mirror of
https://github.com/vanitasvitae/Spherical
synced 2024-11-22 04:12:07 +01:00
Begin work on rotation via touch, rework file structure
This commit is contained in:
parent
8d8b4dad4b
commit
3fbf5b67ec
5 changed files with 191 additions and 130 deletions
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@ -31,8 +31,7 @@ import java.io.InputStream;
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import de.trac.spherical.parser.PhotoSphereMetadata;
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import de.trac.spherical.parser.PhotoSphereParser;
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import de.trac.spherical.rendering.Renderer;
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import de.trac.spherical.rendering.SphereSurfaceView;
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import de.trac.spherical.rendering.PhotoSphereSurfaceView;
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public class MainActivity extends AppCompatActivity {
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@ -43,8 +42,7 @@ public class MainActivity extends AppCompatActivity {
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private static final int PERMISSION_REQUEST_READ_EXTERNAL_STORAGE = 387;
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private SphereSurfaceView surfaceView;
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private Renderer renderer;
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private PhotoSphereSurfaceView surfaceView;
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private FloatingActionButton fab;
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private Toolbar toolbar;
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@ -66,7 +64,7 @@ public class MainActivity extends AppCompatActivity {
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fab.setOnClickListener(new View.OnClickListener() {
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@Override
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public void onClick(View v) {
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SphereSurfaceView.USE_TOUCH = !SphereSurfaceView.USE_TOUCH;
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PhotoSphereSurfaceView.USE_TOUCH = !PhotoSphereSurfaceView.USE_TOUCH;
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displayUI(false);
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}
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});
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@ -78,9 +76,8 @@ public class MainActivity extends AppCompatActivity {
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// Initialize renderer and setup surface view.
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LinearLayout container = (LinearLayout) findViewById(R.id.container);
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surfaceView = new SphereSurfaceView(this);
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surfaceView = new PhotoSphereSurfaceView(this);
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container.addView(surfaceView);
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renderer = new Renderer(surfaceView);
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// Detect gestures like single taps.
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final GestureDetector gestureDetector = new GestureDetector(this, new GestureDetector.SimpleOnGestureListener() {
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@ -261,8 +258,8 @@ public class MainActivity extends AppCompatActivity {
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}
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private void displayPhotoSphere(InputStream inputStream, PhotoSphereMetadata metadata) {
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renderer.setBitmap(BitmapFactory.decodeStream(inputStream));
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Log.d(TAG, "Display Photo Sphere!");
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surfaceView.setBitmap(BitmapFactory.decodeStream(inputStream));
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Log.d(TAG, "Display Photo PhotoSphere!");
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}
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/**
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@ -9,14 +9,20 @@ import java.nio.ShortBuffer;
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* This class is used to create native buffers holding vertices and
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* texture coordinates of a sphere with a given radius.
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*/
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public class Sphere {
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public class PhotoSphereGeometry {
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// The following attributes make up our sphere.
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private FloatBuffer vertexBuffer;
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private FloatBuffer textureCoordinatesBuffer;
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private ShortBuffer indexBuffer;
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public Sphere(float radius, int polyCountX, int polyCountY) {
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/**
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* Initializes the native buffers with a sphere based on the specified parameters.
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* @param radius the sphere's radius
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* @param polyCountX the number of polygons around the sphere in x direction
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* @param polyCountY the number of polygons around the sphere in y direction
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*/
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public PhotoSphereGeometry(float radius, int polyCountX, int polyCountY) {
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final int polyCountXPitch = polyCountX + 1;
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@ -3,6 +3,7 @@ package de.trac.spherical.rendering;
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import android.graphics.Bitmap;
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import android.opengl.GLSurfaceView;
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import android.opengl.GLU;
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import android.opengl.GLUtils;
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import android.opengl.Matrix;
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import android.util.Log;
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@ -60,7 +61,7 @@ import static android.opengl.GLES20.glUseProgram;
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import static android.opengl.GLES20.glVertexAttribPointer;
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import static android.opengl.GLES20.glViewport;
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public class Renderer implements GLSurfaceView.Renderer {
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public class PhotoSphereRenderer implements GLSurfaceView.Renderer {
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/**
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* Default vertex shader.
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@ -92,14 +93,19 @@ public class Renderer implements GLSurfaceView.Renderer {
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" gl_FragColor = texture2D(tex, uv);\n" +
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"}\n";
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// Store a sphere geometry as framework for the photo texture.
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private Sphere sphere = null;
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// Sphere configuration.
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public static final int SPHERE_POLY_COUNT_X = 32;
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public static final int SPHERE_POLY_COUNT_Y = 32;
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public static final float SPHERE_RADIUS = 10.0f;
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// Store a photoSphereGeometry geometry as framework for the photo texture.
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private PhotoSphereGeometry photoSphereGeometry = null;
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// Store projection matrix.
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private float projMatrix [] = new float [16];
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private float projectionMatrix[] = new float [16];
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// Store modelview matrix.
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private float modlMatrix [] = new float [16];
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private float modelMatrix[] = new float [16];
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// Store view matrix.
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private float viewMatrix [] = new float [16];
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@ -107,6 +113,9 @@ public class Renderer implements GLSurfaceView.Renderer {
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// Store the model view projection matrix.
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private float mvpMatrix [] = new float [16];
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// This array contains the current view matrix {x, y, width, height).
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private int view [] = null;
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// Store shader name.
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private int programID;
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@ -123,13 +132,13 @@ public class Renderer implements GLSurfaceView.Renderer {
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private Bitmap bitmap = null;
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// Store input handler instance to determine transformation.
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private SphereSurfaceView surfaceView;
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private PhotoSphereSurfaceView surfaceView;
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/**
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* Constructor. Will be set as renderer of the specified surface view.
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* @param surfaceView SurfaceView which will own the renderer
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*/
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public Renderer(SphereSurfaceView surfaceView) {
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public PhotoSphereRenderer(PhotoSphereSurfaceView surfaceView) {
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if(surfaceView == null)
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throw new NullPointerException("SurfaceView must not be null");
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@ -157,23 +166,23 @@ public class Renderer implements GLSurfaceView.Renderer {
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}
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// Update transformation matrix.
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Matrix.multiplyMM(mvpMatrix, 0, surfaceView.getRotationMatrix(), 0, modlMatrix, 0);
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Matrix.multiplyMM(mvpMatrix, 0, projMatrix, 0, mvpMatrix, 0);
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Matrix.multiplyMM(mvpMatrix, 0, surfaceView.getRotationMatrix(), 0, modelMatrix, 0);
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Matrix.multiplyMM(mvpMatrix, 0, projectionMatrix, 0, mvpMatrix, 0);
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// Draw the frame.
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glUseProgram(programID);
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glEnableVertexAttribArray(positionLocation);
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glVertexAttribPointer(positionLocation, 3, GL_FLOAT, false, 3*4, sphere.getVertexBuffer());
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glVertexAttribPointer(positionLocation, 3, GL_FLOAT, false, 3*4, photoSphereGeometry.getVertexBuffer());
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glEnableVertexAttribArray(textureCoordinatesLocation);
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glVertexAttribPointer(textureCoordinatesLocation, 2, GL_FLOAT, false, 2*4, sphere.getTextureCoordinatesBuffer());
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glVertexAttribPointer(textureCoordinatesLocation, 2, GL_FLOAT, false, 2*4, photoSphereGeometry.getTextureCoordinatesBuffer());
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glUniformMatrix4fv(mvpLocation, 1, false, mvpMatrix, 0);
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glUniform1i(texLocation, 0);
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glBindTexture(GL_TEXTURE_2D, textureID[0]);
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glDrawElements(GL_TRIANGLES, sphere.getIndexBuffer().capacity(), GL_UNSIGNED_SHORT, sphere.getIndexBuffer());
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glDrawElements(GL_TRIANGLES, photoSphereGeometry.getIndexBuffer().capacity(), GL_UNSIGNED_SHORT, photoSphereGeometry.getIndexBuffer());
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisableVertexAttribArray(textureCoordinatesLocation);
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@ -190,9 +199,10 @@ public class Renderer implements GLSurfaceView.Renderer {
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* @param height new height of the surface
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*/
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public void onSurfaceChanged(GL10 unused, int width, int height) {
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view = new int[]{0, 0, width, height};
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glViewport(0, 0, width, height);
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float ratio = (float) width / height;
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Matrix.perspectiveM(projMatrix, 0, 45.0f, ratio, 0.25f, 128.0f);
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Matrix.perspectiveM(projectionMatrix, 0, 45.0f, ratio, 0.25f, 128.0f);
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}
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/**
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@ -203,8 +213,8 @@ public class Renderer implements GLSurfaceView.Renderer {
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*/
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public void onSurfaceCreated(GL10 unused, EGLConfig config) {
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// Initialize sphere.
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sphere = new Sphere(10.0f, 32, 32); // TODO: choose useful parameters.
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// Initialize photoSphereGeometry.
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photoSphereGeometry = new PhotoSphereGeometry(SPHERE_RADIUS, SPHERE_POLY_COUNT_X, SPHERE_POLY_COUNT_Y);
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// Set OpenGL state.
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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@ -220,18 +230,31 @@ public class Renderer implements GLSurfaceView.Renderer {
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glGenTextures(1, textureID, 0);
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// Initialize matrices.
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Matrix.setRotateM(modlMatrix, 0, 90, 1.0f, 0.0f, 0.0f);
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Matrix.setRotateM(modelMatrix, 0, 90, 1.0f, 0.0f, 0.0f);
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Matrix.setLookAtM(viewMatrix, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f);
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}
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/**
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* Uploads the image data of the given bitmap into the internal texture.
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* Requests the renderer to uploads the image data of the given bitmap as texture.
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* May not be done immediately.
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* @param bitmap Bitmap to be set as texture
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*/
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public void setBitmap(Bitmap bitmap) {
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public void requestBitmapUpload(Bitmap bitmap) {
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this.bitmap = bitmap;
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}
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/**
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* Takes screen coordinates and transforms them into world space
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* @param x x coordinate
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* @param y y coordinate
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* @param outRayStart will be filled by the start position of the ray
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* @param outRayDirection will be filled by the direction of the ray
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*/
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public void getRay(float x, float y, float [] outRayStart, float [] outRayDirection) {
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GLU.gluUnProject(x, y, 0.0f, modelMatrix, 0, projectionMatrix, 0, view, 0, outRayStart, 0);
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GLU.gluUnProject(x, y, 1.0f, modelMatrix, 0, projectionMatrix, 0, view, 0, outRayDirection, 0);
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}
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/**
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* Builds a shader program given vertex and fragment shader soruce.
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* @param vertexSource The vertex shader source
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@ -0,0 +1,136 @@
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package de.trac.spherical.rendering;
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import android.content.Context;
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import android.graphics.Bitmap;
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import android.hardware.Sensor;
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import android.hardware.SensorEvent;
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import android.hardware.SensorEventListener;
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import android.hardware.SensorManager;
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import android.opengl.GLSurfaceView;
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import android.opengl.Matrix;
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import android.os.Build;
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import android.view.MotionEvent;
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/**
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* This SurfaceView implementation is the glue between the PhotoSphereRenderer and any input event.
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*/
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public class PhotoSphereSurfaceView extends GLSurfaceView implements SensorEventListener {
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public static boolean USE_TOUCH = false; // TODO: determine dynamically
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// The actual rotation matrix determined by user input.
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private final float rotationMatrix [] = new float[16];
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// These vectors Are used for ray determination.
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private final float rayStart [] = new float[4];
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private final float rayDirection [] = new float[4];
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// The renderer used by this view.
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private PhotoSphereRenderer renderer;
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/**
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* Constructor. Initializes Renderer.
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* @param context application context
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*/
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public PhotoSphereSurfaceView(Context context) {
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super(context);
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// Initialize transformation matrix.
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Matrix.setIdentityM(rotationMatrix, 0);
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// Initialize sensors.
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SensorManager manager = (SensorManager) context.getSystemService(Context.SENSOR_SERVICE);
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Sensor sensor;
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if (Build.VERSION.SDK_INT >= 18) {
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sensor = manager.getSensorList(Sensor.TYPE_GAME_ROTATION_VECTOR).get(0);
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} else {
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sensor = manager.getSensorList(Sensor.TYPE_ROTATION_VECTOR).get(0);
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}
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manager.registerListener(this, sensor, SensorManager.SENSOR_DELAY_GAME);
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// Initialize renderer.
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renderer = new PhotoSphereRenderer(this);
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}
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@Override
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public boolean onTouchEvent(MotionEvent event) {
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if(!USE_TOUCH)
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return true;
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switch (event.getAction()) {
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case MotionEvent.ACTION_MOVE:
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// Retrieve ray in world space.
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renderer.getRay(event.getX(), event.getY(), rayStart, rayDirection);
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// Solve quadric equation.
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float a = 0.0f, b = 0.0f, c = 0.0f;
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for(int i=0; i<3; i++) {
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a += rayDirection[i] * rayDirection[i];
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b += rayDirection[i] * 2.0f * (rayStart[i]); // Sphere center at origin.
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c += rayStart[i]*rayStart[i];
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}
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c -= PhotoSphereRenderer.SPHERE_RADIUS*PhotoSphereRenderer.SPHERE_RADIUS;
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float D = b*b-4.0f*a*c;
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// Since the conditions are
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if(D < 0) {
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throw new RuntimeException("Ray must intersect with sphere, check camera position");
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}
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D = (float) Math.sqrt(D);
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// Calculate intersection point p.
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float t = -0.5f*(b+D)/a;
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float px = rayStart[0] + t*rayDirection[0];
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float py = rayStart[1] + t*rayDirection[1];
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float pz = rayStart[2] + t*rayDirection[2];
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// Calculate angles.
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//float angleX = (float) Math.toDegrees(Math.atan2(py, px));
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//float angleY = (float) Math.toDegrees(Math.acos(pz/Matrix.length(px, py, pz)));
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synchronized (rotationMatrix) {
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Matrix.setLookAtM(rotationMatrix, 0, 0.0f, 0.0f, 0.0f, px, py, pz, 1.0f, 0.0f, 0.0f);
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}
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}
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return true;
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}
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@Override
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public void onAccuracyChanged(Sensor s, int arg1) {
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// unused
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}
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@Override
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public void onSensorChanged(SensorEvent event) {
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if(USE_TOUCH)
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return;
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synchronized (rotationMatrix) {
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SensorManager.getRotationMatrixFromVector(rotationMatrix, event.values);
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}
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}
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/**
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* Returns a matrix representing the devices rotation.
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* This function is thread safe.
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* @return rotation matrix according to device rotation
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*/
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public float [] getRotationMatrix() {
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synchronized (rotationMatrix) {
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return rotationMatrix;
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}
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}
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/**
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* Sets the bitmap to be rendered by the internal renderer.
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* @param bitmap bitmap to be rendered
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*/
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public void setBitmap(Bitmap bitmap) {
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renderer.requestBitmapUpload(bitmap);
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}
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}
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@ -1,101 +0,0 @@
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package de.trac.spherical.rendering;
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import android.content.Context;
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import android.hardware.Sensor;
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import android.hardware.SensorEvent;
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import android.hardware.SensorEventListener;
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import android.hardware.SensorManager;
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import android.opengl.GLSurfaceView;
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import android.opengl.Matrix;
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import android.os.Build;
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import android.view.MotionEvent;
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/**
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* This SurfaceView implementation is the glue between the Renderer and any input event.
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*/
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public class SphereSurfaceView extends GLSurfaceView implements SensorEventListener {
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public static boolean USE_TOUCH = false; // TODO: determine dynamically
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private final float TOUCH_SCALE_FACTOR = 180.0f / 1080;
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private float previousX;
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private float previousY;
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// The actual rotation matrix determined by user input.
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private final float rotationMatrix [] = new float[16];
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public SphereSurfaceView(Context context) {
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super(context);
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Matrix.setIdentityM(rotationMatrix, 0);
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SensorManager manager = (SensorManager) context.getSystemService(Context.SENSOR_SERVICE);
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Sensor sensor;
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if (Build.VERSION.SDK_INT >= 18) {
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sensor = manager.getSensorList(Sensor.TYPE_GAME_ROTATION_VECTOR).get(0);
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} else {
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sensor = manager.getSensorList(Sensor.TYPE_ROTATION_VECTOR).get(0);
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}
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manager.registerListener(this, sensor, SensorManager.SENSOR_DELAY_GAME);
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}
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@Override
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public boolean onTouchEvent(MotionEvent event) {
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if(!USE_TOUCH)
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return true;
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float x = event.getX();
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float y = event.getY();
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switch (event.getAction()) {
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case MotionEvent.ACTION_MOVE:
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float dx = x - previousX;
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float dy = y - previousY;
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if (y > getHeight() / 2)
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dx = dx * -1 ;
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if (x < getWidth() / 2)
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dy = dy * -1 ;
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synchronized (rotationMatrix) {
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Matrix.rotateM(rotationMatrix, 0, dy * TOUCH_SCALE_FACTOR, 1.0f, 0.0f, 0.0f);
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Matrix.rotateM(rotationMatrix, 0, dx * TOUCH_SCALE_FACTOR, 0.0f, 1.0f, 0.0f);
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}
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}
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previousX = x;
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previousY = y;
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return true;
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}
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@Override
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public void onAccuracyChanged(Sensor s, int arg1) {
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// unused
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}
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@Override
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public void onSensorChanged(SensorEvent event) {
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if(USE_TOUCH)
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return;
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synchronized (rotationMatrix) {
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SensorManager.getRotationMatrixFromVector(rotationMatrix, event.values);
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}
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}
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/**
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* Returns a matrix representing the devices rotation.
|
||||
* This function is thread safe.
|
||||
* @return rotation matrix according to device rotation
|
||||
*/
|
||||
public float [] getRotationMatrix() {
|
||||
synchronized (rotationMatrix) {
|
||||
return rotationMatrix;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue