mirror of
https://github.com/vanitasvitae/Spherical
synced 2024-11-22 04:12:07 +01:00
Update references based on merge
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parent
055a39cd50
commit
fab5bffb7e
4 changed files with 84 additions and 38 deletions
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@ -85,7 +85,7 @@ public class MainActivity extends AppCompatActivity {
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fab.setOnClickListener(new View.OnClickListener() {
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fab.setOnClickListener(new View.OnClickListener() {
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@Override
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@Override
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public void onClick(View v) {
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public void onClick(View v) {
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PhotoSphereSurfaceView.USE_TOUCH = !PhotoSphereSurfaceView.USE_TOUCH;
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sphereFragment.toggleUseTouchInput();
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displayUI(false);
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displayUI(false);
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}
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}
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});
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});
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@ -75,4 +75,8 @@ public class SphereFragment extends ImageFragment implements View.OnTouchListene
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}
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}
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surfaceView.setBitmap(bitmap);
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surfaceView.setBitmap(bitmap);
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}
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}
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public void toggleUseTouchInput() {
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surfaceView.setUseTouchInput(!surfaceView.getUseTouchInput());
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}
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}
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}
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@ -94,6 +94,11 @@ public class PhotoSphereParser {
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throwIfUnexpectedEOF(i, r.length);
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throwIfUnexpectedEOF(i, r.length);
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int exifLen = integer(r);
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int exifLen = integer(r);
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//Check for broken or unavailable header
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if (exifLen <= 1) {
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return null;
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}
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//Skip EXIF header
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//Skip EXIF header
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r = new byte[exifLen - 2];
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r = new byte[exifLen - 2];
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i = inputStream.read(r);
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i = inputStream.read(r);
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@ -16,15 +16,22 @@ import android.view.MotionEvent;
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*/
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*/
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public class PhotoSphereSurfaceView extends GLSurfaceView implements SensorEventListener {
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public class PhotoSphereSurfaceView extends GLSurfaceView implements SensorEventListener {
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public static boolean USE_TOUCH = false; // TODO: determine dynamically
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// Decision variable for either using touch or device rotation input.
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private boolean useTouchInput = false;
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// The actual rotation matrix determined by user input.
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// The actual rotation matrix determined by user input.
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private final float rotationMatrix [] = new float[16];
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private final float rotationMatrix [] = new float[16];
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// The temporary rotation delta matrix.
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private final float tempMatrix [] = new float[16];
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// These vectors Are used for ray determination.
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// These vectors Are used for ray determination.
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private final float rayStart [] = new float[4];
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private final float rayStart [] = new float[4];
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private final float rayDirection [] = new float[4];
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private final float rayDirection [] = new float[4];
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//
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float oldAngleXZ, oldAngleY;
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// The renderer used by this view.
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// The renderer used by this view.
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private PhotoSphereRenderer renderer;
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private PhotoSphereRenderer renderer;
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@ -55,47 +62,61 @@ public class PhotoSphereSurfaceView extends GLSurfaceView implements SensorEvent
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@Override
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@Override
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public boolean onTouchEvent(MotionEvent event) {
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public boolean onTouchEvent(MotionEvent event) {
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if(!USE_TOUCH)
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if(!useTouchInput)
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return true;
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return true;
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switch (event.getAction()) {
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// Retrieve ray in world space.
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case MotionEvent.ACTION_MOVE:
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renderer.getRay(event.getX(), event.getY(), rayStart, rayDirection);
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// Retrieve ray in world space.
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// Solve quadric equation.
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renderer.getRay(event.getX(), event.getY(), rayStart, rayDirection);
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float a = 0.0f, b = 0.0f, c = 0.0f;
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for(int i=0; i<3; i++) {
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a += rayDirection[i] * rayDirection[i];
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b += rayDirection[i] * 2.0f * (rayStart[i]); // Sphere center at origin.
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c += rayStart[i]*rayStart[i];
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}
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c -= PhotoSphereRenderer.SPHERE_RADIUS*PhotoSphereRenderer.SPHERE_RADIUS;
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float D = b*b-4.0f*a*c;
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// Solve quadric equation.
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// Since the conditions are
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float a = 0.0f, b = 0.0f, c = 0.0f;
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if(D < 0) {
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for(int i=0; i<3; i++) {
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throw new RuntimeException("Ray must intersect with sphere, check camera position");
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a += rayDirection[i] * rayDirection[i];
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b += rayDirection[i] * 2.0f * (rayStart[i]); // Sphere center at origin.
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c += rayStart[i]*rayStart[i];
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}
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c -= PhotoSphereRenderer.SPHERE_RADIUS*PhotoSphereRenderer.SPHERE_RADIUS;
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float D = b*b-4.0f*a*c;
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// Since the conditions are
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if(D < 0) {
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throw new RuntimeException("Ray must intersect with sphere, check camera position");
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}
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D = (float) Math.sqrt(D);
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// Calculate intersection point p.
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float t = -0.5f*(b+D)/a;
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float px = rayStart[0] + t*rayDirection[0];
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float py = rayStart[1] + t*rayDirection[1];
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float pz = rayStart[2] + t*rayDirection[2];
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// Calculate angles.
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//float angleX = (float) Math.toDegrees(Math.atan2(py, px));
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//float angleY = (float) Math.toDegrees(Math.acos(pz/Matrix.length(px, py, pz)));
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synchronized (rotationMatrix) {
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Matrix.setLookAtM(rotationMatrix, 0, 0.0f, 0.0f, 0.0f, px, py, pz, 1.0f, 0.0f, 0.0f);
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}
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}
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}
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D = (float) Math.sqrt(D);
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// Calculate intersection point p.
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float t = -0.5f*(b+D)/a;
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float px = rayStart[0] + t*rayDirection[0];
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float py = rayStart[1] + t*rayDirection[1];
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float pz = rayStart[2] + t*rayDirection[2];
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synchronized (rotationMatrix) {
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Matrix.translateM(rotationMatrix, 0, px, py, pz);
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}
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/*
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// Calculate angles.
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float angleY = (float) Math.toDegrees(Math.atan2(pz, px));
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float angleXZ = (float) Math.toDegrees(Math.acos(py));
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switch (event.getAction()) {
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case MotionEvent.ACTION_DOWN:
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oldAngleY = angleY;
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oldAngleXZ = angleXZ;
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System.arraycopy(getRotationMatrix(), 0, tempMatrix, 0, 16);
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break;
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case MotionEvent.ACTION_MOVE:
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synchronized (rotationMatrix) {
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System.arraycopy(tempMatrix, 0, rotationMatrix, 0, 16);
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//Matrix.rotateM(rotationMatrix, 0, oldAngleY-angleY, 0.0f, 1.0f, 0.0f);
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Matrix.rotateM(rotationMatrix, 0, oldAngleXZ-angleXZ, 1.0f, 0.0f, 0.0f);
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//Matrix.setLookAtM(rotationMatrix, 0, 0.0f, 0.0f, 0.0f, px, py, pz, 1.0f, 0.0f, 0.0f);
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}
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break;
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}
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*/
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return true;
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return true;
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}
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}
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@ -107,7 +128,7 @@ public class PhotoSphereSurfaceView extends GLSurfaceView implements SensorEvent
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@Override
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@Override
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public void onSensorChanged(SensorEvent event) {
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public void onSensorChanged(SensorEvent event) {
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if(USE_TOUCH)
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if(useTouchInput)
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return;
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return;
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synchronized (rotationMatrix) {
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synchronized (rotationMatrix) {
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@ -133,4 +154,20 @@ public class PhotoSphereSurfaceView extends GLSurfaceView implements SensorEvent
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public void setBitmap(Bitmap bitmap) {
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public void setBitmap(Bitmap bitmap) {
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renderer.requestBitmapUpload(bitmap);
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renderer.requestBitmapUpload(bitmap);
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}
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}
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/**
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* Sets input to be used for transformation calculation.
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* @param useTouchInput true, if touch input should be used
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*/
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public void setUseTouchInput(boolean useTouchInput) {
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this.useTouchInput = useTouchInput;
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}
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/**
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* Returns if touch input is used for transformation calculations.
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* @return true, if touch input is used, false
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*/
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public boolean getUseTouchInput() {
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return useTouchInput;
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}
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}
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}
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