From 3c6c8b2803d442198c9ea5ea67251df06c2c903c Mon Sep 17 00:00:00 2001 From: Simon Leistikow Date: Mon, 18 Sep 2017 02:26:20 +0200 Subject: [PATCH] Add precision hint in fragment shader --- .../java/de/trac/spherical/rendering/PhotoSphereRenderer.java | 1 + 1 file changed, 1 insertion(+) diff --git a/app/src/main/java/de/trac/spherical/rendering/PhotoSphereRenderer.java b/app/src/main/java/de/trac/spherical/rendering/PhotoSphereRenderer.java index ec5bb09..d44b7e6 100644 --- a/app/src/main/java/de/trac/spherical/rendering/PhotoSphereRenderer.java +++ b/app/src/main/java/de/trac/spherical/rendering/PhotoSphereRenderer.java @@ -87,6 +87,7 @@ public class PhotoSphereRenderer implements GLSurfaceView.Renderer { * Out: sets fragment color */ private static final String DEFAULT_FRAGMENT_SHADER = + "precision mediump float;\n" + "varying vec2 uv;\n" + "uniform sampler2D tex;\n" + "void main() {\n" +