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https://github.com/vanitasvitae/Spherical
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Fix random flickering
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2 changed files with 1 additions and 6 deletions
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@ -173,7 +173,7 @@ public class Renderer implements GLSurfaceView.Renderer {
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glGenTextures(1, textureID, 0);
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// Initialize matrices.
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Matrix.setIdentityM(modlMatrix, 0);
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Matrix.setRotateM(modlMatrix, 0, 90, 1.0f, 0.0f, 0.0f);
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Matrix.setLookAtM(viewMatrix, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f);
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}
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@ -23,14 +23,10 @@ public class SphereSurfaceView extends GLSurfaceView implements SensorEventListe
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// The actual rotation matrix determined by user input.
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private final float rotationMatrix [] = new float[16];
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// This matrix is used to compensate sensor coordinate system rotation.
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private final float offsetMatrix [] = new float[16];
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public SphereSurfaceView(Context context) {
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super(context);
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Matrix.setIdentityM(rotationMatrix, 0);
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Matrix.setRotateM(offsetMatrix, 0, 90.0f, 1.0f, 0.0f, 0.0f);
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SensorManager manager = (SensorManager) context.getSystemService(Context.SENSOR_SERVICE);
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Sensor accelerometer = manager.getSensorList(Sensor.TYPE_ROTATION_VECTOR).get(0);
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@ -83,7 +79,6 @@ public class SphereSurfaceView extends GLSurfaceView implements SensorEventListe
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synchronized (rotationMatrix) {
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SensorManager.getRotationMatrixFromVector(rotationMatrix, event.values);
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Matrix.multiplyMM(rotationMatrix, 0, rotationMatrix, 0, offsetMatrix, 0);
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}
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}
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