Smack/source/org/jivesoftware/smack/Chat.java

229 lines
8.0 KiB
Java

/**
* $RCSfile$
* $Revision$
* $Date$
*
* Copyright (C) 2002-2003 Jive Software. All rights reserved.
* ====================================================================
* The Jive Software License (based on Apache Software License, Version 1.1)
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. The end-user documentation included with the redistribution,
* if any, must include the following acknowledgment:
* "This product includes software developed by
* Jive Software (http://www.jivesoftware.com)."
* Alternately, this acknowledgment may appear in the software itself,
* if and wherever such third-party acknowledgments normally appear.
*
* 4. The names "Smack" and "Jive Software" must not be used to
* endorse or promote products derived from this software without
* prior written permission. For written permission, please
* contact webmaster@coolservlets.com.
*
* 5. Products derived from this software may not be called "Smack",
* nor may "Smack" appear in their name, without prior written
* permission of Jive Software.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL JIVE SOFTWARE OR
* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
* ====================================================================
*/
package org.jivesoftware.smack;
import org.jivesoftware.smack.packet.Message;
import org.jivesoftware.smack.util.StringUtils;
import org.jivesoftware.smack.filter.ThreadFilter;
/**
* A chat is a series of messages sent between two users. Each chat has
* a unique ID, which is used to track which messages are part of the chat.
*
* @see XMPPConnection#createChat(String)
* @author Matt Tucker
*/
public class Chat {
/**
* A prefix helps to make sure that ID's are unique across mutliple instances.
*/
private static String prefix = StringUtils.randomString(3);
/**
* Keeps track of the current increment, which is appended to the prefix to
* forum a unique ID.
*/
private static long id = 0;
/**
* Returns the next unique id. Each id made up of a short alphanumeric
* prefix along with a unique numeric value.
*
* @return the next id.
*/
private static synchronized String nextID() {
return prefix + Long.toString(id++);
}
private XMPPConnection connection;
private String chatID;
private String participant;
private PacketCollector messageCollector;
/**
* Creates a new chat with the specified user.
*
* @param connection the connection the chat will use.
* @param participant the user to chat with.
*/
public Chat(XMPPConnection connection, String participant) {
this.connection = connection;
this.participant = participant;
// Automatically assign the next chat ID.
chatID = nextID();
messageCollector = connection.createPacketCollector(new ThreadFilter(chatID));
}
/**
* Creates a new chat with the specified user and chat ID (the XMPP "thread).
*
* @param connection the connection the chat will use.
* @param participant the user to chat with.
* @param chatID the chat ID to use.
*/
public Chat(XMPPConnection connection, String participant, String chatID) {
this.connection = connection;
this.participant = participant;
this.chatID = chatID;
messageCollector = connection.createPacketCollector(new ThreadFilter(chatID));
}
/**
* Returns the unique id of this chat, which corresponds to the
* <tt>thread</tt> field of XMPP messages.
*
* @return the unique ID of this chat.
*/
public String getChatID() {
return chatID;
}
/**
* Returns the name of the user the chat is with.
*
* @return the name of the user the chat is occuring with.
*/
public String getParticipant() {
return participant;
}
/**
* Sends the specified text as a message to the other chat participant.
* This is a convenience method for:
*
* <pre>
* Message message = chat.createMessage();
* message.setBody(messageText);
* chat.sendMessage(message);
* </pre>
*
* @param text the text to send.
* @throws XMPPException if sending the message fails.
*/
public void sendMessage(String text) throws XMPPException {
Message message = createMessage();
message.setBody(text);
connection.sendPacket(message);
}
/**
* Creates a new Message to the chat participant. The message returned
* will have its thread property set with this chat ID.
*
* @return a new message addressed to the chat participant and
* using the correct thread value.
* @see #sendMessage(Message)
*/
public Message createMessage() {
Message message = new Message(participant, Message.CHAT);
message.setThread(chatID);
return message;
}
/**
* Sends a message to the other chat participant. The thread property of
* the message will automatically set to this chat ID in case the Message
* was not created using the {@link #createMessage() createMessage} method.
*
* @param message
* @throws XMPPException
*/
public void sendMessage(Message message) throws XMPPException {
// Force the chatID since the user elected to send the message
// through this chat object.
message.setThread(chatID);
connection.sendPacket(message);
}
/**
* Polls for and returns the next message, or <tt>null</tt> if there isn't
* a message immediately available. This method provides significantly different
* functionalty than the {@link #nextMessage()} method since it's non-blocking.
* In other words, the method call will always return immediately, whereas the
* nextMessage method will return only when a message is available (or after
* a specific timeout).
*
* @return the next message if one is immediately available and
* <tt>null</tt> otherwise.
*/
public Message pollMessage() {
return (Message)messageCollector.pollResult();
}
/**
* Returns the next available message in the chat. The method call will block
* (not return) until a message is available.
*
* @return the next message.
*/
public Message nextMessage() {
return (Message)messageCollector.nextResult();
}
/**
* Returns the next available message in the chat. The method call will block
* (not return) until a packet is available or the <tt>timeout</tt> has elapased.
* If the timeout elapses without a result, <tt>null</tt> will be returned.
*
* @param timeout the maximum amount of time to wait for the next message.
* @return the next message, or <tt>null</tt> if the timeout elapses without a
* message becoming available.
*/
public Message nextMessage(long timeout) {
return (Message)messageCollector.nextResult(timeout);
}
}