Smack/smack-jingle-old/src/main/java/org/jivesoftware/smackx/jingleold/mediaimpl/sshare/api/PixelUtils.java

225 lines
5.8 KiB
Java

/**
*
* Copyright 2006 Jerry Huxtable
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.jivesoftware.smackx.jingleold.mediaimpl.sshare.api;
import java.awt.Color;
import java.util.Random;
/**
* Some more useful math functions for image processing.
* These are becoming obsolete as we move to Java2D. Use MiscComposite instead.
*/
public class PixelUtils {
public final static int REPLACE = 0;
public final static int NORMAL = 1;
public final static int MIN = 2;
public final static int MAX = 3;
public final static int ADD = 4;
public final static int SUBTRACT = 5;
public final static int DIFFERENCE = 6;
public final static int MULTIPLY = 7;
public final static int HUE = 8;
public final static int SATURATION = 9;
public final static int VALUE = 10;
public final static int COLOR = 11;
public final static int SCREEN = 12;
public final static int AVERAGE = 13;
public final static int OVERLAY = 14;
public final static int CLEAR = 15;
public final static int EXCHANGE = 16;
public final static int DISSOLVE = 17;
public final static int DST_IN = 18;
public final static int ALPHA = 19;
public final static int ALPHA_TO_GRAY = 20;
private static Random randomGenerator = new Random();
/**
* Clamp a value to the range 0..255
*/
public static int clamp(int c) {
if (c < 0)
return 0;
if (c > 255)
return 255;
return c;
}
public static int interpolate(int v1, int v2, float f) {
return clamp((int)(v1+f*(v2-v1)));
}
public static int brightness(int rgb) {
int r = (rgb >> 16) & 0xff;
int g = (rgb >> 8) & 0xff;
int b = rgb & 0xff;
return (r+g+b)/3;
}
public static boolean nearColors(int rgb1, int rgb2, int tolerance) {
int r1 = (rgb1 >> 16) & 0xff;
int g1 = (rgb1 >> 8) & 0xff;
int b1 = rgb1 & 0xff;
int r2 = (rgb2 >> 16) & 0xff;
int g2 = (rgb2 >> 8) & 0xff;
int b2 = rgb2 & 0xff;
return Math.abs(r1-r2) <= tolerance && Math.abs(g1-g2) <= tolerance && Math.abs(b1-b2) <= tolerance;
}
private final static float[] hsb1 = new float[3];//FIXME-not thread safe
private final static float[] hsb2 = new float[3];//FIXME-not thread safe
// Return rgb1 painted onto rgb2
public static int combinePixels(int rgb1, int rgb2, int op) {
return combinePixels(rgb1, rgb2, op, 0xff);
}
public static int combinePixels(int rgb1, int rgb2, int op, int extraAlpha, int channelMask) {
return (rgb2 & ~channelMask) | combinePixels(rgb1 & channelMask, rgb2, op, extraAlpha);
}
public static int combinePixels(int rgb1, int rgb2, int op, int extraAlpha) {
if (op == REPLACE)
return rgb1;
int a1 = (rgb1 >> 24) & 0xff;
int r1 = (rgb1 >> 16) & 0xff;
int g1 = (rgb1 >> 8) & 0xff;
int b1 = rgb1 & 0xff;
int a2 = (rgb2 >> 24) & 0xff;
int r2 = (rgb2 >> 16) & 0xff;
int g2 = (rgb2 >> 8) & 0xff;
int b2 = rgb2 & 0xff;
switch (op) {
case NORMAL:
break;
case MIN:
r1 = Math.min(r1, r2);
g1 = Math.min(g1, g2);
b1 = Math.min(b1, b2);
break;
case MAX:
r1 = Math.max(r1, r2);
g1 = Math.max(g1, g2);
b1 = Math.max(b1, b2);
break;
case ADD:
r1 = clamp(r1+r2);
g1 = clamp(g1+g2);
b1 = clamp(b1+b2);
break;
case SUBTRACT:
r1 = clamp(r2-r1);
g1 = clamp(g2-g1);
b1 = clamp(b2-b1);
break;
case DIFFERENCE:
r1 = clamp(Math.abs(r1-r2));
g1 = clamp(Math.abs(g1-g2));
b1 = clamp(Math.abs(b1-b2));
break;
case MULTIPLY:
r1 = clamp(r1*r2/255);
g1 = clamp(g1*g2/255);
b1 = clamp(b1*b2/255);
break;
case DISSOLVE:
if ((randomGenerator.nextInt() & 0xff) <= a1) {
r1 = r2;
g1 = g2;
b1 = b2;
}
break;
case AVERAGE:
r1 = (r1+r2)/2;
g1 = (g1+g2)/2;
b1 = (b1+b2)/2;
break;
case HUE:
case SATURATION:
case VALUE:
case COLOR:
Color.RGBtoHSB(r1, g1, b1, hsb1);
Color.RGBtoHSB(r2, g2, b2, hsb2);
switch (op) {
case HUE:
hsb2[0] = hsb1[0];
break;
case SATURATION:
hsb2[1] = hsb1[1];
break;
case VALUE:
hsb2[2] = hsb1[2];
break;
case COLOR:
hsb2[0] = hsb1[0];
hsb2[1] = hsb1[1];
break;
}
rgb1 = Color.HSBtoRGB(hsb2[0], hsb2[1], hsb2[2]);
r1 = (rgb1 >> 16) & 0xff;
g1 = (rgb1 >> 8) & 0xff;
b1 = rgb1 & 0xff;
break;
case SCREEN:
r1 = 255 - ((255 - r1) * (255 - r2)) / 255;
g1 = 255 - ((255 - g1) * (255 - g2)) / 255;
b1 = 255 - ((255 - b1) * (255 - b2)) / 255;
break;
case OVERLAY:
int m, s;
s = 255 - ((255 - r1) * (255 - r2)) / 255;
m = r1 * r2 / 255;
r1 = (s * r1 + m * (255 - r1)) / 255;
s = 255 - ((255 - g1) * (255 - g2)) / 255;
m = g1 * g2 / 255;
g1 = (s * g1 + m * (255 - g1)) / 255;
s = 255 - ((255 - b1) * (255 - b2)) / 255;
m = b1 * b2 / 255;
b1 = (s * b1 + m * (255 - b1)) / 255;
break;
case CLEAR:
r1 = g1 = b1 = 0xff;
break;
case DST_IN:
r1 = clamp((r2*a1)/255);
g1 = clamp((g2*a1)/255);
b1 = clamp((b2*a1)/255);
a1 = clamp((a2*a1)/255);
return (a1 << 24) | (r1 << 16) | (g1 << 8) | b1;
case ALPHA:
a1 = a1*a2/255;
return (a1 << 24) | (r2 << 16) | (g2 << 8) | b2;
case ALPHA_TO_GRAY:
int na = 255-a1;
return (a1 << 24) | (na << 16) | (na << 8) | na;
}
if (extraAlpha != 0xff || a1 != 0xff) {
a1 = a1*extraAlpha/255;
int a3 = (255-a1)*a2/255;
r1 = clamp((r1*a1+r2*a3)/255);
g1 = clamp((g1*a1+g2*a3)/255);
b1 = clamp((b1*a1+b2*a3)/255);
a1 = clamp(a1+a3);
}
return (a1 << 24) | (r1 << 16) | (g1 << 8) | b1;
}
}