Smack/smack-core/src/main/java/org/jivesoftware/smack/XMPPConnection.java

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/**
*
* Copyright 2009 Jive Software.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.jivesoftware.smack;
import org.jivesoftware.smack.SmackException.NoResponseException;
import org.jivesoftware.smack.SmackException.NotConnectedException;
import org.jivesoftware.smack.filter.IQReplyFilter;
import org.jivesoftware.smack.filter.PacketFilter;
import org.jivesoftware.smack.packet.IQ;
import org.jivesoftware.smack.packet.Packet;
import org.jivesoftware.smack.packet.PacketExtension;
import org.jivesoftware.smack.packet.PlainStreamElement;
import org.jivesoftware.smack.rosterstore.RosterStore;
/**
* The abstract XMPPConnection class provides an interface for connections to a XMPP server and
* implements shared methods which are used by the different types of connections (e.g.
* {@link XMPPTCPConnection} or {@link XMPPBOSHConnection}). To create a connection to a XMPP server
* a simple usage of this API might look like the following:
* <p>
*
* <pre>
* // Create a connection to the igniterealtime.org XMPP server.
* XMPPConnection con = new XMPPTCPConnection("igniterealtime.org");
* // Connect to the server
* con.connect();
* // Most servers require you to login before performing other tasks.
* con.login("jsmith", "mypass");
* // Start a new conversation with John Doe and send him a message.
* Chat chat = ChatManager.getInstanceFor(con).createChat(<font color="green">"jdoe@igniterealtime.org"</font>, new MessageListener() {
* public void processMessage(Chat chat, Message message) {
* // Print out any messages we get back to standard out.
* System.out.println(<font color="green">"Received message: "</font> + message);
* }
* });
* chat.sendMessage(<font color="green">"Howdy!"</font>);
* // Disconnect from the server
* con.disconnect();
* </pre>
* <p>
* Connections can be reused between connections. This means that an Connection may be connected,
* disconnected and then connected again. Listeners of the Connection will be retained across
* connections.
*
* @author Matt Tucker
* @author Guenther Niess
*/
@SuppressWarnings("javadoc")
public interface XMPPConnection {
/**
* Returns the name of the service provided by the XMPP server for this connection.
* This is also called XMPP domain of the connected server. After
* authenticating with the server the returned value may be different.
*
* @return the name of the service provided by the XMPP server.
*/
public String getServiceName();
/**
* Returns the host name of the server where the XMPP server is running. This would be the
* IP address of the server or a name that may be resolved by a DNS server.
*
* @return the host name of the server where the XMPP server is running or null if not yet connected.
*/
public String getHost();
/**
* Returns the port number of the XMPP server for this connection. The default port
* for normal connections is 5222.
*
* @return the port number of the XMPP server or 0 if not yet connected.
*/
public int getPort();
/**
* Returns the full XMPP address of the user that is logged in to the connection or
* <tt>null</tt> if not logged in yet. An XMPP address is in the form
* username@server/resource.
*
* @return the full XMPP address of the user logged in.
*/
public String getUser();
/**
* Returns the connection ID for this connection, which is the value set by the server
* when opening a XMPP stream. If the server does not set a connection ID, this value
* will be null. This value will be <tt>null</tt> if not connected to the server.
*
* @return the ID of this connection returned from the XMPP server or <tt>null</tt> if
* not connected to the server.
*/
public String getConnectionID();
/**
* Returns true if currently connected to the XMPP server.
*
* @return true if connected.
*/
public boolean isConnected();
/**
* Returns true if currently authenticated by successfully calling the login method.
*
* @return true if authenticated.
*/
public boolean isAuthenticated();
/**
* Returns true if currently authenticated anonymously.
*
* @return true if authenticated anonymously.
*/
public boolean isAnonymous();
/**
* Returns true if the connection to the server has successfully negotiated encryption.
*
* @return true if a secure connection to the server.
*/
public boolean isSecureConnection();
/**
* Returns true if network traffic is being compressed. When using stream compression network
* traffic can be reduced up to 90%. Therefore, stream compression is ideal when using a slow
* speed network connection. However, the server will need to use more CPU time in order to
* un/compress network data so under high load the server performance might be affected.
*
* @return true if network traffic is being compressed.
*/
public boolean isUsingCompression();
/**
* Sends the specified packet to the server.
*
* @param packet the packet to send.
* @throws NotConnectedException
*/
public void sendPacket(Packet packet) throws NotConnectedException;
/**
*
* @param element
* @throws NotConnectedException
*/
public void send(PlainStreamElement element) throws NotConnectedException;
/**
* Returns the roster for the user.
* <p>
* This method will never return <code>null</code>, instead if the user has not yet logged into
* the server or is logged in anonymously all modifying methods of the returned roster object
* like {@link Roster#createEntry(String, String, String[])},
* {@link Roster#removeEntry(RosterEntry)} , etc. except adding or removing
* {@link RosterListener}s will throw an IllegalStateException.
*
* @return the user's roster.
* @throws IllegalStateException if the connection is anonymous
*/
public Roster getRoster();
/**
* Adds a connection listener to this connection that will be notified when
* the connection closes or fails.
*
* @param connectionListener a connection listener.
*/
public void addConnectionListener(ConnectionListener connectionListener);
/**
* Removes a connection listener from this connection.
*
* @param connectionListener a connection listener.
*/
public void removeConnectionListener(ConnectionListener connectionListener);
/**
* Creates a new packet collector collecting packets that are replies to <code>packet</code>.
* Does also send <code>packet</code>. The packet filter for the collector is an
* {@link IQReplyFilter}, guaranteeing that packet id and JID in the 'from' address have
* expected values.
*
* @param packet the packet to filter responses from
* @return a new packet collector.
* @throws NotConnectedException
*/
public PacketCollector createPacketCollectorAndSend(IQ packet) throws NotConnectedException;
/**
* Creates a new packet collector for this connection. A packet filter determines
* which packets will be accumulated by the collector. A PacketCollector is
* more suitable to use than a {@link PacketListener} when you need to wait for
* a specific result.
*
* @param packetFilter the packet filter to use.
* @return a new packet collector.
*/
public PacketCollector createPacketCollector(PacketFilter packetFilter);
/**
* Remove a packet collector of this connection.
*
* @param collector a packet collectors which was created for this connection.
*/
public void removePacketCollector(PacketCollector collector);
/**
* Registers a packet listener with this connection. A packet listener will be invoked only
* when an incoming packet is received. A packet filter determines
* which packets will be delivered to the listener. If the same packet listener
* is added again with a different filter, only the new filter will be used.
*
* NOTE: If you want get a similar callback for outgoing packets, see {@link #addPacketInterceptor(PacketInterceptor, PacketFilter)}.
*
* @param packetListener the packet listener to notify of new received packets.
* @param packetFilter the packet filter to use.
*/
public void addPacketListener(PacketListener packetListener, PacketFilter packetFilter);
/**
* Removes a packet listener for received packets from this connection.
*
* @param packetListener the packet listener to remove.
* @return true if the packet listener was removed
*/
public boolean removePacketListener(PacketListener packetListener);
/**
* Registers a packet listener with this connection. The listener will be
* notified of every packet that this connection sends. A packet filter determines
* which packets will be delivered to the listener. Note that the thread
* that writes packets will be used to invoke the listeners. Therefore, each
* packet listener should complete all operations quickly or use a different
* thread for processing.
*
* @param packetListener the packet listener to notify of sent packets.
* @param packetFilter the packet filter to use.
*/
public void addPacketSendingListener(PacketListener packetListener, PacketFilter packetFilter);
/**
* Removes a packet listener for sending packets from this connection.
*
* @param packetListener the packet listener to remove.
*/
public void removePacketSendingListener(PacketListener packetListener);
/**
* Registers a packet interceptor with this connection. The interceptor will be
* invoked every time a packet is about to be sent by this connection. Interceptors
* may modify the packet to be sent. A packet filter determines which packets
* will be delivered to the interceptor.
*
* <p>
* NOTE: For a similar functionality on incoming packets, see {@link #addPacketListener(PacketListener, PacketFilter)}.
*
* @param packetInterceptor the packet interceptor to notify of packets about to be sent.
* @param packetFilter the packet filter to use.
*/
public void addPacketInterceptor(PacketInterceptor packetInterceptor, PacketFilter packetFilter);
/**
* Removes a packet interceptor.
*
* @param packetInterceptor the packet interceptor to remove.
*/
public void removePacketInterceptor(PacketInterceptor packetInterceptor);
/**
* Returns the current value of the reply timeout in milliseconds for request for this
* XMPPConnection instance.
*
* @return the packet reply timeout in milliseconds
*/
public long getPacketReplyTimeout();
/**
* Set the packet reply timeout in milliseconds. In most cases, Smack will throw a
* {@link NoResponseException} if no reply to a request was received within the timeout period.
*
* @param timeout the packet reply timeout in milliseconds
*/
public void setPacketReplyTimeout(long timeout);
/**
* Get the connection counter of this XMPPConnection instance. Those can be used as ID to
* identify the connection, but beware that the ID may not be unique if you create more then
* <tt>2*Integer.MAX_VALUE</tt> instances as the counter could wrap.
*
* @return the connection counter of this XMPPConnection
*/
public int getConnectionCounter();
public static enum FromMode {
/**
* Leave the 'from' attribute unchanged. This is the behavior of Smack < 4.0
*/
UNCHANGED,
/**
* Omit the 'from' attribute. According to RFC 6120 8.1.2.1 1. XMPP servers "MUST (...)
* override the 'from' attribute specified by the client". It is therefore safe to specify
* FromMode.OMITTED here.
*/
OMITTED,
/**
* Set the from to the clients full JID. This is usually not required.
*/
USER
}
/**
* Set the FromMode for this connection instance. Defines how the 'from' attribute of outgoing
* stanzas should be populated by Smack.
*
* @param fromMode
*/
public void setFromMode(FromMode fromMode);
/**
* Get the currently active FromMode.
*
* @return the currently active {@link FromMode}
*/
public FromMode getFromMode();
/**
* Get the permanent roster store.
* @return the permanent roster store or null
*/
public RosterStore getRosterStore();
/**
* Returns true if the roster will be loaded from the server when logging in. This
* is the common behavior for clients but sometimes clients may want to differ this
* or just never do it if not interested in rosters.
*
* @return true if the roster will be loaded from the server when logging in.
* @see <a href="http://xmpp.org/rfcs/rfc6121.html#roster-login">RFC 6121 2.2 - Retrieving the Roster on Login</a>
*/
public boolean isRosterLoadedAtLogin();
/**
* Get the feature packet extensions for a given stream feature of the
* server, or <code>null</code> if the server doesn't support that feature.
*
* @param element
* @param namespace
* @return a packet extensions of the feature or <code>null</code>
*/
public <F extends PacketExtension> F getFeature(String element, String namespace);
/**
* Return true if the server supports the given stream feature.
*
* @param element
* @param namespace
* @return
*/
public boolean hasFeature(String element, String namespace);
/**
* Send a stanza and wait asynchronously for a response by using <code>replyFilter</code>.
* <p>
* If there is a response, then <code>callback</code> will be invoked. The callback will be
* invoked at most once and it will be not invoked after the connections default reply timeout
* has been elapsed.
* </p>
*
* @param stanza the stanza to send (required)
* @param replyFilter the filter used to determine response stanza (required)
* @param callback the callback invoked if there is a response (required)
* @throws NotConnectedException
*/
public void sendStanzaWithResponseCallback(Packet stanza, PacketFilter replyFilter,
PacketListener callback) throws NotConnectedException;
/**
* Send a stanza and wait asynchronously for a response by using <code>replyFilter</code>.
* <p>
* If there is a response, then <code>callback</code> will be invoked. If there is no response
* after the connections default reply timeout, then <code>exceptionCallback</code> will be invoked
* with a {@link SmackException.NoResponseException}. The callback will be invoked at most once.
* </p>
*
* @param stanza the stanza to send (required)
* @param replyFilter the filter used to determine response stanza (required)
* @param callback the callback invoked if there is a response (required)
* @param exceptionCallback the callback invoked if there is an exception (optional)
* @throws NotConnectedException
*/
public void sendStanzaWithResponseCallback(Packet stanza, PacketFilter replyFilter, PacketListener callback,
ExceptionCallback exceptionCallback) throws NotConnectedException;
/**
* Send a stanza and wait asynchronously for a response by using <code>replyFilter</code>.
* <p>
* If there is a response, then <code>callback</code> will be invoked. If there is no response
* after <code>timeout</code> milliseconds, then <code>exceptionCallback</code> will be invoked
* with a {@link SmackException.NoResponseException}. The callback will be invoked at most once.
* </p>
*
* @param stanza the stanza to send (required)
* @param replyFilter the filter used to determine response stanza (required)
* @param callback the callback invoked if there is a response (required)
* @param exceptionCallback the callback invoked if there is an exception (optional)
* @param timeout the timeout in milliseconds to wait for a response
* @throws NotConnectedException
*/
public void sendStanzaWithResponseCallback(Packet stanza, PacketFilter replyFilter,
final PacketListener callback, final ExceptionCallback exceptionCallback,
long timeout) throws NotConnectedException;
/**
* Send a IQ stanza and invoke <code>callback</code> if there is a result of
* {@link org.jivesoftware.smack.packet.IQ.Type#result} with that result IQ. The callback will
* not be invoked after the connections default reply timeout has been elapsed.
*
* @param iqRequest the IQ stanza to send (required)
* @param callback the callback invoked if there is result response (required)
* @throws NotConnectedException
*/
public void sendIqWithResponseCallback(IQ iqRequest, PacketListener callback) throws NotConnectedException;
/**
* Send a IQ stanza and invoke <code>callback</code> if there is a result of
* {@link org.jivesoftware.smack.packet.IQ.Type#result} with that result IQ. If there is an
* error response <code>exceptionCallback</code> will be invoked, if not null, with the received
* error as {@link XMPPException.XMPPErrorException}. If there is no response after the
* connections default reply timeout, then <code>exceptionCallback</code> will be invoked with a
* {@link SmackException.NoResponseException}.
*
* @param iqRequest the IQ stanza to send (required)
* @param callback the callback invoked if there is result response (required)
* @param exceptionCallback the callback invoked if there is an Exception optional
* @throws NotConnectedException
*/
public void sendIqWithResponseCallback(IQ iqRequest, PacketListener callback,
ExceptionCallback exceptionCallback) throws NotConnectedException;
/**
* Send a IQ stanza and invoke <code>callback</code> if there is a result of
* {@link org.jivesoftware.smack.packet.IQ.Type#result} with that result IQ. If there is an
* error response <code>exceptionCallback</code> will be invoked, if not null, with the received
* error as {@link XMPPException.XMPPErrorException}. If there is no response after
* <code>timeout</code>, then <code>exceptionCallback</code> will be invoked with a
* {@link SmackException.NoResponseException}.
*
* @param iqRequest the IQ stanza to send (required)
* @param callback the callback invoked if there is result response (required)
* @param exceptionCallback the callback invoked if there is an Exception optional
* @param timeout the timeout in milliseconds to wait for a response
* @throws NotConnectedException
*/
public void sendIqWithResponseCallback(IQ iqRequest, final PacketListener callback,
final ExceptionCallback exceptionCallback, long timeout)
throws NotConnectedException;
/**
* Returns the timestamp in milliseconds when the last stanza was received.
*
* @return the timestamp in milliseconds
*/
public long getLastStanzaReceived();
}