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Florian Schmaus dfc4173e5b Fix initialization order issue with DEBUG_ENABLED
If a user enabled Smack debug via the property 'smack.debugEnabled', a
ConnectionConfiguration could be created where debuggerEnabled is
'false', because Smack is not yet initialized.

Also make sure that if the property is not set, it won't overwrite
DEBUG_ENABLED = true.

Thanks to William Murphy for providing a detailed issue description and
supposing a fix.
2014-10-19 21:48:17 +02:00
config Enable more 'checkstyle' checks 2014-08-15 23:17:45 +02:00
documentation Update debugging.md 2014-10-16 16:50:52 +02:00
resources Eclipse formatter: Set line length to 120 2014-10-08 16:01:19 +02:00
smack-android Add ServerPingWithAlarmManager to smack-android 2014-09-22 10:13:33 +02:00
smack-android-extensions Make smack-android-extensions depend on smack-android 2014-09-24 12:48:01 +02:00
smack-bosh Move saslFeatureReceived check in connect() 2014-09-29 20:06:48 +02:00
smack-compression-jzlib Don't use gradle 'configurations' in smack-core 2014-10-09 19:53:53 +02:00
smack-core Fix initialization order issue with DEBUG_ENABLED 2014-10-19 21:48:17 +02:00
smack-debug Enable more 'checkstyle' checks 2014-08-15 23:17:45 +02:00
smack-debug-slf4j SmackDebugger initialization moved to dedicated factory. 2014-08-18 12:03:54 +02:00
smack-experimental Rework Smack Provider design 2014-10-08 16:01:14 +02:00
smack-extensions Make PubSubManager.getNode(String) more robust 2014-10-17 14:26:06 +02:00
smack-java7 Filter sun.security.* from smack-java7 Import-Package 2014-09-20 13:22:34 +02:00
smack-jingle-old Rework Smack Provider design 2014-10-08 16:01:14 +02:00
smack-legacy Add MultiUserChatManager 2014-10-13 22:32:34 +02:00
smack-resolver-dnsjava Don't use gradle 'configurations' in smack-core 2014-10-09 19:53:53 +02:00
smack-resolver-javax Don't use gradle 'configurations' in smack-core 2014-10-09 19:53:53 +02:00
smack-resolver-minidns Fix MiniDnsResolver NPE when query returns 'null' 2014-10-19 11:50:09 +02:00
smack-sasl-javax Remove smack-core sasl configuration 2014-08-12 21:54:22 +02:00
smack-sasl-provided Add SASL PLAIN implementation to smack-sasl-provided 2014-08-16 09:29:32 +02:00
smack-tcp Rework Smack Provider design 2014-10-08 16:01:14 +02:00
.gitignore Migrate from Ant to Gradle (SMACK-265) 2014-02-14 18:46:33 +01:00
.travis.yml Travis CI: Use Android builder 2014-10-08 16:01:19 +02:00
build.gradle Smack 4.1.0-alpha5-SNAPSHOT 2014-10-18 01:47:54 +02:00
README.md Fix typos in README.md 2014-10-19 11:51:53 +02:00
settings.gradle Add ServerPingWithAlarmManager to smack-android 2014-09-22 10:13:33 +02:00

Smack

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About

Smack is an Open Source, cross-platform, easy to use Java XMPP client library.

Smack is an Open Source XMPP (Jabber) client library for instant messaging and presence. A pure Java library, it can be embedded into your applications to create anything from a full XMPP client to simple XMPP integrations such as sending notification messages and presence-enabling devices.

Confused? Have a look at the Overview.

Smack - an Ignite Realtime community project.

Bug Reporting

Only a few users have access for for filling bugs in the tracker. New users should:

  1. Create a forums account (only e-mail is a requirement, you can skip all the other fields).
  2. Login to the forum account
  3. Press New in your toolbar and choose Discussion
  4. Choose the Smack Developers Forum of Smack and add the tag 'bug_report' to your new post

Please search for your issues in the bug tracker before reporting.

Contact

The developers hang around in #smack (freenode, IRC) and open_chat@conference.igniterealtime.org (XMPP MUC room). Remember that it may take some time (~hours) to get a response.

You can also reach us via the Smack Users Forum if you have questions or need support, or the Smack Developers Forum if you want to discuss Smack development.

Resources

Donate

If you find Smack useful and feel like donating, then you can use one of the following systems:

Ignite Realtime

Ignite Realtime is an Open Source community composed of end-users and developers around the world who are interested in applying innovative, open-standards-based Real Time Collaboration to their businesses and organizations. We're aimed at disrupting proprietary, non-open standards-based systems and invite you to participate in what's already one of the biggest and most active Open Source communities.