener, StanzaFilter)} when possible, i.e. when
* the invocation order doesn't have to be the same as the order of the arriving stanzas. If the order of the
* arriving stanzas, consider using a {@link StanzaCollector} when possible.
* </p>
*
* @param stanzaListener the stanza listener to notify of new received stanzas.
* @param stanzaFilter the stanza filter to use.
* @see #addStanzaInterceptor(StanzaListener, StanzaFilter)
* @since 4.1
*/
void addSyncStanzaListener(StanzaListener stanzaListener, StanzaFilter stanzaFilter);
/**
* Removes a stanza listener for received stanzas from this connection.
*
* @param stanzaListener the stanza listener to remove.
* @return true if the stanza listener was removed
* @since 4.1
*/
boolean removeSyncStanzaListener(StanzaListener stanzaListener);
/**
* Registers an <b>asynchronous</b> stanza listener with this connection. A stanza listener will be invoked only
* when an incoming stanza is received. A stanza filter determines which stanzas will be delivered to the listener.
* If the same stanza listener is added again with a different filter, only the new filter will be used.
* <p>
* Unlike {@link #addAsyncStanzaListener(StanzaListener, StanzaFilter)} stanza listeners added with this method will be
* invoked asynchronously in their own thread. Use this method if the order of the stanza listeners must not depend
* on the order how the stanzas where received.
* </p>
*
* @param stanzaListener the stanza listener to notify of new received stanzas.
* @param stanzaFilter the stanza filter to use.
* @see #addStanzaInterceptor(StanzaListener, StanzaFilter)
* @since 4.1
*/
void addAsyncStanzaListener(StanzaListener stanzaListener, StanzaFilter stanzaFilter);
/**
* Removes an <b>asynchronous</b> stanza listener for received stanzas from this connection.
*
* @param stanzaListener the stanza listener to remove.
* @return true if the stanza listener was removed
* @since 4.1
*/
boolean removeAsyncStanzaListener(StanzaListener stanzaListener);
/**
* Registers a stanza listener with this connection. The listener will be
* notified of every stanza that this connection sends. A stanza filter determines
* which stanzas will be delivered to the listener. Note that the thread
* that writes stanzas will be used to invoke the listeners. Therefore, each
* stanza listener should complete all operations quickly or use a different
* thread for processing.
*
* @param stanzaListener the stanza listener to notify of sent stanzas.
* @param stanzaFilter the stanza filter to use.
*/
void addStanzaSendingListener(StanzaListener stanzaListener, StanzaFilter stanzaFilter);
/**
* Removes a stanza listener for sending stanzas from this connection.
*
* @param stanzaListener the stanza listener to remove.
*/
void removeStanzaSendingListener(StanzaListener stanzaListener);
/**
* Registers a stanza interceptor with this connection. The interceptor will be
* invoked every time a stanza is about to be sent by this connection. Interceptors
* may modify the stanza to be sent. A stanza filter determines which stanzas
* will be delivered to the interceptor.
*
* <p>
* NOTE: For a similar functionality on incoming stanzas, see {@link #addAsyncStanzaListener(StanzaListener, StanzaFilter)}.
* </p>
*
* @param stanzaInterceptor the stanza interceptor to notify of stanzas about to be sent.
* @param stanzaFilter the stanza filter to use.
*/
void addStanzaInterceptor(StanzaListener stanzaInterceptor, StanzaFilter stanzaFilter);
/**
* Removes a stanza interceptor.
*
* @param stanzaInterceptor the stanza interceptor to remove.
*/
void removeStanzaInterceptor(StanzaListener stanzaInterceptor);
/**
* Returns the current value of the reply timeout in milliseconds for request for this
* XMPPConnection instance.
*
* @return the reply timeout in milliseconds
*/
long getReplyTimeout();
/**
* Set the stanza reply timeout in milliseconds. In most cases, Smack will throw a
* {@link NoResponseException} if no reply to a request was received within the timeout period.
*
* @param timeout for a reply in milliseconds
*/
void setReplyTimeout(long timeout);
/**
* Get the connection counter of this XMPPConnection instance. Those can be used as ID to
* identify the connection, but beware that the ID may not be unique if you create more then
* <code>2*Integer.MAX_VALUE</code> instances as the counter could wrap.
*
* @return the connection counter of this XMPPConnection
*/
int getConnectionCounter();
enum FromMode {
/**
* Leave the 'from' attribute unchanged. This is the behavior of Smack &lt; 4.0
*/
UNCHANGED,
/**
* Omit the 'from' attribute. According to RFC 6120 8.1.2.1 1. XMPP servers "MUST (...)
* override the 'from' attribute specified by the client". It is therefore safe to specify
* FromMode.OMITTED here.
*/
OMITTED,
/**
* Set the from to the clients full JID. This is usually not required.
*/
USER
}
/**
* Set the FromMode for this connection instance. Defines how the 'from' attribute of outgoing
* stanzas should be populated by Smack.
*
* @param fromMode TODO javadoc me please
*/
void setFromMode(FromMode fromMode);
/**
* Get the currently active FromMode.
*
* @return the currently active {@link FromMode}
*/
FromMode getFromMode();
/**
* Get the feature stanza extensions for a given stream feature of the
* server, or <code>null</code> if the server doesn't support that feature.
*
* @param <F> {@link ExtensionElement} type of the feature.
* @param element TODO javadoc me please
* @param namespace TODO javadoc me please
* @return a stanza extensions of the feature or <code>null</code>
*/
<F extends FullyQualifiedElement> F getFeature(String element, String namespace);
/**
* Return true if the server supports the given stream feature.
*
* @param element TODO javadoc me please
* @param namespace TODO javadoc me please
* @return true if the server supports the stream feature.
*/
boolean hasFeature(String element, String namespace);
/**
* Send an IQ request asynchronously. The connection's default reply timeout will be used.
*
* @param request the IQ request to send.
* @return a SmackFuture for the response.
*/
SmackFuture<IQ, Exception> sendIqRequestAsync(IQ request);
/**
* Send an IQ request asynchronously.
*
* @param request the IQ request to send.
* @param timeout the reply timeout in milliseconds.
* @return a SmackFuture for the response.
*/
SmackFuture<IQ, Exception> sendIqRequestAsync(IQ request, long timeout);
/**
* Send a stanza asynchronously, waiting for exactly one response stanza using the given reply filter. The
* connection's default reply timeout will be used.
*
* @param stanza the stanza to send.
* @param replyFilter the filter used for the response stanza.
* @param <S> the type of the stanza to send.
* @return a SmackFuture for the response.
*/
<S extends Stanza> SmackFuture<S, Exception> sendAsync(S stanza, StanzaFilter replyFilter);
/**
* Send a stanza asynchronously, waiting for exactly one response stanza using the given reply filter.
*
* @param stanza the stanza to send.
* @param replyFilter the filter used for the response stanza.
* @param timeout the reply timeout in milliseconds.
* @param <S> the type of the stanza to send.
* @return a SmackFuture for the response.
*/
<S extends Stanza> SmackFuture<S, Exception> sendAsync(S stanza, StanzaFilter replyFilter, long timeout);
/**
* Add a callback that is called exactly once and synchronously with the incoming stanza that matches the given
* stanza filter.
*
* @param callback the callback invoked once the stanza filter matches a stanza.
* @param stanzaFilter the filter to match stanzas or null to match all.
*/
void addOneTimeSyncCallback(StanzaListener callback, StanzaFilter stanzaFilter);
/**
* Register an IQ request handler with this connection.
* <p>
* IQ request handler process incoming IQ requests, i.e. incoming IQ stanzas of type 'get' or 'set', and return a result.
* </p>
* @param iqRequestHandler the IQ request handler to register.
* @return the previously registered IQ request handler or null.
*/
IQRequestHandler registerIQRequestHandler(IQRequestHandler iqRequestHandler);
/**
* Convenience method for {@link #unregisterIQRequestHandler(String, String, org.jivesoftware.smack.packet.IQ.Type)}.
*
* @param iqRequestHandler TODO javadoc me please
* @return the previously registered IQ request handler or null.
*/
IQRequestHandler unregisterIQRequestHandler(IQRequestHandler iqRequestHandler);
/**
* Unregister an IQ request handler with this connection.
*
* @param element the IQ element the IQ request handler is responsible for.
* @param namespace the IQ namespace the IQ request handler is responsible for.
* @param type the IQ type the IQ request handler is responsible for.
* @return the previously registered IQ request handler or null.
*/
IQRequestHandler unregisterIQRequestHandler(String element, String namespace, IQ.Type type);
/**
* Returns the timestamp in milliseconds when the last stanza was received.
*
* @return the timestamp in milliseconds
*/
long getLastStanzaReceived();
}