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Smack/source/org/jivesoftware/smack/ReconnectionManager.java
Matt Tucker 6be93f4a4e Code cleanup and refactoring.
git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@5383 b35dd754-fafc-0310-a699-88a17e54d16e
2006-09-15 21:51:08 +00:00

241 lines
9.6 KiB
Java

package org.jivesoftware.smack;
import java.util.ArrayList;
import java.util.List;
/**
* Handles the automatic reconnection process. Every time a connection is dropped without
* the application explicitly closing it, the manager automatically tries to reconnect to
* the server.<p>
*
* The reconnection mechanism will try to reconnect periodically:
* <ol>
* <li>First it will try 6 times every 10 seconds.
* <li>Then it will try 10 times every 1 minute.
* <li>Finally it will try indefinitely every 5 minutes.
* </ol>
*
* @author Francisco Vives
*/
public class ReconnectionManager implements ConnectionListener {
// Holds the time elapsed between each reconnection attempt
private int secondBetweenReconnection = 5 * 60; // 5 minutes
// Holds the thread that produces a periodical reconnection.
private Thread reconnectionThread;
// Holds the connection to the server
private XMPPConnection connection;
// Holds the state of the reconnection
boolean done = false;
static {
// Create a new PrivacyListManager on every established connection. In the init()
// method of PrivacyListManager, we'll add a listener that will delete the
// instance when the connection is closed.
XMPPConnection.addConnectionEstablishedListener(new ConnectionEstablishedListener() {
public void connectionEstablished(XMPPConnection connection) {
connection.addConnectionListener(new ReconnectionManager(connection));
}
});
}
private ReconnectionManager(XMPPConnection connection) {
this.connection = connection;
}
/**
* Returns true if the reconnection mechanism is enabled.
*
* @return true if automatic reconnections are allowed.
*/
private boolean isReconnectionAllowed() {
return !done && !connection.isConnected()
&& connection.getConfiguration().isReconnectionAllowed()
&& connection.packetReader != null;
}
/**
* Returns the time elapsed between each reconnection attempt.
* By default it will try to reconnect every 5 minutes.
* It is used when the client has lost the server connection and the XMPPConnection
* automatically tries to reconnect.
*
* @return Returns the number of seconds between reconnection.
*/
private int getSecondBetweenReconnection() {
return secondBetweenReconnection;
}
/**
* Sets the time elapsed between each reconnection attempt.
* It is used when the client has lost the server connection and the XMPPConnection
* automatically tries to reconnect.
*
* @param secondBetweenReconnection The number of seconds between reconnection.
*/
protected void setSecondBetweenReconnection(
int secondBetweenReconnection) {
this.secondBetweenReconnection = secondBetweenReconnection;
}
/**
* Starts a reconnection mechanism if it was configured to do that.
* The algorithm is been executed when the first connection error is detected.
* <p/>
* The reconnection mechanism will try to reconnect periodically in this way:
* <ol>
* <li>First it will try 6 times every 10 seconds.
* <li>Then it will try 10 times every 1 minute.
* <li>Finally it will try indefinitely every 5 minutes.
* </ol>
*/
protected void reconnect() {
if (this.isReconnectionAllowed() && reconnectionThread == null) {
// Since there is no thread running, creates a new one to attempt
// the reconnection.
reconnectionThread = new Thread() {
/**
* Holds the number of reconnection attempts
*/
private int attempts = 0;
private int firstReconnectionPeriod = 7; // 6 attempts
private int secondReconnectionPeriod = 10 + firstReconnectionPeriod; // 16 attempts
private int firstReconnectionTime = 10; // 10 seconds
private int secondReconnectionTime = 60; // 1 minute
private int lastReconnectionTime =
getSecondBetweenReconnection(); // user defined in seconds
private int remainingSeconds = 0; // The seconds remaining to a reconnection
private int notificationPeriod = 1000; // 1 second
/**
* Returns the amount of time until the next reconnection attempt.
*
* @return the amount of time until the next reconnection attempt.
*/
private int timeDelay() {
if (attempts > secondReconnectionPeriod) {
return lastReconnectionTime; // 5 minutes
}
if (attempts > firstReconnectionPeriod) {
return secondReconnectionTime; // 1 minute
}
return firstReconnectionTime; // 10 seconds
}
/**
* The process will try the reconnection until the connection succeed or the user
* cancell it
*/
public void run() {
// The process will try to reconnect until the connection is established or
// the user cancel the reconnection process {@link XMPPConnection#disconnect()}
while (ReconnectionManager.this.isReconnectionAllowed()) {
// Indicate how much time will wait until next reconnection
remainingSeconds = timeDelay();
// Notifies the remaining time until the next reconnection attempt
// every 1 second.
while (ReconnectionManager.this.isReconnectionAllowed() &&
remainingSeconds > 0) {
try {
Thread.sleep(notificationPeriod);
remainingSeconds = remainingSeconds - 1;
ReconnectionManager.this
.notifyAttemptToReconnectIn(remainingSeconds);
}
catch (InterruptedException e1) {
e1.printStackTrace();
// Notify the reconnection has failed
ReconnectionManager.this.notifyReconnectionFailed(e1);
}
}
// Waiting time have finished
// Makes the reconnection attempt
try {
if (ReconnectionManager.this.isReconnectionAllowed()) {
// Attempts to reconnect.
connection.connect();
}
}
catch (XMPPException e) {
// Fires the failed reconnection notification
ReconnectionManager.this.notifyReconnectionFailed(e);
}
}
}
};
reconnectionThread.setName("Smack Reconnection Manager");
reconnectionThread.setDaemon(true);
reconnectionThread.start();
}
}
/**
* Fires listeners when a reconnection attempt has failed.
*
* @param exception the exception that occured.
*/
protected void notifyReconnectionFailed(Exception exception) {
List<ConnectionListener> listenersCopy;
if (isReconnectionAllowed()) {
synchronized (connection.packetReader.connectionListeners) {
// Makes a copy since it's possible that a listener will be removed from the list
listenersCopy = new ArrayList<ConnectionListener>(
connection.packetReader.connectionListeners);
for (ConnectionListener listener : listenersCopy) {
listener.reconnectionFailed(exception);
}
}
}
}
/**
* Fires listeners when The XMPPConnection will retry a reconnection. Expressed in seconds.
*
* @param seconds the number of seconds that a reconnection will be attempted in.
*/
protected void notifyAttemptToReconnectIn(int seconds) {
List<ConnectionListener> listenersCopy;
if (isReconnectionAllowed()) {
synchronized (connection.packetReader.connectionListeners) {
// Makes a copy since it's possible that a listener will be removed from the list
listenersCopy = new ArrayList<ConnectionListener>(
connection.packetReader.connectionListeners);
for (ConnectionListener listener : listenersCopy) {
listener.reconnectingIn(seconds);
}
}
}
}
public void connectionClosed() {
done = true;
}
public void connectionClosedOnError(Exception e) {
done = false;
if (this.isReconnectionAllowed()) {
this.reconnect();
}
}
public void reconnectingIn(int seconds) {
// ignore
}
public void reconnectionFailed(Exception e) {
// ignore
}
/**
* The connection has successfull gotten connected.
*/
public void reconectionSuccessful() {
// ignore
}
}