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Florian Schmaus fc51f3df48 Add support for XEP-0198: Stream Management
- De-duplicate code by moving it into AbstractXMPPConnection
- Introduce TopLevelStreamElement as superclass for all XMPP stream elements.
- Add SynchronizationPoint, ParserUtils
- Add ParserUtils

Fixes SMACK-333 and SMACK-521
2014-09-11 09:49:16 +02:00
config Enable more 'checkstyle' checks 2014-08-15 23:17:45 +02:00
documentation Add support for XEP-0198: Stream Management 2014-09-11 09:49:16 +02:00
resources Add support for XEP-0198: Stream Management 2014-09-11 09:49:16 +02:00
smack-android Use NO_WRAP/DONT_BREAK_LINES when doing Base64 encoding 2014-09-05 23:40:06 +02:00
smack-bosh Add support for XEP-0198: Stream Management 2014-09-11 09:49:16 +02:00
smack-compression-jzlib Add a setting for the used flush mode when compressing data 2014-08-07 16:18:44 +02:00
smack-core Add support for XEP-0198: Stream Management 2014-09-11 09:49:16 +02:00
smack-debug Enable more 'checkstyle' checks 2014-08-15 23:17:45 +02:00
smack-debug-slf4j SmackDebugger initialization moved to dedicated factory. 2014-08-18 12:03:54 +02:00
smack-experimental Fix typo in XmlStringBuilder, it's not an Angel 2014-08-20 21:25:14 +02:00
smack-extensions Add support for XEP-0198: Stream Management 2014-09-11 09:49:16 +02:00
smack-java7 Use correct flag in Java7Base64Encoder 2014-09-07 17:22:32 +02:00
smack-jingle-old Renamed smack-jingle to smack-jingle-old 2014-08-20 00:26:02 +02:00
smack-legacy Create smack.util.stringencoder for Base64, Base32,… 2014-09-04 11:07:55 +02:00
smack-resolver-dnsjava Enable more 'checkstyle' checks 2014-08-15 23:17:45 +02:00
smack-resolver-javax Make resolver-dnsjava, -minidns initializer 2014-08-11 19:39:31 +02:00
smack-resolver-minidns Make resolver-dnsjava, -minidns initializer 2014-08-11 19:39:31 +02:00
smack-sasl-javax Remove smack-core sasl configuration 2014-08-12 21:54:22 +02:00
smack-sasl-provided Add SASL PLAIN implementation to smack-sasl-provided 2014-08-16 09:29:32 +02:00
smack-tcp Add support for XEP-0198: Stream Management 2014-09-11 09:49:16 +02:00
.gitignore Migrate from Ant to Gradle (SMACK-265) 2014-02-14 18:46:33 +01:00
.travis.yml Add smack-android and redesign SASL authentication 2014-08-01 10:34:47 +02:00
build.gradle Add support for XEP-0198: Stream Management 2014-09-11 09:49:16 +02:00
README.md Add donate options to README.md 2014-09-10 20:57:11 +02:00
settings.gradle Renamed smack-jingle to smack-jingle-old 2014-08-20 00:26:02 +02:00

Smack

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About

Smack is an Open Source, cross-platform, easy to use Java XMPP client library.

Smack is an Open Source XMPP (Jabber) client library for instant messaging and presence. A pure Java library, it can be embedded into your applications to create anything from a full XMPP client to simple XMPP integrations such as sending notification messages and presence-enabling devices.

Confused? Have a look at the Overview.

Smack - an Ignite Realtime community project.

Bug Reporting

Only a few usrs have acces for for filling bugs in the tracker. New users should:

  1. Create a forums account (only e-mail is a requirement, you can skip all the other fields).
  2. Login to the forum account
  3. Press New in your toolbar and choose Discussion
  4. Choose the Smack Developers Forum of Smack and add the tag 'bug_report' to your new post

Please search for your issues in the bug tracker before reporting.

Contact

The developeres hang around in #smack (freenode, IRC) and open_chat@conference.igniterealtime.org (XMPP MUC room). Remember that it may take some time (~hours) to get a response.

You can also reach us via the Smack Users Forum if you have questions or need support, or the Smack Developers Forum if you want to discuss Smack development.

Resources

Donate

If you find Smack useful and feel like donating, then you can use one of the following systems:

Ignite Realtime

Ignite Realtime is an Open Source community composed of end-users and developers around the world who are interested in applying innovative, open-standards-based Real Time Collaboration to their businesses and organizations. We're aimed at disrupting proprietary, non-open standards-based systems and invite you to participate in what's already one of the biggest and most active Open Source communities.