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https://github.com/vanitasvitae/Spherical
synced 2024-12-26 21:08:01 +01:00
Something is broken, but we are not sure and too dizzy to find out :(
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42c11c185d
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cdda1317a6
2 changed files with 52 additions and 19 deletions
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@ -57,6 +57,7 @@ public class PhotoSphereRenderer implements GLSurfaceView.Renderer {
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// Store a photoSphereGeometry geometry as framework for the photo texture.
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private PhotoSphereGeometry photoSphereGeometry = null;
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public float [] points = new float[4];
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// Store projection matrix.
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private float projectionMatrix[] = new float [16];
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@ -65,7 +66,9 @@ public class PhotoSphereRenderer implements GLSurfaceView.Renderer {
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private float modelMatrix[] = new float [16];
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// Store view matrix.
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// private float viewMatrix [] = new float [16];
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private float viewMatrix [] = new float [16];
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private float modelViewMatrix [] = new float[16];
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// Store the model view projection matrix.
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private float mvpMatrix [] = new float [32];
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@ -114,8 +117,15 @@ public class PhotoSphereRenderer implements GLSurfaceView.Renderer {
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if(requestedBitmap != null)
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uploadImage();
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// DEBUG - BEGIN
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Matrix.setRotateM(modelMatrix, 0, 90, 1.0f, 0.0f, 0.0f);
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System.arraycopy(surfaceView.getRotationMatrix(), 0, viewMatrix, 0, 16);
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Matrix.multiplyMM(modelViewMatrix, 0, viewMatrix, 0, modelMatrix, 0);
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Matrix.scaleM(modelViewMatrix, 0, -1, -1, -1);
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// DEBUG - END
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// Update transformation matrix.
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Matrix.multiplyMM(mvpMatrix, 16, surfaceView.getRotationMatrix(), 0, modelMatrix, 0);
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Matrix.multiplyMM(mvpMatrix, 16, viewMatrix, 0, modelMatrix, 0);
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//Matrix.multiplyMM(mvpMatrix, 0, viewMatrix, 0, mvpMatrix, 0);
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Matrix.multiplyMM(mvpMatrix, 0, projectionMatrix, 0, mvpMatrix, 16);
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@ -135,6 +145,16 @@ public class PhotoSphereRenderer implements GLSurfaceView.Renderer {
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glDrawElements(GL_TRIANGLES, photoSphereGeometry.getIndexBuffer().capacity(), GL_UNSIGNED_SHORT, photoSphereGeometry.getIndexBuffer());
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glBindTexture(GL_TEXTURE_2D, 0);
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// DEBUG - BEGIN
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//Matrix.multiplyMV(res, 0, viewMatrix, 0, points, 0);
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Matrix.translateM(modelMatrix, 0, points[0], points[1], points[2]);
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Matrix.scaleM(modelMatrix, 0, 0.1f, 0.1f, 0.1f);
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Matrix.multiplyMM(mvpMatrix, 16, viewMatrix, 0, modelMatrix, 0);
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Matrix.multiplyMM(mvpMatrix, 0, projectionMatrix, 0, mvpMatrix, 16);
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glUniformMatrix4fv(mvpLocation, 1, false, mvpMatrix, 0);
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glDrawElements(GL_TRIANGLES, photoSphereGeometry.getIndexBuffer().capacity(), GL_UNSIGNED_SHORT, photoSphereGeometry.getIndexBuffer());
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// DEBUG - END
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glDisableVertexAttribArray(textureCoordinatesLocation);
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glDisableVertexAttribArray(positionLocation);
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@ -169,8 +189,8 @@ public class PhotoSphereRenderer implements GLSurfaceView.Renderer {
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// Set OpenGL state.
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glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
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glEnable(GL_DEPTH_TEST);
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//glEnable(GL_CULL_FACE);
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glDisable(GL_CULL_FACE);
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//glEnable(GL_CULL_FACE);
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//glFrontFace(GL_CW);
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glActiveTexture(GL_TEXTURE0);
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@ -181,6 +201,7 @@ public class PhotoSphereRenderer implements GLSurfaceView.Renderer {
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glGenTextures(1, textureID, 0);
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// Initialize matrices.
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Matrix.setIdentityM(modelViewMatrix, 0);
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Matrix.setRotateM(modelMatrix, 0, 90, 1.0f, 0.0f, 0.0f);
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//Matrix.setLookAtM(viewMatrix, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f);
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}
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@ -236,12 +257,13 @@ public class PhotoSphereRenderer implements GLSurfaceView.Renderer {
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* @param outRayDirection will be filled by the direction of the ray
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*/
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public void getRay(float x, float y, float [] outRayStart, float [] outRayDirection) {
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GLU.gluUnProject(x, y, 0.0f, modelMatrix, 0, projectionMatrix, 0, view, 0, outRayStart, 0);
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GLU.gluUnProject(x, y, 1.0f, modelMatrix, 0, projectionMatrix, 0, view, 0, outRayDirection, 0);
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Matrix.setIdentityM(modelMatrix, 0); // HACK
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GLU.gluUnProject(x, view[3] - y - 1, 0.0f, modelMatrix, 0, projectionMatrix, 0, view, 0, outRayStart, 0);
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GLU.gluUnProject(x, view[3] - y - 1, 1.0f, modelMatrix, 0, projectionMatrix, 0, view, 0, outRayDirection, 0);
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}
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/**
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* Builds a shader program given vertex and fragment shader soruce.
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* Builds a shader program given vertex and fragment shader source.
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* @param vertexSource The vertex shader source
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* @param fragmentSource The fragment shader source
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* @return shader program
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@ -9,6 +9,7 @@ import android.hardware.SensorManager;
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import android.opengl.GLSurfaceView;
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import android.opengl.Matrix;
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import android.os.Build;
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import android.util.Log;
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import android.view.MotionEvent;
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/**
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@ -64,7 +65,7 @@ public class PhotoSphereSurfaceView extends GLSurfaceView implements SensorEvent
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if(!useTouchInput)
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return true;
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/*
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// Retrieve ray in world space.
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renderer.getRay(event.getX(), event.getY(), rayStart, rayDirection);
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@ -80,7 +81,8 @@ public class PhotoSphereSurfaceView extends GLSurfaceView implements SensorEvent
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// Since the conditions are
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if(D < 0) {
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throw new RuntimeException("Ray must intersect with sphere, check camera position");
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D = -D;
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//throw new RuntimeException("Ray must intersect with sphere, check camera position");
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}
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D = (float) Math.sqrt(D);
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@ -90,12 +92,11 @@ public class PhotoSphereSurfaceView extends GLSurfaceView implements SensorEvent
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float px = rayStart[0] + t*rayDirection[0];
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float py = rayStart[1] + t*rayDirection[1];
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float pz = rayStart[2] + t*rayDirection[2];
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synchronized (rotationMatrix) {
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Matrix.translateM(rotationMatrix, 0, px, py, pz);
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}
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*/
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/*
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/*
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renderer.points[0] = px;
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renderer.points[1] = py;
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renderer.points[2] = pz;
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*/
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// Calculate angles.
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float angleY = (float) Math.toDegrees(Math.atan2(pz, px));
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float angleXZ = (float) Math.toDegrees(Math.acos(py));
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@ -106,17 +107,22 @@ public class PhotoSphereSurfaceView extends GLSurfaceView implements SensorEvent
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oldAngleXZ = angleXZ;
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System.arraycopy(getRotationMatrix(), 0, tempMatrix, 0, 16);
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break;
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case MotionEvent.ACTION_MOVE:
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case MotionEvent.ACTION_MOVE:
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synchronized (rotationMatrix) {
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System.arraycopy(tempMatrix, 0, rotationMatrix, 0, 16);
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//Matrix.rotateM(rotationMatrix, 0, oldAngleY-angleY, 0.0f, 1.0f, 0.0f);
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Matrix.rotateM(rotationMatrix, 0, oldAngleXZ-angleXZ, 1.0f, 0.0f, 0.0f);
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//Matrix.setLookAtM(rotationMatrix, 0, 0.0f, 0.0f, 0.0f, px, py, pz, 1.0f, 0.0f, 0.0f);
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float[] s = new float[16];
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Matrix.setIdentityM(s, 0);
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Matrix.rotateM(s, 0, oldAngleY + angleY, 0, 1 ,0);
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Matrix.rotateM(s, 0, oldAngleXZ + angleXZ, 1, 0, 1);
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System.arraycopy(s, 0, rotationMatrix, 0, 16);
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//Matrix.rotateM(rotationMatrix, 0, (oldAngleY-angleY), px, 0.0f, pz);
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//Matrix.rotateM(rotationMatrix, 0, oldAngleXZ-angleXZ, 0.0f, 1.0f, 0.0f);
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//Matrix.setLookAtM(rotationMatrix, 0, 0.0f, 0.0f, 0.0f, , py, 0, 1.0f, 0.0f, 0.0f);
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}
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break;
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}
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*/
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return true;
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}
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@ -161,6 +167,11 @@ public class PhotoSphereSurfaceView extends GLSurfaceView implements SensorEvent
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*/
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public void setUseTouchInput(boolean useTouchInput) {
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this.useTouchInput = useTouchInput;
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if(useTouchInput) {
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synchronized (rotationMatrix) {
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Matrix.setIdentityM(rotationMatrix, 0);
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}
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}
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}
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/**
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