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mirror of https://github.com/vanitasvitae/Spherical synced 2024-11-25 05:42:09 +01:00

Add precision hint in fragment shader

This commit is contained in:
Simon Leistikow 2017-09-18 02:26:20 +02:00
parent 3fbf5b67ec
commit 3c6c8b2803

View file

@ -87,6 +87,7 @@ public class PhotoSphereRenderer implements GLSurfaceView.Renderer {
* Out: sets fragment color * Out: sets fragment color
*/ */
private static final String DEFAULT_FRAGMENT_SHADER = private static final String DEFAULT_FRAGMENT_SHADER =
"precision mediump float;\n" +
"varying vec2 uv;\n" + "varying vec2 uv;\n" +
"uniform sampler2D tex;\n" + "uniform sampler2D tex;\n" +
"void main() {\n" + "void main() {\n" +