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https://github.com/vanitasvitae/Spherical
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Minor fixes
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parent
17210c8525
commit
72f934b808
1 changed files with 4 additions and 5 deletions
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@ -37,11 +37,10 @@ public class Renderer implements GLSurfaceView.Renderer {
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* Out: sets fragment color
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*/
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private static final String DEFAULT_FRAGMENT_SHADER =
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"precision mediump float;\n" +
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"varying vec2 uv;\n" +
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"uniform sampler2D tex;\n" +
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"void main() {\n" +
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" gl_FragColor = vec4(0);//texture2D(tex, uv);\n" +
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" gl_FragColor = texture2D(tex, uv);\n" +
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"}\n";
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// Store a sphere geometry as framework for the photo texture.
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@ -90,8 +89,8 @@ public class Renderer implements GLSurfaceView.Renderer {
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glUniformMatrix4fv(mvpLocation, 1, false, mvpMatrix, 0);
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glDrawElements(GL_TRIANGLES, sphere.getIndexBuffer().capacity(), GL_UNSIGNED_SHORT, sphere.getIndexBuffer());
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glDisableVertexAttribArray(0);
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glDisableVertexAttribArray(1);
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glDisableVertexAttribArray(textureCoordinatesLocation);
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glDisableVertexAttribArray(positionLocation);
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glUseProgram(0);
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}
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@ -130,7 +129,7 @@ public class Renderer implements GLSurfaceView.Renderer {
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public void initialize() {
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// Initialize sphere.
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sphere = new Sphere(1.0f, 32, 32); // TODO: choose useful aparameters.
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sphere = new Sphere(1.0f, 32, 32); // TODO: choose useful parameters.
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// Set OpenGL state.
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glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
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