Metroids/etc/lwjgl-2.9.1/src/generated/org/lwjgl/opengles/EXTMapBufferRange.java

51 lines
2.4 KiB
Java

/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengles;
import org.lwjgl.*;
import java.nio.*;
public final class EXTMapBufferRange {
/**
* Accepted by the <access> parameter of MapBufferRangeEXT:
*/
public static final int GL_MAP_READ_BIT_EXT = 0x1,
GL_MAP_WRITE_BIT_EXT = 0x2,
GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x4,
GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x8,
GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x10,
GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x20;
private EXTMapBufferRange() {}
static native void initNativeStubs() throws LWJGLException;
/**
* glMapBufferRange maps a GL buffer object range to a ByteBuffer. The old_buffer argument can be null,
* in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null,
* it will be returned if it points to the same mapped memory and has the same capacity as the buffer object,
* otherwise a new ByteBuffer is created. That way, an application will normally use glMapBufferRange like this:
* <p/>
* ByteBuffer mapped_buffer; mapped_buffer = glMapBufferRange(..., ..., ..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapBufferRange(..., ..., ..., ..., mapped_buffer);
* <p/>
* Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused.
* <p>
* @param old_buffer A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.
* <p>
* @return A ByteBuffer representing the mapped buffer memory.
*/
public static ByteBuffer glMapBufferRangeEXT(int target, long offset, long length, int access, ByteBuffer old_buffer) {
if (old_buffer != null)
BufferChecks.checkDirect(old_buffer);
ByteBuffer __result = nglMapBufferRangeEXT(target, offset, length, access, old_buffer);
return LWJGLUtil.CHECKS && __result == null ? null : __result.order(ByteOrder.nativeOrder());
}
static native ByteBuffer nglMapBufferRangeEXT(int target, long offset, long length, int access, ByteBuffer old_buffer);
public static void glFlushMappedBufferRangeEXT(int target, long offset, long length) {
nglFlushMappedBufferRangeEXT(target, offset, length);
}
static native void nglFlushMappedBufferRangeEXT(int target, long offset, long length);
}