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https://github.com/vanitasvitae/Smack.git
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26338a2754
Refactored notifyConnectionError() and notifyReconnection() from PacketReader to XMPPConnection. Made PacketReader.done and PacketWriter.done volatile. Prevent duplicate connectionClosedonError() calls by making the method synchronzied and protected them with an enter guard: if (packetReader.done && packetWriter.done) return; git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@13566 b35dd754-fafc-0310-a699-88a17e54d16e
321 lines
11 KiB
Java
321 lines
11 KiB
Java
/**
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* $RCSfile$
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* $Revision$
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* $Date$
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*
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* Copyright 2003-2007 Jive Software.
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*
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* All rights reserved. Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package org.jivesoftware.smack;
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import org.jivesoftware.smack.packet.Packet;
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import java.io.IOException;
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import java.io.Writer;
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import java.util.concurrent.ArrayBlockingQueue;
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import java.util.concurrent.BlockingQueue;
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/**
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* Writes packets to a XMPP server. Packets are sent using a dedicated thread. Packet
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* interceptors can be registered to dynamically modify packets before they're actually
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* sent. Packet listeners can be registered to listen for all outgoing packets.
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*
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* @see Connection#addPacketInterceptor
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* @see Connection#addPacketSendingListener
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*
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* @author Matt Tucker
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*/
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class PacketWriter {
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private Thread writerThread;
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private Thread keepAliveThread;
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private Writer writer;
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private XMPPConnection connection;
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private final BlockingQueue<Packet> queue;
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volatile boolean done;
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/**
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* Timestamp when the last stanza was sent to the server. This information is used
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* by the keep alive process to only send heartbeats when the connection has been idle.
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*/
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private long lastActive = System.currentTimeMillis();
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/**
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* Creates a new packet writer with the specified connection.
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*
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* @param connection the connection.
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*/
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protected PacketWriter(XMPPConnection connection) {
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this.queue = new ArrayBlockingQueue<Packet>(500, true);
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this.connection = connection;
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init();
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}
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/**
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* Initializes the writer in order to be used. It is called at the first connection and also
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* is invoked if the connection is disconnected by an error.
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*/
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protected void init() {
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this.writer = connection.writer;
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done = false;
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writerThread = new Thread() {
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public void run() {
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writePackets(this);
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}
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};
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writerThread.setName("Smack Packet Writer (" + connection.connectionCounterValue + ")");
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writerThread.setDaemon(true);
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}
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/**
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* Sends the specified packet to the server.
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*
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* @param packet the packet to send.
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*/
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public void sendPacket(Packet packet) {
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if (!done) {
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// Invoke interceptors for the new packet that is about to be sent. Interceptors
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// may modify the content of the packet.
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connection.firePacketInterceptors(packet);
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try {
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queue.put(packet);
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}
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catch (InterruptedException ie) {
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ie.printStackTrace();
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return;
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}
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synchronized (queue) {
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queue.notifyAll();
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}
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// Process packet writer listeners. Note that we're using the sending
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// thread so it's expected that listeners are fast.
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connection.firePacketSendingListeners(packet);
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}
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}
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/**
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* Starts the packet writer thread and opens a connection to the server. The
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* packet writer will continue writing packets until {@link #shutdown} or an
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* error occurs.
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*/
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public void startup() {
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writerThread.start();
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}
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/**
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* Starts the keep alive process. A white space (aka heartbeat) is going to be
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* sent to the server every 30 seconds (by default) since the last stanza was sent
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* to the server.
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*/
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void startKeepAliveProcess() {
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// Schedule a keep-alive task to run if the feature is enabled. will write
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// out a space character each time it runs to keep the TCP/IP connection open.
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int keepAliveInterval = SmackConfiguration.getKeepAliveInterval();
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if (keepAliveInterval > 0) {
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KeepAliveTask task = new KeepAliveTask(keepAliveInterval);
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keepAliveThread = new Thread(task);
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task.setThread(keepAliveThread);
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keepAliveThread.setDaemon(true);
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keepAliveThread.setName("Smack Keep Alive (" + connection.connectionCounterValue + ")");
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keepAliveThread.start();
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}
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}
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void setWriter(Writer writer) {
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this.writer = writer;
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}
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/**
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* Shuts down the packet writer. Once this method has been called, no further
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* packets will be written to the server.
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*/
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public void shutdown() {
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done = true;
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synchronized (queue) {
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queue.notifyAll();
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}
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// Interrupt the keep alive thread if one was created
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if (keepAliveThread != null)
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keepAliveThread.interrupt();
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}
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/**
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* Cleans up all resources used by the packet writer.
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*/
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void cleanup() {
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connection.interceptors.clear();
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connection.sendListeners.clear();
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}
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/**
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* Returns the next available packet from the queue for writing.
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*
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* @return the next packet for writing.
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*/
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private Packet nextPacket() {
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Packet packet = null;
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// Wait until there's a packet or we're done.
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while (!done && (packet = queue.poll()) == null) {
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try {
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synchronized (queue) {
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queue.wait();
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}
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}
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catch (InterruptedException ie) {
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// Do nothing
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}
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}
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return packet;
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}
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private void writePackets(Thread thisThread) {
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try {
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// Open the stream.
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openStream();
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// Write out packets from the queue.
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while (!done && (writerThread == thisThread)) {
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Packet packet = nextPacket();
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if (packet != null) {
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synchronized (writer) {
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writer.write(packet.toXML());
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if (queue.isEmpty()) {
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writer.flush();
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// Keep track of the last time a stanza was sent to the server
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lastActive = System.currentTimeMillis();
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}
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}
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}
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}
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// Flush out the rest of the queue. If the queue is extremely large, it's possible
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// we won't have time to entirely flush it before the socket is forced closed
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// by the shutdown process.
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try {
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synchronized (writer) {
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while (!queue.isEmpty()) {
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Packet packet = queue.remove();
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writer.write(packet.toXML());
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}
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writer.flush();
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}
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}
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catch (Exception e) {
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e.printStackTrace();
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}
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// Delete the queue contents (hopefully nothing is left).
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queue.clear();
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// Close the stream.
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try {
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writer.write("</stream:stream>");
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writer.flush();
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}
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catch (Exception e) {
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// Do nothing
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}
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finally {
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try {
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writer.close();
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}
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catch (Exception e) {
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// Do nothing
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}
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}
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}
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catch (IOException ioe) {
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// The exception can be ignored if the the connection is 'done'
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// or if the it was caused because the socket got closed
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if (!(done || connection.isSocketClosed())) {
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done = true;
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// packetReader could be set to null by an concurrent disconnect() call.
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// Therefore Prevent NPE exceptions by checking packetReader.
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if (connection.packetReader != null) {
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connection.notifyConnectionError(ioe);
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}
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}
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}
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}
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/**
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* Sends to the server a new stream element. This operation may be requested several times
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* so we need to encapsulate the logic in one place. This message will be sent while doing
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* TLS, SASL and resource binding.
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*
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* @throws IOException If an error occurs while sending the stanza to the server.
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*/
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void openStream() throws IOException {
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StringBuilder stream = new StringBuilder();
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stream.append("<stream:stream");
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stream.append(" to=\"").append(connection.getServiceName()).append("\"");
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stream.append(" xmlns=\"jabber:client\"");
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stream.append(" xmlns:stream=\"http://etherx.jabber.org/streams\"");
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stream.append(" version=\"1.0\">");
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writer.write(stream.toString());
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writer.flush();
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}
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/**
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* A TimerTask that keeps connections to the server alive by sending a space
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* character on an interval.
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*/
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private class KeepAliveTask implements Runnable {
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private int delay;
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private Thread thread;
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public KeepAliveTask(int delay) {
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this.delay = delay;
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}
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protected void setThread(Thread thread) {
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this.thread = thread;
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}
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public void run() {
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try {
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// Sleep a minimum of 15 seconds plus delay before sending first heartbeat. This will give time to
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// properly finish TLS negotiation and then start sending heartbeats.
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Thread.sleep(15000 + delay);
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}
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catch (InterruptedException ie) {
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// Do nothing
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}
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while (!done && keepAliveThread == thread) {
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synchronized (writer) {
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// Send heartbeat if no packet has been sent to the server for a given time
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if (System.currentTimeMillis() - lastActive >= delay) {
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try {
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writer.write(" ");
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writer.flush();
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}
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catch (Exception e) {
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// Do nothing
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}
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}
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}
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try {
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// Sleep until we should write the next keep-alive.
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Thread.sleep(delay);
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}
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catch (InterruptedException ie) {
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// Do nothing
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}
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}
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}
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}
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}
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