Smack/smack-core/src/main/java/org/jivesoftware/smack/AsyncButOrdered.java

176 lines
6.7 KiB
Java

/**
*
* Copyright 2018-2019 Florian Schmaus
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.jivesoftware.smack;
import java.util.HashMap;
import java.util.Map;
import java.util.Queue;
import java.util.WeakHashMap;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.Executor;
/**
* Helper class to perform an operation asynchronous but keeping the order in respect to a given key.
* <p>
* A typical use pattern for this helper class consists of callbacks for an abstract entity where the order of callbacks
* matters, which eventually call user code in form of listeners. Since the order the callbacks matters, you need to use
* synchronous connection listeners. But if those listeners would invoke the user provided listeners, and if those user
* provided listeners would take a long time to complete, or even worse, block, then Smack's total progress is stalled,
* since synchronous connection listeners are invoked from the main event loop.
* </p>
* <p>
* It is common for those situations that the order of callbacks is not globally important, but only important in
* respect to an particular entity. Take chat state notifications (CSN) for example: Assume there are two contacts which
* send you CSNs. If a contact sends you first 'active' and then 'inactive, it is crucial that first the listener is
* called with 'active' and afterwards with 'inactive'. But if there is another contact is sending 'composing' followed
* by 'paused', then it is also important that the listeners are invoked in the correct order, but the order in which
* the listeners for those two contacts are invoked does not matter.
* </p>
* <p>
* Using this helper class, one would call {@link #performAsyncButOrdered(Object, Runnable)} which the remote contacts
* JID as first argument and a {@link Runnable} invoking the user listeners as second. This class guarantees that
* runnables of subsequent invocations are always executed after the runnables of previous invocations using the same
* key.
* </p>
*
* @param <K> the type of the key
* @since 4.3
*/
public class AsyncButOrdered<K> {
/**
* A map with the currently pending runnables for a given key. Note that this is a weak hash map so we do not have
* to take care of removing the keys ourselfs from the map.
*/
private final Map<K, Queue<Runnable>> pendingRunnables = new WeakHashMap<>();
/**
* A marker map if there is an active thread for the given key. Holds the responsible handler thread if one is
* active, otherwise the key is non-existend in the map.
*/
private final Map<K, Handler> threadActiveMap = new HashMap<>();
private final Executor executor;
public AsyncButOrdered() {
this(null);
}
public AsyncButOrdered(Executor executor) {
this.executor = executor;
}
private void scheduleHandler(Handler handler) {
if (executor == null) {
AbstractXMPPConnection.asyncGo(handler);
} else {
executor.execute(handler);
}
}
/**
* Invoke the given {@link Runnable} asynchronous but ordered in respect to the given key.
*
* @param key the key deriving the order
* @param runnable the {@link Runnable} to run
* @return true if a new thread was created
*/
public boolean performAsyncButOrdered(K key, Runnable runnable) {
// First check if a key queue already exists, create one if not.
Queue<Runnable> keyQueue;
synchronized (pendingRunnables) {
keyQueue = pendingRunnables.get(key);
if (keyQueue == null) {
keyQueue = new ConcurrentLinkedQueue<>();
pendingRunnables.put(key, keyQueue);
}
}
// Then add the task to the queue.
keyQueue.add(runnable);
// Finally check if there is already a handler working on that queue, create one if not.
Handler newlyCreatedHandler = null;
synchronized (threadActiveMap) {
if (!threadActiveMap.containsKey(key)) {
newlyCreatedHandler = new Handler(keyQueue, key);
// Mark that there is thread active for the given key. Note that this has to be done before scheduling
// the handler thread.
threadActiveMap.put(key, newlyCreatedHandler);
}
}
if (newlyCreatedHandler != null) {
scheduleHandler(newlyCreatedHandler);
return true;
}
return false;
}
public Executor asExecutorFor(final K key) {
return new Executor() {
@Override
public void execute(Runnable runnable) {
performAsyncButOrdered(key, runnable);
}
};
}
private class Handler implements Runnable {
private final Queue<Runnable> keyQueue;
private final K key;
Handler(Queue<Runnable> keyQueue, K key) {
this.keyQueue = keyQueue;
this.key = key;
}
@Override
public void run() {
mainloop:
while (true) {
Runnable runnable = null;
while ((runnable = keyQueue.poll()) != null) {
try {
runnable.run();
} catch (Throwable t) {
// The run() method threw, this handler thread is going to terminate because of that. We create
// a new handler to continue working on the queue while throwing the throwable so that the
// executor can handle it.
Handler newlyCreatedHandler = new Handler(keyQueue, key);
synchronized (threadActiveMap) {
threadActiveMap.put(key, newlyCreatedHandler);
}
scheduleHandler(newlyCreatedHandler);
throw t;
}
}
synchronized (threadActiveMap) {
// If the queue is empty, stop this handler, otherwise continue looping.
if (keyQueue.isEmpty()) {
threadActiveMap.remove(key);
break mainloop;
}
}
}
}
}
}