Smack/smack-core/src/main/java/org/jivesoftware/smack/XMPPConnection.java

1246 lines
47 KiB
Java

/**
*
* Copyright 2009 Jive Software.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.jivesoftware.smack;
import java.io.IOException;
import java.io.Reader;
import java.io.Writer;
import java.lang.reflect.Constructor;
import java.util.Collection;
import java.util.Collections;
import java.util.Map;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.concurrent.CopyOnWriteArraySet;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.ScheduledThreadPoolExecutor;
import java.util.concurrent.ThreadFactory;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.security.sasl.SaslException;
import org.jivesoftware.smack.SmackException.NoResponseException;
import org.jivesoftware.smack.SmackException.NotConnectedException;
import org.jivesoftware.smack.SmackException.ConnectionException;
import org.jivesoftware.smack.SmackException.ResourceBindingNotOfferedException;
import org.jivesoftware.smack.XMPPException.XMPPErrorException;
import org.jivesoftware.smack.compression.XMPPInputOutputStream;
import org.jivesoftware.smack.debugger.SmackDebugger;
import org.jivesoftware.smack.filter.IQReplyFilter;
import org.jivesoftware.smack.filter.PacketFilter;
import org.jivesoftware.smack.packet.Bind;
import org.jivesoftware.smack.packet.IQ;
import org.jivesoftware.smack.packet.Packet;
import org.jivesoftware.smack.packet.Presence;
import org.jivesoftware.smack.packet.Session;
/**
* The abstract XMPPConnection class provides an interface for connections to a XMPP server and
* implements shared methods which are used by the different types of connections (e.g.
* {@link XMPPTCPConnection} or {@link XMPPBOSHConnection}). To create a connection to a XMPP server
* a simple usage of this API might look like the following:
* <p>
*
* <pre>
* // Create a connection to the igniterealtime.org XMPP server.
* XMPPConnection con = new XMPPTCPConnection("igniterealtime.org");
* // Connect to the server
* con.connect();
* // Most servers require you to login before performing other tasks.
* con.login("jsmith", "mypass");
* // Start a new conversation with John Doe and send him a message.
* Chat chat = ChatManager.getInstanceFor(con).createChat(<font color="green">"jdoe@igniterealtime.org"</font>, new MessageListener() {
* public void processMessage(Chat chat, Message message) {
* // Print out any messages we get back to standard out.
* System.out.println(<font color="green">"Received message: "</font> + message);
* }
* });
* chat.sendMessage(<font color="green">"Howdy!"</font>);
* // Disconnect from the server
* con.disconnect();
* </pre>
* <p>
* Connections can be reused between connections. This means that an Connection may be connected,
* disconnected and then connected again. Listeners of the Connection will be retained accross
* connections.
* <p>
* If a connected XMPPConnection gets disconnected abruptly and automatic reconnection is enabled (
* {@link ConnectionConfiguration#isReconnectionAllowed()}, the default), then it will try to
* reconnect again. To stop the reconnection process, use {@link #disconnect()}. Once stopped you
* can use {@link #connect()} to manually connect to the server.
*
* @author Matt Tucker
* @author Guenther Niess
*/
@SuppressWarnings("javadoc")
public abstract class XMPPConnection {
private static final Logger LOGGER = Logger.getLogger(XMPPConnection.class.getName());
/**
* Counter to uniquely identify connections that are created.
*/
private final static AtomicInteger connectionCounter = new AtomicInteger(0);
/**
* A set of listeners which will be invoked if a new connection is created.
*/
private final static Set<ConnectionCreationListener> connectionEstablishedListeners =
new CopyOnWriteArraySet<ConnectionCreationListener>();
static {
// Ensure the SmackConfiguration class is loaded by calling a method in it.
SmackConfiguration.getVersion();
}
/**
* A collection of ConnectionListeners which listen for connection closing
* and reconnection events.
*/
protected final Collection<ConnectionListener> connectionListeners =
new CopyOnWriteArrayList<ConnectionListener>();
/**
* A collection of PacketCollectors which collects packets for a specified filter
* and perform blocking and polling operations on the result queue.
*/
protected final Collection<PacketCollector> collectors = new ConcurrentLinkedQueue<PacketCollector>();
/**
* List of PacketListeners that will be notified when a new packet was received.
*/
protected final Map<PacketListener, ListenerWrapper> recvListeners =
new ConcurrentHashMap<PacketListener, ListenerWrapper>();
/**
* List of PacketListeners that will be notified when a new packet was sent.
*/
protected final Map<PacketListener, ListenerWrapper> sendListeners =
new ConcurrentHashMap<PacketListener, ListenerWrapper>();
/**
* List of PacketInterceptors that will be notified when a new packet is about to be
* sent to the server. These interceptors may modify the packet before it is being
* actually sent to the server.
*/
protected final Map<PacketInterceptor, InterceptorWrapper> interceptors =
new ConcurrentHashMap<PacketInterceptor, InterceptorWrapper>();
/**
*
*/
private long packetReplyTimeout = SmackConfiguration.getDefaultPacketReplyTimeout();
/**
* The SmackDebugger allows to log and debug XML traffic.
*/
protected SmackDebugger debugger = null;
/**
* The Reader which is used for the debugger.
*/
protected Reader reader;
/**
* The Writer which is used for the debugger.
*/
protected Writer writer;
/**
* The SASLAuthentication manager that is responsible for authenticating with the server.
*/
protected SASLAuthentication saslAuthentication = new SASLAuthentication(this);
/**
* A number to uniquely identify connections that are created. This is distinct from the
* connection ID, which is a value sent by the server once a connection is made.
*/
protected final int connectionCounterValue = connectionCounter.getAndIncrement();
/**
* Holds the initial configuration used while creating the connection.
*/
protected final ConnectionConfiguration config;
/**
* Holds the Caps Node information for the used XMPP service (i.e. the XMPP server)
*/
private String serviceCapsNode;
/**
* Defines how the from attribute of outgoing stanzas should be handled.
*/
private FromMode fromMode = FromMode.OMITTED;
/**
* Stores whether the server supports rosterVersioning
*/
private boolean rosterVersioningSupported = false;
protected XMPPInputOutputStream compressionHandler;
private final ScheduledExecutorService executorService = new ScheduledThreadPoolExecutor(2);
private Roster roster;
/**
* The used host to establish the connection to
*/
private String host;
/**
* The used port to establish the connection to
*/
private int port;
private boolean bindingRequired;
private boolean sessionSupported;
/**
*
*/
private IOException connectionException;
/**
* Create an executor to deliver incoming packets to listeners. We'll use a single thread with an unbounded queue.
*/
private ExecutorService listenerExecutor = Executors.newSingleThreadExecutor(new ThreadFactory() {
public Thread newThread(Runnable runnable) {
Thread thread = new Thread(runnable,
"Smack Listener Processor (" + connectionCounterValue + ")");
thread.setDaemon(true);
return thread;
}
});
/**
* Create a new XMPPConnection to a XMPP server.
*
* @param configuration The configuration which is used to establish the connection.
*/
protected XMPPConnection(ConnectionConfiguration configuration) {
config = configuration;
}
/**
* Returns the configuration used to connect to the server.
*
* @return the configuration used to connect to the server.
*/
protected ConnectionConfiguration getConfiguration() {
return config;
}
/**
* Returns the name of the service provided by the XMPP server for this connection.
* This is also called XMPP domain of the connected server. After
* authenticating with the server the returned value may be different.
*
* @return the name of the service provided by the XMPP server.
*/
public String getServiceName() {
return config.getServiceName();
}
/**
* Returns the host name of the server where the XMPP server is running. This would be the
* IP address of the server or a name that may be resolved by a DNS server.
*
* @return the host name of the server where the XMPP server is running or null if not yet connected.
*/
public String getHost() {
return host;
}
/**
* Returns the port number of the XMPP server for this connection. The default port
* for normal connections is 5222.
*
* @return the port number of the XMPP server or 0 if not yet connected.
*/
public int getPort() {
return port;
}
/**
* Returns the full XMPP address of the user that is logged in to the connection or
* <tt>null</tt> if not logged in yet. An XMPP address is in the form
* username@server/resource.
*
* @return the full XMPP address of the user logged in.
*/
public abstract String getUser();
/**
* Returns the connection ID for this connection, which is the value set by the server
* when opening a XMPP stream. If the server does not set a connection ID, this value
* will be null. This value will be <tt>null</tt> if not connected to the server.
*
* @return the ID of this connection returned from the XMPP server or <tt>null</tt> if
* not connected to the server.
*/
public abstract String getConnectionID();
/**
* Returns true if currently connected to the XMPP server.
*
* @return true if connected.
*/
public abstract boolean isConnected();
/**
* Returns true if currently authenticated by successfully calling the login method.
*
* @return true if authenticated.
*/
public abstract boolean isAuthenticated();
/**
* Returns true if currently authenticated anonymously.
*
* @return true if authenticated anonymously.
*/
public abstract boolean isAnonymous();
/**
* Returns true if the connection to the server has successfully negotiated encryption.
*
* @return true if a secure connection to the server.
*/
public abstract boolean isSecureConnection();
abstract void sendPacketInternal(Packet packet);
/**
* Returns true if network traffic is being compressed. When using stream compression network
* traffic can be reduced up to 90%. Therefore, stream compression is ideal when using a slow
* speed network connection. However, the server will need to use more CPU time in order to
* un/compress network data so under high load the server performance might be affected.
*
* @return true if network traffic is being compressed.
*/
public abstract boolean isUsingCompression();
/**
* Establishes a connection to the XMPP server and performs an automatic login
* only if the previous connection state was logged (authenticated). It basically
* creates and maintains a connection to the server.
* <p>
* Listeners will be preserved from a previous connection.
*
* @throws XMPPException if an error occurs on the XMPP protocol level.
* @throws SmackException if an error occurs somewhere else besides XMPP protocol level.
* @throws IOException
* @throws ConnectionException with detailed information about the failed connection.
*/
public void connect() throws SmackException, IOException, XMPPException {
saslAuthentication.init();
bindingRequired = false;
sessionSupported = false;
connectionException = null;
connectInternal();
}
/**
* Abstract method that concrete subclasses of XMPPConnection need to implement to perform their
* way of XMPP connection establishment. Implementations must guarantee that this method will
* block until the last features stanzas has been parsed and the features have been reported
* back to XMPPConnection (e.g. by calling @{link {@link XMPPConnection#serverRequiresBinding()}
* and such).
* <p>
* Also implementations are required to perform an automatic login if the previous connection
* state was logged (authenticated).
*
* @throws SmackException
* @throws IOException
* @throws XMPPException
*/
abstract void connectInternal() throws SmackException, IOException, XMPPException;
/**
* Logs in to the server using the strongest authentication mode supported by
* the server, then sets presence to available. If the server supports SASL authentication
* then the user will be authenticated using SASL if not Non-SASL authentication will
* be tried. If more than five seconds (default timeout) elapses in each step of the
* authentication process without a response from the server, or if an error occurs, a
* XMPPException will be thrown.<p>
*
* Before logging in (i.e. authenticate) to the server the connection must be connected.
*
* It is possible to log in without sending an initial available presence by using
* {@link ConnectionConfiguration#setSendPresence(boolean)}. If this connection is
* not interested in loading its roster upon login then use
* {@link ConnectionConfiguration#setRosterLoadedAtLogin(boolean)}.
* Finally, if you want to not pass a password and instead use a more advanced mechanism
* while using SASL then you may be interested in using
* {@link ConnectionConfiguration#setCallbackHandler(javax.security.auth.callback.CallbackHandler)}.
* For more advanced login settings see {@link ConnectionConfiguration}.
*
* @param username the username.
* @param password the password or <tt>null</tt> if using a CallbackHandler.
* @throws XMPPException if an error occurs on the XMPP protocol level.
* @throws SmackException if an error occurs somehwere else besides XMPP protocol level.
* @throws IOException
* @throws SaslException
*/
public void login(String username, String password) throws XMPPException, SmackException, SaslException, IOException {
login(username, password, "Smack");
}
/**
* Logs in to the server using the strongest authentication mode supported by
* the server, then sets presence to available. If the server supports SASL authentication
* then the user will be authenticated using SASL if not Non-SASL authentication will
* be tried. If more than five seconds (default timeout) elapses in each step of the
* authentication process without a response from the server, or if an error occurs, a
* XMPPException will be thrown.<p>
*
* Before logging in (i.e. authenticate) to the server the connection must be connected.
*
* It is possible to log in without sending an initial available presence by using
* {@link ConnectionConfiguration#setSendPresence(boolean)}. If this connection is
* not interested in loading its roster upon login then use
* {@link ConnectionConfiguration#setRosterLoadedAtLogin(boolean)}.
* Finally, if you want to not pass a password and instead use a more advanced mechanism
* while using SASL then you may be interested in using
* {@link ConnectionConfiguration#setCallbackHandler(javax.security.auth.callback.CallbackHandler)}.
* For more advanced login settings see {@link ConnectionConfiguration}.
*
* @param username the username.
* @param password the password or <tt>null</tt> if using a CallbackHandler.
* @param resource the resource.
* @throws XMPPException if an error occurs on the XMPP protocol level.
* @throws SmackException if an error occurs somehwere else besides XMPP protocol level.
* @throws IOException
* @throws SaslException
*/
public abstract void login(String username, String password, String resource) throws XMPPException, SmackException, SaslException, IOException;
/**
* Logs in to the server anonymously. Very few servers are configured to support anonymous
* authentication, so it's fairly likely logging in anonymously will fail. If anonymous login
* does succeed, your XMPP address will likely be in the form "123ABC@server/789XYZ" or
* "server/123ABC" (where "123ABC" and "789XYZ" is a random value generated by the server).
*
* @throws XMPPException if an error occurs on the XMPP protocol level.
* @throws SmackException if an error occurs somehwere else besides XMPP protocol level.
* @throws IOException
* @throws SaslException
*/
public abstract void loginAnonymously() throws XMPPException, SmackException, SaslException, IOException;
/**
* Notification message saying that the server requires the client to bind a
* resource to the stream.
*/
void serverRequiresBinding() {
bindingRequired = true;
}
/**
* Notification message saying that the server supports sessions. When a server supports
* sessions the client needs to send a Session packet after successfully binding a resource
* for the session.
*/
void serverSupportsSession() {
sessionSupported = true;
}
String bindResourceAndEstablishSession(String resource) throws XMPPErrorException,
ResourceBindingNotOfferedException, NoResponseException, NotConnectedException {
if (!bindingRequired) {
// Server never offered resource binding, which is REQURIED in XMPP client and server
// implementations as per RFC6120 7.2
throw new ResourceBindingNotOfferedException();
}
Bind bindResource = new Bind();
bindResource.setResource(resource);
Bind response = (Bind) createPacketCollectorAndSend(bindResource).nextResultOrThrow();
String userJID = response.getJid();
if (sessionSupported && !getConfiguration().isLegacySessionDisabled()) {
Session session = new Session();
createPacketCollectorAndSend(session).nextResultOrThrow();
}
return userJID;
}
protected void setConnectionException(IOException exception) {
connectionException = exception;
}
protected void throwConnectionExceptionOrNoResponse() throws IOException, NoResponseException {
if (connectionException != null) {
throw connectionException;
} else {
throw new NoResponseException();
}
}
/**
* Sends the specified packet to the server.
*
* @param packet the packet to send.
* @throws NotConnectedException
*/
public void sendPacket(Packet packet) throws NotConnectedException {
if (!isConnected()) {
throw new NotConnectedException();
}
if (packet == null) {
throw new NullPointerException("Packet is null.");
}
switch (fromMode) {
case OMITTED:
packet.setFrom(null);
break;
case USER:
packet.setFrom(getUser());
break;
case UNCHANGED:
default:
break;
}
// Invoke interceptors for the new packet that is about to be sent. Interceptors may modify
// the content of the packet.
firePacketInterceptors(packet);
sendPacketInternal(packet);
// Process packet writer listeners. Note that we're using the sending thread so it's
// expected that listeners are fast.
firePacketSendingListeners(packet);
}
/**
* Returns the roster for the user.
* <p>
* This method will never return <code>null</code>, instead if the user has not yet logged into
* the server or is logged in anonymously all modifying methods of the returned roster object
* like {@link Roster#createEntry(String, String, String[])},
* {@link Roster#removeEntry(RosterEntry)} , etc. except adding or removing
* {@link RosterListener}s will throw an IllegalStateException.
*
* @return the user's roster.
* @throws IllegalStateException if the connection is anonymous
*/
public Roster getRoster() {
if (isAnonymous()) {
throw new IllegalStateException("Anonymous users can't have a roster");
}
// synchronize against login()
synchronized(this) {
if (roster == null) {
roster = new Roster(this);
}
if (!isAuthenticated()) {
return roster;
}
}
// If this is the first time the user has asked for the roster after calling
// login, we want to wait for the server to send back the user's roster. This
// behavior shields API users from having to worry about the fact that roster
// operations are asynchronous, although they'll still have to listen for
// changes to the roster. Note: because of this waiting logic, internal
// Smack code should be wary about calling the getRoster method, and may need to
// access the roster object directly.
// Also only check for rosterInitalized is isRosterLoadedAtLogin is set, otherwise the user
// has to manually call Roster.reload() before he can expect a initialized roster.
if (!roster.rosterInitialized && config.isRosterLoadedAtLogin()) {
try {
synchronized (roster) {
long waitTime = getPacketReplyTimeout();
long start = System.currentTimeMillis();
while (!roster.rosterInitialized) {
if (waitTime <= 0) {
break;
}
roster.wait(waitTime);
long now = System.currentTimeMillis();
waitTime -= now - start;
start = now;
}
}
}
catch (InterruptedException ie) {
// Ignore.
}
}
return roster;
}
/**
* Returns the SASLAuthentication manager that is responsible for authenticating with
* the server.
*
* @return the SASLAuthentication manager that is responsible for authenticating with
* the server.
*/
public SASLAuthentication getSASLAuthentication() {
return saslAuthentication;
}
/**
* Closes the connection by setting presence to unavailable then closing the connection to
* the XMPP server. The XMPPConnection can still be used for connecting to the server
* again.<p>
* <p/>
* This method cleans up all resources used by the connection. Therefore, the roster,
* listeners and other stateful objects cannot be re-used by simply calling connect()
* on this connection again. This is unlike the behavior during unexpected disconnects
* (and subsequent connections). In that case, all state is preserved to allow for
* more seamless error recovery.
*/
public void disconnect() {
disconnect(new Presence(Presence.Type.unavailable));
}
/**
* Closes the connection. A custom unavailable presence is sent to the server, followed
* by closing the stream. The XMPPConnection can still be used for connecting to the server
* again. A custom unavilable presence is useful for communicating offline presence
* information such as "On vacation". Typically, just the status text of the presence
* packet is set with online information, but most XMPP servers will deliver the full
* presence packet with whatever data is set.<p>
* <p/>
* This method cleans up all resources used by the connection. Therefore, the roster,
* listeners and other stateful objects cannot be re-used by simply calling connect()
* on this connection again. This is unlike the behavior during unexpected disconnects
* (and subsequent connections). In that case, all state is preserved to allow for
* more seamless error recovery.
*
* @param unavailablePresence the presence packet to send during shutdown.
*/
public abstract void disconnect(Presence unavailablePresence);
/**
* Adds a new listener that will be notified when new Connections are created. Note
* that newly created connections will not be actually connected to the server.
*
* @param connectionCreationListener a listener interested on new connections.
*/
public static void addConnectionCreationListener(
ConnectionCreationListener connectionCreationListener) {
connectionEstablishedListeners.add(connectionCreationListener);
}
/**
* Removes a listener that was interested in connection creation events.
*
* @param connectionCreationListener a listener interested on new connections.
*/
public static void removeConnectionCreationListener(
ConnectionCreationListener connectionCreationListener) {
connectionEstablishedListeners.remove(connectionCreationListener);
}
/**
* Get the collection of listeners that are interested in connection creation events.
*
* @return a collection of listeners interested on new connections.
*/
protected static Collection<ConnectionCreationListener> getConnectionCreationListeners() {
return Collections.unmodifiableCollection(connectionEstablishedListeners);
}
/**
* Adds a connection listener to this connection that will be notified when
* the connection closes or fails.
*
* @param connectionListener a connection listener.
*/
public void addConnectionListener(ConnectionListener connectionListener) {
if (connectionListener == null) {
return;
}
if (!connectionListeners.contains(connectionListener)) {
connectionListeners.add(connectionListener);
}
}
/**
* Removes a connection listener from this connection.
*
* @param connectionListener a connection listener.
*/
public void removeConnectionListener(ConnectionListener connectionListener) {
connectionListeners.remove(connectionListener);
}
/**
* Get the collection of listeners that are interested in connection events.
*
* @return a collection of listeners interested on connection events.
*/
protected Collection<ConnectionListener> getConnectionListeners() {
return connectionListeners;
}
/**
* Creates a new packet collector collecting packets that are replies to <code>packet</code>.
* Does also send <code>packet</code>. The packet filter for the collector is an
* {@link IQReplyFilter}, guaranteeing that packet id and JID in the 'from' address have
* expected values.
*
* @param packet the packet to filter responses from
* @return a new packet collector.
* @throws NotConnectedException
*/
public PacketCollector createPacketCollectorAndSend(IQ packet) throws NotConnectedException {
PacketFilter packetFilter = new IQReplyFilter(packet, this);
// Create the packet collector before sending the packet
PacketCollector packetCollector = createPacketCollector(packetFilter);
// Now we can send the packet as the collector has been created
sendPacket(packet);
return packetCollector;
}
/**
* Creates a new packet collector for this connection. A packet filter determines
* which packets will be accumulated by the collector. A PacketCollector is
* more suitable to use than a {@link PacketListener} when you need to wait for
* a specific result.
*
* @param packetFilter the packet filter to use.
* @return a new packet collector.
*/
public PacketCollector createPacketCollector(PacketFilter packetFilter) {
PacketCollector collector = new PacketCollector(this, packetFilter);
// Add the collector to the list of active collectors.
collectors.add(collector);
return collector;
}
/**
* Remove a packet collector of this connection.
*
* @param collector a packet collectors which was created for this connection.
*/
protected void removePacketCollector(PacketCollector collector) {
collectors.remove(collector);
}
/**
* Get the collection of all packet collectors for this connection.
*
* @return a collection of packet collectors for this connection.
*/
protected Collection<PacketCollector> getPacketCollectors() {
return collectors;
}
/**
* Registers a packet listener with this connection. A packet listener will be invoked only
* when an incoming packet is received. A packet filter determines
* which packets will be delivered to the listener. If the same packet listener
* is added again with a different filter, only the new filter will be used.
*
* <p>
* NOTE: If you want get a similar callback for outgoing packets, see {@link #addPacketInterceptor(PacketInterceptor, PacketFilter)}.
*
* @param packetListener the packet listener to notify of new received packets.
* @param packetFilter the packet filter to use.
*/
public void addPacketListener(PacketListener packetListener, PacketFilter packetFilter) {
if (packetListener == null) {
throw new NullPointerException("Packet listener is null.");
}
ListenerWrapper wrapper = new ListenerWrapper(packetListener, packetFilter);
recvListeners.put(packetListener, wrapper);
}
/**
* Removes a packet listener for received packets from this connection.
*
* @param packetListener the packet listener to remove.
*/
public void removePacketListener(PacketListener packetListener) {
recvListeners.remove(packetListener);
}
/**
* Get a map of all packet listeners for received packets of this connection.
*
* @return a map of all packet listeners for received packets.
*/
protected Map<PacketListener, ListenerWrapper> getPacketListeners() {
return recvListeners;
}
/**
* Registers a packet listener with this connection. The listener will be
* notified of every packet that this connection sends. A packet filter determines
* which packets will be delivered to the listener. Note that the thread
* that writes packets will be used to invoke the listeners. Therefore, each
* packet listener should complete all operations quickly or use a different
* thread for processing.
*
* @param packetListener the packet listener to notify of sent packets.
* @param packetFilter the packet filter to use.
*/
public void addPacketSendingListener(PacketListener packetListener, PacketFilter packetFilter) {
if (packetListener == null) {
throw new NullPointerException("Packet listener is null.");
}
ListenerWrapper wrapper = new ListenerWrapper(packetListener, packetFilter);
sendListeners.put(packetListener, wrapper);
}
/**
* Removes a packet listener for sending packets from this connection.
*
* @param packetListener the packet listener to remove.
*/
public void removePacketSendingListener(PacketListener packetListener) {
sendListeners.remove(packetListener);
}
/**
* Get a map of all packet listeners for sending packets of this connection.
*
* @return a map of all packet listeners for sent packets.
*/
protected Map<PacketListener, ListenerWrapper> getPacketSendingListeners() {
return sendListeners;
}
/**
* Process all packet listeners for sending packets.
*
* @param packet the packet to process.
*/
private void firePacketSendingListeners(Packet packet) {
// Notify the listeners of the new sent packet
for (ListenerWrapper listenerWrapper : sendListeners.values()) {
try {
listenerWrapper.notifyListener(packet);
}
catch (NotConnectedException e) {
LOGGER.log(Level.WARNING, "Got not connected exception, aborting");
break;
}
}
}
/**
* Registers a packet interceptor with this connection. The interceptor will be
* invoked every time a packet is about to be sent by this connection. Interceptors
* may modify the packet to be sent. A packet filter determines which packets
* will be delivered to the interceptor.
*
* <p>
* NOTE: For a similar functionality on incoming packets, see {@link #addPacketListener(PacketListener, PacketFilter)}.
*
* @param packetInterceptor the packet interceptor to notify of packets about to be sent.
* @param packetFilter the packet filter to use.
*/
public void addPacketInterceptor(PacketInterceptor packetInterceptor,
PacketFilter packetFilter) {
if (packetInterceptor == null) {
throw new NullPointerException("Packet interceptor is null.");
}
interceptors.put(packetInterceptor, new InterceptorWrapper(packetInterceptor, packetFilter));
}
/**
* Removes a packet interceptor.
*
* @param packetInterceptor the packet interceptor to remove.
*/
public void removePacketInterceptor(PacketInterceptor packetInterceptor) {
interceptors.remove(packetInterceptor);
}
/**
* Get a map of all packet interceptors for sending packets of this connection.
*
* @return a map of all packet interceptors for sending packets.
*/
protected Map<PacketInterceptor, InterceptorWrapper> getPacketInterceptors() {
return interceptors;
}
/**
* Process interceptors. Interceptors may modify the packet that is about to be sent.
* Since the thread that requested to send the packet will invoke all interceptors, it
* is important that interceptors perform their work as soon as possible so that the
* thread does not remain blocked for a long period.
*
* @param packet the packet that is going to be sent to the server
*/
private void firePacketInterceptors(Packet packet) {
if (packet != null) {
for (InterceptorWrapper interceptorWrapper : interceptors.values()) {
interceptorWrapper.notifyListener(packet);
}
}
}
/**
* Initialize the {@link #debugger}. You can specify a customized {@link SmackDebugger}
* by setup the system property <code>smack.debuggerClass</code> to the implementation.
*
* @throws IllegalStateException if the reader or writer isn't yet initialized.
* @throws IllegalArgumentException if the SmackDebugger can't be loaded.
*/
protected void initDebugger() {
if (reader == null || writer == null) {
throw new NullPointerException("Reader or writer isn't initialized.");
}
// If debugging is enabled, we open a window and write out all network traffic.
if (config.isDebuggerEnabled()) {
if (debugger == null) {
// Detect the debugger class to use.
String className = null;
// Use try block since we may not have permission to get a system
// property (for example, when an applet).
try {
className = System.getProperty("smack.debuggerClass");
}
catch (Throwable t) {
// Ignore.
}
Class<?> debuggerClass = null;
if (className != null) {
try {
debuggerClass = Class.forName(className);
}
catch (Exception e) {
LOGGER.warning("Unabled to instantiate debugger class " + className);
}
}
if (debuggerClass == null) {
try {
debuggerClass =
Class.forName("org.jivesoftware.smackx.debugger.EnhancedDebugger");
}
catch (Exception ex) {
try {
debuggerClass =
Class.forName("org.jivesoftware.smack.debugger.LiteDebugger");
}
catch (Exception ex2) {
LOGGER.warning("Unabled to instantiate either Smack debugger class");
}
}
}
// Create a new debugger instance. If an exception occurs then disable the debugging
// option
try {
Constructor<?> constructor = debuggerClass
.getConstructor(XMPPConnection.class, Writer.class, Reader.class);
debugger = (SmackDebugger) constructor.newInstance(this, writer, reader);
reader = debugger.getReader();
writer = debugger.getWriter();
}
catch (Exception e) {
throw new IllegalArgumentException("Can't initialize the configured debugger!", e);
}
}
else {
// Obtain new reader and writer from the existing debugger
reader = debugger.newConnectionReader(reader);
writer = debugger.newConnectionWriter(writer);
}
}
}
/**
* Set the servers Entity Caps node
*
* XMPPConnection holds this information in order to avoid a dependency to
* smackx where EntityCapsManager lives from smack.
*
* @param node
*/
protected void setServiceCapsNode(String node) {
serviceCapsNode = node;
}
/**
* Retrieve the servers Entity Caps node
*
* XMPPConnection holds this information in order to avoid a dependency to
* smackx where EntityCapsManager lives from smack.
*
* @return the servers entity caps node
*/
public String getServiceCapsNode() {
return serviceCapsNode;
}
/**
* Returns true if the server supports roster versioning as defined in XEP-0237.
*
* @return true if the server supports roster versioning
*/
public boolean isRosterVersioningSupported() {
return rosterVersioningSupported;
}
/**
* Indicates that the server supports roster versioning as defined in XEP-0237.
*/
protected void setRosterVersioningSupported() {
rosterVersioningSupported = true;
}
/**
* Returns the current value of the reply timeout in milliseconds for request for this
* XMPPConnection instance.
*
* @return the packet reply timeout in milliseconds
*/
public long getPacketReplyTimeout() {
return packetReplyTimeout;
}
/**
* Set the packet reply timeout in milliseconds. In most cases, Smack will throw a
* {@link NoResponseException} if no reply to a request was received within the timeout period.
*
* @param timeout the packet reply timeout in milliseconds
*/
public void setPacketReplyTimeout(long timeout) {
packetReplyTimeout = timeout;
}
/**
* Processes a packet after it's been fully parsed by looping through the installed
* packet collectors and listeners and letting them examine the packet to see if
* they are a match with the filter.
*
* @param packet the packet to process.
*/
protected void processPacket(Packet packet) {
if (packet == null) {
return;
}
// Loop through all collectors and notify the appropriate ones.
for (PacketCollector collector: getPacketCollectors()) {
collector.processPacket(packet);
}
// Deliver the incoming packet to listeners.
listenerExecutor.submit(new ListenerNotification(packet));
}
/**
* A runnable to notify all listeners of a packet.
*/
private class ListenerNotification implements Runnable {
private Packet packet;
public ListenerNotification(Packet packet) {
this.packet = packet;
}
public void run() {
for (ListenerWrapper listenerWrapper : recvListeners.values()) {
try {
listenerWrapper.notifyListener(packet);
} catch(NotConnectedException e) {
LOGGER.log(Level.WARNING, "Got not connected exception, aborting", e);
break;
} catch (Exception e) {
LOGGER.log(Level.SEVERE, "Exception in packet listener", e);
}
}
}
}
void callConnectionConnectedListener() {
for (ConnectionListener listener : getConnectionListeners()) {
listener.connected(this);
}
}
void callConnectionAuthenticatedListener() {
for (ConnectionListener listener : getConnectionListeners()) {
listener.authenticated(this);
}
}
void callConnectionClosedListener() {
for (ConnectionListener listener : getConnectionListeners()) {
try {
listener.connectionClosed();
}
catch (Exception e) {
// Catch and print any exception so we can recover
// from a faulty listener and finish the shutdown process
LOGGER.log(Level.SEVERE, "Error in listener while closing connection", e);
}
}
}
void callConnectionClosedOnErrorListener(Exception e) {
LOGGER.log(Level.WARNING, "Connection closed with error", e);
for (ConnectionListener listener : getConnectionListeners()) {
try {
listener.connectionClosedOnError(e);
}
catch (Exception e2) {
// Catch and print any exception so we can recover
// from a faulty listener
LOGGER.log(Level.SEVERE, "Error in listener while closing connection", e2);
}
}
}
/**
* A wrapper class to associate a packet filter with a listener.
*/
protected static class ListenerWrapper {
private PacketListener packetListener;
private PacketFilter packetFilter;
/**
* Create a class which associates a packet filter with a listener.
*
* @param packetListener the packet listener.
* @param packetFilter the associated filter or null if it listen for all packets.
*/
public ListenerWrapper(PacketListener packetListener, PacketFilter packetFilter) {
this.packetListener = packetListener;
this.packetFilter = packetFilter;
}
/**
* Notify and process the packet listener if the filter matches the packet.
*
* @param packet the packet which was sent or received.
* @throws NotConnectedException
*/
public void notifyListener(Packet packet) throws NotConnectedException {
if (packetFilter == null || packetFilter.accept(packet)) {
packetListener.processPacket(packet);
}
}
}
/**
* A wrapper class to associate a packet filter with an interceptor.
*/
protected static class InterceptorWrapper {
private PacketInterceptor packetInterceptor;
private PacketFilter packetFilter;
/**
* Create a class which associates a packet filter with an interceptor.
*
* @param packetInterceptor the interceptor.
* @param packetFilter the associated filter or null if it intercepts all packets.
*/
public InterceptorWrapper(PacketInterceptor packetInterceptor, PacketFilter packetFilter) {
this.packetInterceptor = packetInterceptor;
this.packetFilter = packetFilter;
}
public boolean equals(Object object) {
if (object == null) {
return false;
}
if (object instanceof InterceptorWrapper) {
return ((InterceptorWrapper) object).packetInterceptor
.equals(this.packetInterceptor);
}
else if (object instanceof PacketInterceptor) {
return object.equals(this.packetInterceptor);
}
return false;
}
/**
* Notify and process the packet interceptor if the filter matches the packet.
*
* @param packet the packet which will be sent.
*/
public void notifyListener(Packet packet) {
if (packetFilter == null || packetFilter.accept(packet)) {
packetInterceptor.interceptPacket(packet);
}
}
}
public ScheduledFuture<?> schedule(Runnable command, long delay, TimeUnit unit) {
return executorService.schedule(command, delay, unit);
}
/**
* Get the connection counter of this XMPPConnection instance. Those can be used as ID to
* identify the connection, but beware that the ID may not be unique if you create more then
* <tt>2*Integer.MAX_VALUE</tt> instances as the counter could wrap.
*
* @return the connection counter of this XMPPConnection
*/
public int getConnectionCounter() {
return connectionCounterValue;
}
public static enum FromMode {
/**
* Leave the 'from' attribute unchanged. This is the behavior of Smack < 4.0
*/
UNCHANGED,
/**
* Omit the 'from' attribute. According to RFC 6120 8.1.2.1 1. XMPP servers "MUST (...)
* override the 'from' attribute specified by the client". It is therefore safe to specify
* FromMode.OMITTED here.
*/
OMITTED,
/**
* Set the from to the clients full JID. This is usually not required.
*/
USER
}
/**
* Set the FromMode for this connection instance. Defines how the 'from' attribute of outgoing
* stanzas should be populated by Smack.
*
* @param fromMode
*/
public void setFromMode(FromMode fromMode) {
this.fromMode = fromMode;
}
/**
* Get the currently active FromMode.
*
* @return the currently active {@link FromMode}
*/
public FromMode getFromMode() {
return this.fromMode;
}
}