Spherical/app/src/main/java/de/trac/spherical/rendering/SphereSurfaceView.java

102 lines
2.8 KiB
Java

package de.trac.spherical.rendering;
import android.content.Context;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.opengl.GLSurfaceView;
import android.opengl.Matrix;
import android.os.Build;
import android.view.MotionEvent;
/**
* This SurfaceView implementation is the glue between the Renderer and any input event.
*/
public class SphereSurfaceView extends GLSurfaceView implements SensorEventListener {
public static boolean USE_TOUCH = false; // TODO: determine dynamically
private final float TOUCH_SCALE_FACTOR = 180.0f / 1080;
private float previousX;
private float previousY;
// The actual rotation matrix determined by user input.
private final float rotationMatrix [] = new float[16];
public SphereSurfaceView(Context context) {
super(context);
Matrix.setIdentityM(rotationMatrix, 0);
SensorManager manager = (SensorManager) context.getSystemService(Context.SENSOR_SERVICE);
Sensor sensor;
if (Build.VERSION.SDK_INT >= 18) {
sensor = manager.getSensorList(Sensor.TYPE_GAME_ROTATION_VECTOR).get(0);
} else {
sensor = manager.getSensorList(Sensor.TYPE_ROTATION_VECTOR).get(0);
}
manager.registerListener(this, sensor, SensorManager.SENSOR_DELAY_GAME);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if(!USE_TOUCH)
return true;
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_MOVE:
float dx = x - previousX;
float dy = y - previousY;
if (y > getHeight() / 2)
dx = dx * -1 ;
if (x < getWidth() / 2)
dy = dy * -1 ;
synchronized (rotationMatrix) {
Matrix.rotateM(rotationMatrix, 0, dy * TOUCH_SCALE_FACTOR, 1.0f, 0.0f, 0.0f);
Matrix.rotateM(rotationMatrix, 0, dx * TOUCH_SCALE_FACTOR, 0.0f, 1.0f, 0.0f);
}
}
previousX = x;
previousY = y;
return true;
}
@Override
public void onAccuracyChanged(Sensor s, int arg1) {
// unused
}
@Override
public void onSensorChanged(SensorEvent event) {
if(USE_TOUCH)
return;
synchronized (rotationMatrix) {
SensorManager.getRotationMatrixFromVector(rotationMatrix, event.values);
}
}
/**
* Returns a matrix representing the devices rotation.
* This function is thread safe.
* @return rotation matrix according to device rotation
*/
public float [] getRotationMatrix() {
synchronized (rotationMatrix) {
return rotationMatrix;
}
}
}