mirror of
https://github.com/vanitasvitae/Spherical
synced 2024-11-25 05:42:09 +01:00
Begin work on rotation via touch, rework file structure
This commit is contained in:
parent
8d8b4dad4b
commit
3fbf5b67ec
5 changed files with 191 additions and 130 deletions
|
@ -31,8 +31,7 @@ import java.io.InputStream;
|
|||
|
||||
import de.trac.spherical.parser.PhotoSphereMetadata;
|
||||
import de.trac.spherical.parser.PhotoSphereParser;
|
||||
import de.trac.spherical.rendering.Renderer;
|
||||
import de.trac.spherical.rendering.SphereSurfaceView;
|
||||
import de.trac.spherical.rendering.PhotoSphereSurfaceView;
|
||||
|
||||
public class MainActivity extends AppCompatActivity {
|
||||
|
||||
|
@ -43,8 +42,7 @@ public class MainActivity extends AppCompatActivity {
|
|||
|
||||
private static final int PERMISSION_REQUEST_READ_EXTERNAL_STORAGE = 387;
|
||||
|
||||
private SphereSurfaceView surfaceView;
|
||||
private Renderer renderer;
|
||||
private PhotoSphereSurfaceView surfaceView;
|
||||
private FloatingActionButton fab;
|
||||
private Toolbar toolbar;
|
||||
|
||||
|
@ -66,7 +64,7 @@ public class MainActivity extends AppCompatActivity {
|
|||
fab.setOnClickListener(new View.OnClickListener() {
|
||||
@Override
|
||||
public void onClick(View v) {
|
||||
SphereSurfaceView.USE_TOUCH = !SphereSurfaceView.USE_TOUCH;
|
||||
PhotoSphereSurfaceView.USE_TOUCH = !PhotoSphereSurfaceView.USE_TOUCH;
|
||||
displayUI(false);
|
||||
}
|
||||
});
|
||||
|
@ -78,9 +76,8 @@ public class MainActivity extends AppCompatActivity {
|
|||
|
||||
// Initialize renderer and setup surface view.
|
||||
LinearLayout container = (LinearLayout) findViewById(R.id.container);
|
||||
surfaceView = new SphereSurfaceView(this);
|
||||
surfaceView = new PhotoSphereSurfaceView(this);
|
||||
container.addView(surfaceView);
|
||||
renderer = new Renderer(surfaceView);
|
||||
|
||||
// Detect gestures like single taps.
|
||||
final GestureDetector gestureDetector = new GestureDetector(this, new GestureDetector.SimpleOnGestureListener() {
|
||||
|
@ -261,8 +258,8 @@ public class MainActivity extends AppCompatActivity {
|
|||
}
|
||||
|
||||
private void displayPhotoSphere(InputStream inputStream, PhotoSphereMetadata metadata) {
|
||||
renderer.setBitmap(BitmapFactory.decodeStream(inputStream));
|
||||
Log.d(TAG, "Display Photo Sphere!");
|
||||
surfaceView.setBitmap(BitmapFactory.decodeStream(inputStream));
|
||||
Log.d(TAG, "Display Photo PhotoSphere!");
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -9,14 +9,20 @@ import java.nio.ShortBuffer;
|
|||
* This class is used to create native buffers holding vertices and
|
||||
* texture coordinates of a sphere with a given radius.
|
||||
*/
|
||||
public class Sphere {
|
||||
public class PhotoSphereGeometry {
|
||||
|
||||
// The following attributes make up our sphere.
|
||||
private FloatBuffer vertexBuffer;
|
||||
private FloatBuffer textureCoordinatesBuffer;
|
||||
private ShortBuffer indexBuffer;
|
||||
|
||||
public Sphere(float radius, int polyCountX, int polyCountY) {
|
||||
/**
|
||||
* Initializes the native buffers with a sphere based on the specified parameters.
|
||||
* @param radius the sphere's radius
|
||||
* @param polyCountX the number of polygons around the sphere in x direction
|
||||
* @param polyCountY the number of polygons around the sphere in y direction
|
||||
*/
|
||||
public PhotoSphereGeometry(float radius, int polyCountX, int polyCountY) {
|
||||
|
||||
final int polyCountXPitch = polyCountX + 1;
|
||||
|
|
@ -3,6 +3,7 @@ package de.trac.spherical.rendering;
|
|||
|
||||
import android.graphics.Bitmap;
|
||||
import android.opengl.GLSurfaceView;
|
||||
import android.opengl.GLU;
|
||||
import android.opengl.GLUtils;
|
||||
import android.opengl.Matrix;
|
||||
import android.util.Log;
|
||||
|
@ -60,7 +61,7 @@ import static android.opengl.GLES20.glUseProgram;
|
|||
import static android.opengl.GLES20.glVertexAttribPointer;
|
||||
import static android.opengl.GLES20.glViewport;
|
||||
|
||||
public class Renderer implements GLSurfaceView.Renderer {
|
||||
public class PhotoSphereRenderer implements GLSurfaceView.Renderer {
|
||||
|
||||
/**
|
||||
* Default vertex shader.
|
||||
|
@ -92,14 +93,19 @@ public class Renderer implements GLSurfaceView.Renderer {
|
|||
" gl_FragColor = texture2D(tex, uv);\n" +
|
||||
"}\n";
|
||||
|
||||
// Store a sphere geometry as framework for the photo texture.
|
||||
private Sphere sphere = null;
|
||||
// Sphere configuration.
|
||||
public static final int SPHERE_POLY_COUNT_X = 32;
|
||||
public static final int SPHERE_POLY_COUNT_Y = 32;
|
||||
public static final float SPHERE_RADIUS = 10.0f;
|
||||
|
||||
// Store a photoSphereGeometry geometry as framework for the photo texture.
|
||||
private PhotoSphereGeometry photoSphereGeometry = null;
|
||||
|
||||
// Store projection matrix.
|
||||
private float projMatrix [] = new float [16];
|
||||
private float projectionMatrix[] = new float [16];
|
||||
|
||||
// Store modelview matrix.
|
||||
private float modlMatrix [] = new float [16];
|
||||
private float modelMatrix[] = new float [16];
|
||||
|
||||
// Store view matrix.
|
||||
private float viewMatrix [] = new float [16];
|
||||
|
@ -107,6 +113,9 @@ public class Renderer implements GLSurfaceView.Renderer {
|
|||
// Store the model view projection matrix.
|
||||
private float mvpMatrix [] = new float [16];
|
||||
|
||||
// This array contains the current view matrix {x, y, width, height).
|
||||
private int view [] = null;
|
||||
|
||||
// Store shader name.
|
||||
private int programID;
|
||||
|
||||
|
@ -123,13 +132,13 @@ public class Renderer implements GLSurfaceView.Renderer {
|
|||
private Bitmap bitmap = null;
|
||||
|
||||
// Store input handler instance to determine transformation.
|
||||
private SphereSurfaceView surfaceView;
|
||||
private PhotoSphereSurfaceView surfaceView;
|
||||
|
||||
/**
|
||||
* Constructor. Will be set as renderer of the specified surface view.
|
||||
* @param surfaceView SurfaceView which will own the renderer
|
||||
*/
|
||||
public Renderer(SphereSurfaceView surfaceView) {
|
||||
public PhotoSphereRenderer(PhotoSphereSurfaceView surfaceView) {
|
||||
if(surfaceView == null)
|
||||
throw new NullPointerException("SurfaceView must not be null");
|
||||
|
||||
|
@ -157,23 +166,23 @@ public class Renderer implements GLSurfaceView.Renderer {
|
|||
}
|
||||
|
||||
// Update transformation matrix.
|
||||
Matrix.multiplyMM(mvpMatrix, 0, surfaceView.getRotationMatrix(), 0, modlMatrix, 0);
|
||||
Matrix.multiplyMM(mvpMatrix, 0, projMatrix, 0, mvpMatrix, 0);
|
||||
Matrix.multiplyMM(mvpMatrix, 0, surfaceView.getRotationMatrix(), 0, modelMatrix, 0);
|
||||
Matrix.multiplyMM(mvpMatrix, 0, projectionMatrix, 0, mvpMatrix, 0);
|
||||
|
||||
// Draw the frame.
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glUseProgram(programID);
|
||||
|
||||
glEnableVertexAttribArray(positionLocation);
|
||||
glVertexAttribPointer(positionLocation, 3, GL_FLOAT, false, 3*4, sphere.getVertexBuffer());
|
||||
glVertexAttribPointer(positionLocation, 3, GL_FLOAT, false, 3*4, photoSphereGeometry.getVertexBuffer());
|
||||
|
||||
glEnableVertexAttribArray(textureCoordinatesLocation);
|
||||
glVertexAttribPointer(textureCoordinatesLocation, 2, GL_FLOAT, false, 2*4, sphere.getTextureCoordinatesBuffer());
|
||||
glVertexAttribPointer(textureCoordinatesLocation, 2, GL_FLOAT, false, 2*4, photoSphereGeometry.getTextureCoordinatesBuffer());
|
||||
|
||||
glUniformMatrix4fv(mvpLocation, 1, false, mvpMatrix, 0);
|
||||
glUniform1i(texLocation, 0);
|
||||
glBindTexture(GL_TEXTURE_2D, textureID[0]);
|
||||
glDrawElements(GL_TRIANGLES, sphere.getIndexBuffer().capacity(), GL_UNSIGNED_SHORT, sphere.getIndexBuffer());
|
||||
glDrawElements(GL_TRIANGLES, photoSphereGeometry.getIndexBuffer().capacity(), GL_UNSIGNED_SHORT, photoSphereGeometry.getIndexBuffer());
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
glDisableVertexAttribArray(textureCoordinatesLocation);
|
||||
|
@ -190,9 +199,10 @@ public class Renderer implements GLSurfaceView.Renderer {
|
|||
* @param height new height of the surface
|
||||
*/
|
||||
public void onSurfaceChanged(GL10 unused, int width, int height) {
|
||||
view = new int[]{0, 0, width, height};
|
||||
glViewport(0, 0, width, height);
|
||||
float ratio = (float) width / height;
|
||||
Matrix.perspectiveM(projMatrix, 0, 45.0f, ratio, 0.25f, 128.0f);
|
||||
Matrix.perspectiveM(projectionMatrix, 0, 45.0f, ratio, 0.25f, 128.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -203,8 +213,8 @@ public class Renderer implements GLSurfaceView.Renderer {
|
|||
*/
|
||||
public void onSurfaceCreated(GL10 unused, EGLConfig config) {
|
||||
|
||||
// Initialize sphere.
|
||||
sphere = new Sphere(10.0f, 32, 32); // TODO: choose useful parameters.
|
||||
// Initialize photoSphereGeometry.
|
||||
photoSphereGeometry = new PhotoSphereGeometry(SPHERE_RADIUS, SPHERE_POLY_COUNT_X, SPHERE_POLY_COUNT_Y);
|
||||
|
||||
// Set OpenGL state.
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
@ -220,18 +230,31 @@ public class Renderer implements GLSurfaceView.Renderer {
|
|||
glGenTextures(1, textureID, 0);
|
||||
|
||||
// Initialize matrices.
|
||||
Matrix.setRotateM(modlMatrix, 0, 90, 1.0f, 0.0f, 0.0f);
|
||||
Matrix.setRotateM(modelMatrix, 0, 90, 1.0f, 0.0f, 0.0f);
|
||||
Matrix.setLookAtM(viewMatrix, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Uploads the image data of the given bitmap into the internal texture.
|
||||
* Requests the renderer to uploads the image data of the given bitmap as texture.
|
||||
* May not be done immediately.
|
||||
* @param bitmap Bitmap to be set as texture
|
||||
*/
|
||||
public void setBitmap(Bitmap bitmap) {
|
||||
public void requestBitmapUpload(Bitmap bitmap) {
|
||||
this.bitmap = bitmap;
|
||||
}
|
||||
|
||||
/**
|
||||
* Takes screen coordinates and transforms them into world space
|
||||
* @param x x coordinate
|
||||
* @param y y coordinate
|
||||
* @param outRayStart will be filled by the start position of the ray
|
||||
* @param outRayDirection will be filled by the direction of the ray
|
||||
*/
|
||||
public void getRay(float x, float y, float [] outRayStart, float [] outRayDirection) {
|
||||
GLU.gluUnProject(x, y, 0.0f, modelMatrix, 0, projectionMatrix, 0, view, 0, outRayStart, 0);
|
||||
GLU.gluUnProject(x, y, 1.0f, modelMatrix, 0, projectionMatrix, 0, view, 0, outRayDirection, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds a shader program given vertex and fragment shader soruce.
|
||||
* @param vertexSource The vertex shader source
|
|
@ -0,0 +1,136 @@
|
|||
package de.trac.spherical.rendering;
|
||||
|
||||
import android.content.Context;
|
||||
import android.graphics.Bitmap;
|
||||
import android.hardware.Sensor;
|
||||
import android.hardware.SensorEvent;
|
||||
import android.hardware.SensorEventListener;
|
||||
import android.hardware.SensorManager;
|
||||
import android.opengl.GLSurfaceView;
|
||||
import android.opengl.Matrix;
|
||||
import android.os.Build;
|
||||
import android.view.MotionEvent;
|
||||
|
||||
/**
|
||||
* This SurfaceView implementation is the glue between the PhotoSphereRenderer and any input event.
|
||||
*/
|
||||
public class PhotoSphereSurfaceView extends GLSurfaceView implements SensorEventListener {
|
||||
|
||||
public static boolean USE_TOUCH = false; // TODO: determine dynamically
|
||||
|
||||
// The actual rotation matrix determined by user input.
|
||||
private final float rotationMatrix [] = new float[16];
|
||||
|
||||
// These vectors Are used for ray determination.
|
||||
private final float rayStart [] = new float[4];
|
||||
private final float rayDirection [] = new float[4];
|
||||
|
||||
// The renderer used by this view.
|
||||
private PhotoSphereRenderer renderer;
|
||||
|
||||
/**
|
||||
* Constructor. Initializes Renderer.
|
||||
* @param context application context
|
||||
*/
|
||||
public PhotoSphereSurfaceView(Context context) {
|
||||
super(context);
|
||||
|
||||
// Initialize transformation matrix.
|
||||
Matrix.setIdentityM(rotationMatrix, 0);
|
||||
|
||||
// Initialize sensors.
|
||||
SensorManager manager = (SensorManager) context.getSystemService(Context.SENSOR_SERVICE);
|
||||
Sensor sensor;
|
||||
if (Build.VERSION.SDK_INT >= 18) {
|
||||
sensor = manager.getSensorList(Sensor.TYPE_GAME_ROTATION_VECTOR).get(0);
|
||||
} else {
|
||||
sensor = manager.getSensorList(Sensor.TYPE_ROTATION_VECTOR).get(0);
|
||||
}
|
||||
manager.registerListener(this, sensor, SensorManager.SENSOR_DELAY_GAME);
|
||||
|
||||
// Initialize renderer.
|
||||
renderer = new PhotoSphereRenderer(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onTouchEvent(MotionEvent event) {
|
||||
|
||||
if(!USE_TOUCH)
|
||||
return true;
|
||||
|
||||
switch (event.getAction()) {
|
||||
case MotionEvent.ACTION_MOVE:
|
||||
|
||||
// Retrieve ray in world space.
|
||||
renderer.getRay(event.getX(), event.getY(), rayStart, rayDirection);
|
||||
|
||||
// Solve quadric equation.
|
||||
float a = 0.0f, b = 0.0f, c = 0.0f;
|
||||
for(int i=0; i<3; i++) {
|
||||
a += rayDirection[i] * rayDirection[i];
|
||||
b += rayDirection[i] * 2.0f * (rayStart[i]); // Sphere center at origin.
|
||||
c += rayStart[i]*rayStart[i];
|
||||
}
|
||||
c -= PhotoSphereRenderer.SPHERE_RADIUS*PhotoSphereRenderer.SPHERE_RADIUS;
|
||||
float D = b*b-4.0f*a*c;
|
||||
|
||||
// Since the conditions are
|
||||
if(D < 0) {
|
||||
throw new RuntimeException("Ray must intersect with sphere, check camera position");
|
||||
}
|
||||
|
||||
D = (float) Math.sqrt(D);
|
||||
|
||||
// Calculate intersection point p.
|
||||
float t = -0.5f*(b+D)/a;
|
||||
float px = rayStart[0] + t*rayDirection[0];
|
||||
float py = rayStart[1] + t*rayDirection[1];
|
||||
float pz = rayStart[2] + t*rayDirection[2];
|
||||
|
||||
// Calculate angles.
|
||||
//float angleX = (float) Math.toDegrees(Math.atan2(py, px));
|
||||
//float angleY = (float) Math.toDegrees(Math.acos(pz/Matrix.length(px, py, pz)));
|
||||
|
||||
synchronized (rotationMatrix) {
|
||||
Matrix.setLookAtM(rotationMatrix, 0, 0.0f, 0.0f, 0.0f, px, py, pz, 1.0f, 0.0f, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onAccuracyChanged(Sensor s, int arg1) {
|
||||
// unused
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSensorChanged(SensorEvent event) {
|
||||
|
||||
if(USE_TOUCH)
|
||||
return;
|
||||
|
||||
synchronized (rotationMatrix) {
|
||||
SensorManager.getRotationMatrixFromVector(rotationMatrix, event.values);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a matrix representing the devices rotation.
|
||||
* This function is thread safe.
|
||||
* @return rotation matrix according to device rotation
|
||||
*/
|
||||
public float [] getRotationMatrix() {
|
||||
synchronized (rotationMatrix) {
|
||||
return rotationMatrix;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the bitmap to be rendered by the internal renderer.
|
||||
* @param bitmap bitmap to be rendered
|
||||
*/
|
||||
public void setBitmap(Bitmap bitmap) {
|
||||
renderer.requestBitmapUpload(bitmap);
|
||||
}
|
||||
}
|
|
@ -1,101 +0,0 @@
|
|||
package de.trac.spherical.rendering;
|
||||
|
||||
import android.content.Context;
|
||||
import android.hardware.Sensor;
|
||||
import android.hardware.SensorEvent;
|
||||
import android.hardware.SensorEventListener;
|
||||
import android.hardware.SensorManager;
|
||||
import android.opengl.GLSurfaceView;
|
||||
import android.opengl.Matrix;
|
||||
import android.os.Build;
|
||||
import android.view.MotionEvent;
|
||||
|
||||
/**
|
||||
* This SurfaceView implementation is the glue between the Renderer and any input event.
|
||||
*/
|
||||
public class SphereSurfaceView extends GLSurfaceView implements SensorEventListener {
|
||||
|
||||
public static boolean USE_TOUCH = false; // TODO: determine dynamically
|
||||
|
||||
private final float TOUCH_SCALE_FACTOR = 180.0f / 1080;
|
||||
private float previousX;
|
||||
private float previousY;
|
||||
|
||||
// The actual rotation matrix determined by user input.
|
||||
private final float rotationMatrix [] = new float[16];
|
||||
|
||||
public SphereSurfaceView(Context context) {
|
||||
super(context);
|
||||
|
||||
Matrix.setIdentityM(rotationMatrix, 0);
|
||||
|
||||
SensorManager manager = (SensorManager) context.getSystemService(Context.SENSOR_SERVICE);
|
||||
Sensor sensor;
|
||||
if (Build.VERSION.SDK_INT >= 18) {
|
||||
sensor = manager.getSensorList(Sensor.TYPE_GAME_ROTATION_VECTOR).get(0);
|
||||
} else {
|
||||
sensor = manager.getSensorList(Sensor.TYPE_ROTATION_VECTOR).get(0);
|
||||
}
|
||||
manager.registerListener(this, sensor, SensorManager.SENSOR_DELAY_GAME);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onTouchEvent(MotionEvent event) {
|
||||
|
||||
if(!USE_TOUCH)
|
||||
return true;
|
||||
|
||||
float x = event.getX();
|
||||
float y = event.getY();
|
||||
|
||||
switch (event.getAction()) {
|
||||
case MotionEvent.ACTION_MOVE:
|
||||
|
||||
float dx = x - previousX;
|
||||
float dy = y - previousY;
|
||||
|
||||
if (y > getHeight() / 2)
|
||||
dx = dx * -1 ;
|
||||
|
||||
if (x < getWidth() / 2)
|
||||
dy = dy * -1 ;
|
||||
|
||||
synchronized (rotationMatrix) {
|
||||
Matrix.rotateM(rotationMatrix, 0, dy * TOUCH_SCALE_FACTOR, 1.0f, 0.0f, 0.0f);
|
||||
Matrix.rotateM(rotationMatrix, 0, dx * TOUCH_SCALE_FACTOR, 0.0f, 1.0f, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
previousX = x;
|
||||
previousY = y;
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onAccuracyChanged(Sensor s, int arg1) {
|
||||
// unused
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSensorChanged(SensorEvent event) {
|
||||
|
||||
if(USE_TOUCH)
|
||||
return;
|
||||
|
||||
synchronized (rotationMatrix) {
|
||||
SensorManager.getRotationMatrixFromVector(rotationMatrix, event.values);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a matrix representing the devices rotation.
|
||||
* This function is thread safe.
|
||||
* @return rotation matrix according to device rotation
|
||||
*/
|
||||
public float [] getRotationMatrix() {
|
||||
synchronized (rotationMatrix) {
|
||||
return rotationMatrix;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue