mirror of
https://github.com/vanitasvitae/Spherical
synced 2024-11-22 04:12:07 +01:00
Minor fixes
This commit is contained in:
parent
17210c8525
commit
72f934b808
1 changed files with 4 additions and 5 deletions
|
@ -37,11 +37,10 @@ public class Renderer implements GLSurfaceView.Renderer {
|
|||
* Out: sets fragment color
|
||||
*/
|
||||
private static final String DEFAULT_FRAGMENT_SHADER =
|
||||
"precision mediump float;\n" +
|
||||
"varying vec2 uv;\n" +
|
||||
"uniform sampler2D tex;\n" +
|
||||
"void main() {\n" +
|
||||
" gl_FragColor = vec4(0);//texture2D(tex, uv);\n" +
|
||||
" gl_FragColor = texture2D(tex, uv);\n" +
|
||||
"}\n";
|
||||
|
||||
// Store a sphere geometry as framework for the photo texture.
|
||||
|
@ -90,8 +89,8 @@ public class Renderer implements GLSurfaceView.Renderer {
|
|||
glUniformMatrix4fv(mvpLocation, 1, false, mvpMatrix, 0);
|
||||
glDrawElements(GL_TRIANGLES, sphere.getIndexBuffer().capacity(), GL_UNSIGNED_SHORT, sphere.getIndexBuffer());
|
||||
|
||||
glDisableVertexAttribArray(0);
|
||||
glDisableVertexAttribArray(1);
|
||||
glDisableVertexAttribArray(textureCoordinatesLocation);
|
||||
glDisableVertexAttribArray(positionLocation);
|
||||
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
@ -130,7 +129,7 @@ public class Renderer implements GLSurfaceView.Renderer {
|
|||
public void initialize() {
|
||||
|
||||
// Initialize sphere.
|
||||
sphere = new Sphere(1.0f, 32, 32); // TODO: choose useful aparameters.
|
||||
sphere = new Sphere(1.0f, 32, 32); // TODO: choose useful parameters.
|
||||
|
||||
// Set OpenGL state.
|
||||
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
|
Loading…
Reference in a new issue