mirror of
https://github.com/vanitasvitae/Spherical
synced 2024-12-26 21:08:01 +01:00
Merge branch 'feature-rendering'
This commit is contained in:
commit
17210c8525
5 changed files with 420 additions and 9 deletions
|
@ -1,12 +1,12 @@
|
|||
apply plugin: 'com.android.application'
|
||||
|
||||
android {
|
||||
compileSdkVersion 26
|
||||
buildToolsVersion "26.0.1"
|
||||
compileSdkVersion 25
|
||||
buildToolsVersion "25.0.3"
|
||||
defaultConfig {
|
||||
applicationId "de.trac.spherical"
|
||||
minSdkVersion 15
|
||||
targetSdkVersion 26
|
||||
targetSdkVersion 25
|
||||
versionCode 1
|
||||
versionName "1.0"
|
||||
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
|
||||
|
@ -24,7 +24,7 @@ dependencies {
|
|||
androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
|
||||
exclude group: 'com.android.support', module: 'support-annotations'
|
||||
})
|
||||
compile 'com.android.support:appcompat-v7:26.+'
|
||||
compile 'com.android.support:appcompat-v7:25.+'
|
||||
compile 'com.android.support.constraint:constraint-layout:1.0.2'
|
||||
testCompile 'junit:junit:4.12'
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@ package de.trac.spherical;
|
|||
|
||||
import android.content.Intent;
|
||||
import android.net.Uri;
|
||||
import android.opengl.GLSurfaceView;
|
||||
import android.support.v7.app.AppCompatActivity;
|
||||
import android.os.Bundle;
|
||||
import android.util.Log;
|
||||
|
@ -15,6 +16,8 @@ import java.io.InputStream;
|
|||
import de.trac.spherical.parser.PhotoSphereMetadata;
|
||||
import de.trac.spherical.parser.SphereParser;
|
||||
|
||||
import de.trac.spherical.rendering.Renderer;
|
||||
|
||||
public class MainActivity extends AppCompatActivity {
|
||||
|
||||
public static final String TAG = "Spherical";
|
||||
|
@ -23,6 +26,7 @@ public class MainActivity extends AppCompatActivity {
|
|||
public static final String MIME_IMAGE = "image/*";
|
||||
|
||||
private TextView text;
|
||||
private GLSurfaceView surfaceView;
|
||||
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
|
@ -30,6 +34,9 @@ public class MainActivity extends AppCompatActivity {
|
|||
setContentView(R.layout.activity_main);
|
||||
//TODO: Remove later
|
||||
text = (TextView) findViewById(R.id.hello_world);
|
||||
surfaceView = (GLSurfaceView) findViewById(R.id.surface_view);
|
||||
surfaceView.setEGLContextClientVersion(2);
|
||||
surfaceView.setRenderer(new Renderer());
|
||||
|
||||
Intent intent = getIntent();
|
||||
switch (intent.getAction()) {
|
||||
|
|
224
app/src/main/java/de/trac/spherical/rendering/Renderer.java
Normal file
224
app/src/main/java/de/trac/spherical/rendering/Renderer.java
Normal file
|
@ -0,0 +1,224 @@
|
|||
package de.trac.spherical.rendering;
|
||||
|
||||
|
||||
import android.database.MatrixCursor;
|
||||
import android.opengl.GLSurfaceView;
|
||||
import android.opengl.Matrix;
|
||||
import android.util.Log;
|
||||
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
|
||||
import static android.opengl.GLES20.*;
|
||||
|
||||
public class Renderer implements GLSurfaceView.Renderer {
|
||||
|
||||
/**
|
||||
* Default vertex shader.
|
||||
*
|
||||
* In: pos
|
||||
* uvw
|
||||
* Out: uv
|
||||
*/
|
||||
private static final String DEFAULT_VERTEX_SHADER =
|
||||
"uniform mat4 mvpMatrix;\n" +
|
||||
"attribute vec3 position;\n" +
|
||||
"attribute vec2 textureCoordinates;\n" +
|
||||
"varying vec2 uv;\n" +
|
||||
"void main() {\n" +
|
||||
" gl_Position = mvpMatrix * vec4(position, 1);\n" +
|
||||
" uv = textureCoordinates;\n" +
|
||||
"}\n";
|
||||
|
||||
/**
|
||||
* Default fragment shader.
|
||||
*
|
||||
* In: uv
|
||||
* Out: sets fragment color
|
||||
*/
|
||||
private static final String DEFAULT_FRAGMENT_SHADER =
|
||||
"precision mediump float;\n" +
|
||||
"varying vec2 uv;\n" +
|
||||
"uniform sampler2D tex;\n" +
|
||||
"void main() {\n" +
|
||||
" gl_FragColor = vec4(0);//texture2D(tex, uv);\n" +
|
||||
"}\n";
|
||||
|
||||
// Store a sphere geometry as framework for the photo texture.
|
||||
private Sphere sphere = null;
|
||||
|
||||
// Store projection matrix.
|
||||
private float projMatrix [] = new float [16];
|
||||
|
||||
// Store modelview matrix.
|
||||
private float modlMatrix [] = new float [16];
|
||||
|
||||
// Store view matrix.
|
||||
private float viewMatrix [] = new float [16];
|
||||
|
||||
// Store the model view projection matrix.
|
||||
private float mvpMatrix [] = new float [16];
|
||||
|
||||
// Store shader name.
|
||||
private int programID;
|
||||
|
||||
// Store shader locations.
|
||||
private int positionLocation;
|
||||
private int textureCoordinatesLocation;
|
||||
private int mvpLocation;
|
||||
|
||||
/**
|
||||
* Draws the frame.
|
||||
* @param unused unused
|
||||
*/
|
||||
public void onDrawFrame(GL10 unused) {
|
||||
|
||||
// Update transformation matrix.
|
||||
Matrix.multiplyMM(mvpMatrix, 0, viewMatrix, 0, modlMatrix, 0);
|
||||
Matrix.multiplyMM(mvpMatrix, 0, projMatrix, 0, mvpMatrix, 0);
|
||||
|
||||
// Draw the frame.
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glUseProgram(programID);
|
||||
|
||||
glEnableVertexAttribArray(positionLocation);
|
||||
glVertexAttribPointer(positionLocation, 3, GL_FLOAT, false, 3*4, sphere.getVertexBuffer());
|
||||
|
||||
glEnableVertexAttribArray(textureCoordinatesLocation);
|
||||
glVertexAttribPointer(textureCoordinatesLocation, 2, GL_FLOAT, false, 2*4, sphere.getTextureCoordinatesBuffer());
|
||||
|
||||
glUniformMatrix4fv(mvpLocation, 1, false, mvpMatrix, 0);
|
||||
glDrawElements(GL_TRIANGLES, sphere.getIndexBuffer().capacity(), GL_UNSIGNED_SHORT, sphere.getIndexBuffer());
|
||||
|
||||
glDisableVertexAttribArray(0);
|
||||
glDisableVertexAttribArray(1);
|
||||
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback called if surface changed.
|
||||
*
|
||||
* @param unused unused
|
||||
* @param width new width of the surface
|
||||
* @param height new height of the surface
|
||||
*/
|
||||
public void onSurfaceChanged(GL10 unused, int width, int height) {
|
||||
glViewport(0, 0, width, height);
|
||||
float ratio = (float) width / height;
|
||||
Matrix.perspectiveM(projMatrix, 0, 45.0f, ratio, 0.25f, 128.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback called if surface has been created.
|
||||
*
|
||||
* @param unused unused
|
||||
* @param config surface configuration
|
||||
*/
|
||||
public void onSurfaceCreated(GL10 unused, EGLConfig config) {
|
||||
initialize();
|
||||
|
||||
//TODO: (re)move tmp code
|
||||
Matrix.setIdentityM(modlMatrix, 0);
|
||||
Matrix.translateM(modlMatrix, 0, 0, 0, 4.0f);
|
||||
Matrix.setLookAtM(viewMatrix, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize OpenGL state and data.
|
||||
*/
|
||||
public void initialize() {
|
||||
|
||||
// Initialize sphere.
|
||||
sphere = new Sphere(1.0f, 32, 32); // TODO: choose useful aparameters.
|
||||
|
||||
// Set OpenGL state.
|
||||
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
|
||||
// Build shader program.
|
||||
programID = buildProgram(DEFAULT_VERTEX_SHADER, DEFAULT_FRAGMENT_SHADER);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset OpenGL state and delete data.
|
||||
*/
|
||||
public void deinitialize() {
|
||||
sphere = null;
|
||||
glDeleteProgram(programID);
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds a shader program given vertex and fragment shader soruce.
|
||||
* @param vertexSource The vertex shader source
|
||||
* @param fragmentSource The fragment shader source
|
||||
* @return shader program
|
||||
*/
|
||||
private int buildProgram(String vertexSource, String fragmentSource) {
|
||||
|
||||
int vertexShader = buildShader(GL_VERTEX_SHADER, vertexSource);
|
||||
if (vertexShader == 0) {
|
||||
throw new RuntimeException("vertex shader could not be loaded");
|
||||
}
|
||||
|
||||
int fragmentShader = buildShader(GL_FRAGMENT_SHADER, fragmentSource);
|
||||
if (fragmentShader == 0) {
|
||||
throw new RuntimeException("fragment shader could not be loaded");
|
||||
}
|
||||
|
||||
int program = glCreateProgram();
|
||||
if (program != 0) {
|
||||
glAttachShader(program, vertexShader);
|
||||
glAttachShader(program, fragmentShader);
|
||||
glLinkProgram(program);
|
||||
int[] linkStatus = new int[1];
|
||||
glGetProgramiv(program, GL_LINK_STATUS, linkStatus, 0);
|
||||
if (linkStatus[0] != GL_TRUE) {
|
||||
Log.e("Shader", "Could not link program: ");
|
||||
Log.e("Shader", glGetProgramInfoLog(program));
|
||||
glDeleteProgram(program);
|
||||
throw new RuntimeException("Could not link program");
|
||||
}
|
||||
}
|
||||
|
||||
positionLocation = glGetAttribLocation(program, "position");
|
||||
if (positionLocation == -1) {
|
||||
throw new RuntimeException("Could not get attribute location for 'position'");
|
||||
}
|
||||
textureCoordinatesLocation = glGetAttribLocation(program, "textureCoordinates");
|
||||
if (textureCoordinatesLocation == -1) {
|
||||
throw new RuntimeException("Could not get attribute location for 'textureCoordinates'");
|
||||
}
|
||||
mvpLocation = glGetUniformLocation(program, "mvpMatrix");
|
||||
if (mvpLocation == -1) {
|
||||
throw new RuntimeException("Could not get uniform location for 'mvpMatrix'");
|
||||
}
|
||||
|
||||
return program;
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds a shader of a specified type from a given source.
|
||||
* @param type The shader type.
|
||||
* @param source The shader source
|
||||
* @return shader name
|
||||
*/
|
||||
private int buildShader(int type, String source) {
|
||||
int shader = glCreateShader(type);
|
||||
if (shader != 0) {
|
||||
glShaderSource(shader, source);
|
||||
glCompileShader(shader);
|
||||
int[] compiled = new int[1];
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, compiled, 0);
|
||||
if (compiled[0] == 0) {
|
||||
Log.e("Shader", "Could not compile shader " + type + ":");
|
||||
Log.e("Shader", glGetShaderInfoLog(shader));
|
||||
glDeleteShader(shader);
|
||||
shader = 0;
|
||||
}
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
}
|
180
app/src/main/java/de/trac/spherical/rendering/Sphere.java
Normal file
180
app/src/main/java/de/trac/spherical/rendering/Sphere.java
Normal file
|
@ -0,0 +1,180 @@
|
|||
package de.trac.spherical.rendering;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
/**
|
||||
* This class is used to create native buffers holding vertices and
|
||||
* texture coordinates of a sphere with a given radius.
|
||||
*/
|
||||
public class Sphere {
|
||||
|
||||
// The following attributes make up our sphere.
|
||||
private FloatBuffer vertexBuffer;
|
||||
private FloatBuffer textureCoordinatesBuffer;
|
||||
private ShortBuffer indexBuffer;
|
||||
|
||||
public Sphere(float radius, int polyCountX, int polyCountY) {
|
||||
|
||||
// Setup vertex buffer.
|
||||
ByteBuffer buffer = ByteBuffer.allocateDirect((polyCountX*polyCountY+2)*2*3*4);
|
||||
buffer.order(ByteOrder.nativeOrder());
|
||||
vertexBuffer = buffer.asFloatBuffer();
|
||||
|
||||
// Setup texture coordinate buffer.
|
||||
buffer = ByteBuffer.allocateDirect((polyCountX*polyCountY+2)*2*2*4);
|
||||
buffer.order(ByteOrder.nativeOrder());
|
||||
textureCoordinatesBuffer = buffer.asFloatBuffer();
|
||||
|
||||
// Setup index buffer.
|
||||
buffer = ByteBuffer.allocateDirect(polyCountX*polyCountY*6*2);
|
||||
buffer.order(ByteOrder.nativeOrder());
|
||||
indexBuffer = buffer.asShortBuffer();
|
||||
|
||||
int polyCountXPitch = polyCountX+1; // get to same vertex on next level
|
||||
|
||||
int level = 0;
|
||||
|
||||
for (int p1 = 0; p1 < polyCountY-1; p1++) {
|
||||
//main quads, top to bottom
|
||||
for (int p2 = 0; p2 < polyCountX - 1; p2++)
|
||||
{
|
||||
final int curr = level + p2;
|
||||
indexBuffer.put((short)(curr + polyCountXPitch));
|
||||
indexBuffer.put((short)(curr));
|
||||
indexBuffer.put((short)(curr + 1));
|
||||
indexBuffer.put((short)(curr + polyCountXPitch));
|
||||
indexBuffer.put((short)(curr+1));
|
||||
indexBuffer.put((short)(curr + 1 + polyCountXPitch));
|
||||
}
|
||||
|
||||
// the connectors from front to end
|
||||
indexBuffer.put((short)(level + polyCountX - 1 + polyCountXPitch));
|
||||
indexBuffer.put((short)(level + polyCountX - 1));
|
||||
indexBuffer.put((short)(level + polyCountX));
|
||||
|
||||
indexBuffer.put((short)(level + polyCountX - 1 + polyCountXPitch));
|
||||
indexBuffer.put((short)(level + polyCountX));
|
||||
indexBuffer.put((short)(level + polyCountX + polyCountXPitch));
|
||||
level += polyCountXPitch;
|
||||
}
|
||||
|
||||
final int polyCountSq = polyCountXPitch * polyCountY; // top point
|
||||
final int polyCountSq1 = polyCountSq + 1; // bottom point
|
||||
final int polyCountSqM1 = (polyCountY - 1) * polyCountXPitch; // last row's first vertex
|
||||
|
||||
for (int p2 = 0; p2 < polyCountX - 1; p2++) {
|
||||
// create triangles which are at the top of the sphere
|
||||
|
||||
indexBuffer.put((short)(polyCountSq));
|
||||
indexBuffer.put((short)(p2 + 1));
|
||||
indexBuffer.put((short)(p2));
|
||||
|
||||
// create triangles which are at the bottom of the sphere
|
||||
|
||||
indexBuffer.put((short)(polyCountSqM1 + p2));
|
||||
indexBuffer.put((short)(polyCountSqM1 + p2 + 1));
|
||||
indexBuffer.put((short)(polyCountSq1));
|
||||
}
|
||||
|
||||
// create final triangle which is at the top of the sphere
|
||||
|
||||
indexBuffer.put((short)(polyCountSq));
|
||||
indexBuffer.put((short)(polyCountX));
|
||||
indexBuffer.put((short)(polyCountX-1));
|
||||
|
||||
// create final triangle which is at the bottom of the sphere
|
||||
|
||||
indexBuffer.put((short)(polyCountSqM1 + polyCountX - 1));
|
||||
indexBuffer.put((short)(polyCountSqM1));
|
||||
indexBuffer.put((short)(polyCountSq1));
|
||||
|
||||
// calculate the angle which separates all points in a circle
|
||||
final double AngleX = 2.0 * Math.PI / polyCountX;
|
||||
final double AngleY = Math.PI / polyCountY;
|
||||
|
||||
int i=0;
|
||||
double axz;
|
||||
|
||||
// we don't start at 0.
|
||||
double ay = 0;//AngleY / 2;
|
||||
for (int y = 0; y < polyCountY; y++) {
|
||||
ay += AngleY;
|
||||
final double sinay = Math.sin(ay);
|
||||
axz = 0;
|
||||
|
||||
// calculate the necessary vertices without the doubled one
|
||||
for (int xz = 0; xz < polyCountX; xz++)
|
||||
{
|
||||
float rx = (float) (radius * Math.cos(axz) * sinay);
|
||||
float ry = (float) (radius * Math.cos(ay));
|
||||
float rz = (float) (radius * Math.sin(axz) * sinay);
|
||||
|
||||
// calculate texture coordinates via sphere mapping
|
||||
// tu is the same on each level, so only calculate once
|
||||
float tu = 0.5f;
|
||||
if (y==0)
|
||||
{
|
||||
if (ry != -1.0f && ry != 1.0f) {
|
||||
float len = (float) Math.sqrt(rx*rx + ry*ry + rz*rz);
|
||||
tu = (float) (Math.acos(Math.max(Math.min(rx / len / sinay, 1.0), -1.0)) * 0.5 / Math.PI);
|
||||
}
|
||||
if (rz < 0.0f)
|
||||
tu=1-tu;
|
||||
}
|
||||
else
|
||||
tu = textureCoordinatesBuffer.get((i-polyCountXPitch)*2);
|
||||
|
||||
vertexBuffer.put(rx);
|
||||
vertexBuffer.put(ry);
|
||||
vertexBuffer.put(rz);
|
||||
textureCoordinatesBuffer.put(tu);
|
||||
textureCoordinatesBuffer.put((float)(ay/Math.PI));
|
||||
|
||||
i++;
|
||||
axz += AngleX;
|
||||
}
|
||||
// This is the doubled vertex on the initial position
|
||||
vertexBuffer.put(vertexBuffer.get((i-polyCountX)*3 + 0));
|
||||
vertexBuffer.put(vertexBuffer.get((i-polyCountX)*3 + 1));
|
||||
vertexBuffer.put(vertexBuffer.get((i-polyCountX)*3 + 2));
|
||||
textureCoordinatesBuffer.put(1.0f);
|
||||
textureCoordinatesBuffer.put(0.0f);
|
||||
i++;
|
||||
}
|
||||
|
||||
// Add the vertex at the top of the sphere.
|
||||
vertexBuffer.put(0.0f);
|
||||
vertexBuffer.put(radius);
|
||||
vertexBuffer.put(0.0f);
|
||||
textureCoordinatesBuffer.put(0.5f);
|
||||
textureCoordinatesBuffer.put(0.0f);
|
||||
|
||||
// Add the vertex at the bottom of the sphere.
|
||||
vertexBuffer.put(0.0f);
|
||||
vertexBuffer.put(-radius);
|
||||
vertexBuffer.put(0.0f);
|
||||
textureCoordinatesBuffer.put(0.5f);
|
||||
textureCoordinatesBuffer.put(1.0f);
|
||||
|
||||
// Rewind buffers.
|
||||
vertexBuffer.position(0);
|
||||
textureCoordinatesBuffer.position(0);
|
||||
indexBuffer.position(0);
|
||||
}
|
||||
|
||||
public FloatBuffer getVertexBuffer() {
|
||||
return vertexBuffer;
|
||||
}
|
||||
|
||||
public FloatBuffer getTextureCoordinatesBuffer() {
|
||||
return textureCoordinatesBuffer;
|
||||
}
|
||||
|
||||
public ShortBuffer getIndexBuffer() {
|
||||
return indexBuffer;
|
||||
}
|
||||
|
||||
}
|
|
@ -10,10 +10,10 @@
|
|||
android:id="@+id/hello_world"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Hello World!"
|
||||
app:layout_constraintBottom_toBottomOf="parent"
|
||||
app:layout_constraintLeft_toLeftOf="parent"
|
||||
app:layout_constraintRight_toRightOf="parent"
|
||||
app:layout_constraintTop_toTopOf="parent" />
|
||||
android:text="Hello World!"/>
|
||||
<android.opengl.GLSurfaceView
|
||||
android:id="@+id/surface_view"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"/>
|
||||
|
||||
</android.support.constraint.ConstraintLayout>
|
||||
|
|
Loading…
Reference in a new issue