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114 lines
5.9 KiB
Markdown
114 lines
5.9 KiB
Markdown
Smack: Getting Started
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======================
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[Back](index.html)
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This document will introduce you to the Smack API and provide an overview of
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important classes and concepts.
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JAR Files and Requirements
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--------------------------
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Smack is meant to be easily embedded into any existing Java application. The
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library ships as several JAR files to provide more flexibility over which
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features applications require:
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* `smack-core.jar` -- provides core XMPP functionality. All XMPP features that are part of the XMPP RFCs are included.
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* `smack-tcp.jar` -- support for XMPP over TCP. Includes XMPPTCPConnection class, which you usually want to use
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* `smack-extensions.jar` -- support for many of the extensions (XEPs) defined by the XMPP Standards Foundation, including multi-user chat, file transfer, user search, etc. The extensions are documented in the [extensions manual](extensions/index.html).
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* `smack-experimental.jar` -- support for experimental extensions (XEPs) defined by the XMPP Standards Foundation. The API and functionality of those extensions should be considered as unstable.
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* `smack-legacy.jar` -- support for legacy extensions (XEPs) defined by the XMPP Standards Foundation.
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* `smack-bosh.jar` -- support for BOSH (XEP-0124). This code should be considered as beta.
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* `smack-jingle.jar` -- support for Jingle. This code is old and currenlty unmaintained.
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* `smack-resolver-dnsjava.jar` -- support for resolving DNS SRV records with the help of dnsjava. Ideal for platforms that do not support the javax.naming API.
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* `smack-resolver-javax.jar` -- support for resolving DNS SRV records with the javax namespace API.
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* `smack-debug.jar` -- an enhanced GUI debugger for protocol traffic. It will automatically be used when found in the classpath and when [debugging](debugging.html) is enabled.
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Configuration
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-------------
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Smack has an initialization process that involves 2 phases.
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* Initializing system properties - Initializing all the system properties accessible through the class **SmackConfiguration**. These properties are retrieve by the _getXXX_ methods on that class.
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* Initializing startup classes - Initializing any classes meant to be active at startup by instantiating the class, and then calling the _initialize_ method on that class if it extends **SmackInitializer**. If it does not extend this interface, then initialization will have to take place in a static block of code which is automatically executed when the class is loaded.
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Initialization is accomplished via a configuration file. By default, Smack
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will load the one embedded in the Smack jar at _org.jivesoftware.smack/smack-
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config.xml_. This particular configuration contains a list of initializer
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classes to load. All manager type classes that need to be initialized are
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contained in this list of initializers.
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Establishing a Connection
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-------------------------
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The `XMPPTCPConnection` class is used to create a connection to an XMPP
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server. Below are code examples for making a connection:
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```
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// Create a connection to the jabber.org server.
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AbstractXMPPConnection conn1 = **new** XMPPTCPConnection("username", "password" "jabber.org");
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conn1.connect();
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// Create a connection to the jabber.org server on a specific port.
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XMPPTCPConnectionConfiguration config = XMPPTCPConnectionConfiguration.builder()
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.setUsernameAndPassword("username", "password")
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.setServiceName("jabber.org")
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.setHost("earl.jabber.org")
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.setPort("8222")
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.build();
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AbstractXMPPConnection conn2 = **new** XMPPTCPConnection(config);
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conn2.connect();
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```
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Note that maximum security will be used when connecting to the server by
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default (and when possible), including use of TLS encryption. The
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ConnectionConfiguration class provides advanced control over the connection
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created, such as the ability to disable or require encryption. See
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[XMPPConnection Management](connections.html) for full details.
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Once you've created a connection, you should login with the
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`XMPPConnection.login()` method. Once you've logged in, you can being
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chatting with other users by creating new `Chat` or `GroupChat`
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objects.
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Working with the Roster
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----------------------
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The roster lets you keep track of the availability (presence) of other users.
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Users can be organized into groups such as "Friends" and "Co-workers", and
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then you discover whether each user is online or offline.
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Retrieve the roster using the `Roster.getInstanceFor(XMPPConnection)` method. The roster
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class allows you to find all the roster entries, the groups they belong to,
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and the current presence status of each entry.
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Reading and Writing Packets
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Each message to the XMPP server from a client is called a packet and is sent
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as XML. The `org.jivesoftware.smack.packet` package contains classes that
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encapsulate the three different basic packet types allowed by XMPP (message,
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presence, and IQ). Classes such as `Chat` and `GroupChat` provide higher-level
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constructs that manage creating and sending packets automatically, but you can
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also create and send packets directly. Below is a code example for changing
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your presence to let people know you're unavailable and "out fishing":
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```
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// Create a new presence. Pass in false to indicate we're unavailable._
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Presence presence = new Presence(Presence.Type.unavailable);
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presence.setStatus("Gone fishing");
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// Send the packet (assume we have an XMPPConnection instance called "con").
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con.sendPacket(presence);
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```
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Smack provides two ways to read incoming packets: `PacketListener`, and
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`PacketCollector`. Both use `PacketFilter` instances to determine which
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packets should be processed. A packet listener is used for event style
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programming, while a packet collector has a result queue of packets that you
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can do polling and blocking operations on. So, a packet listener is useful
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when you want to take some action whenever a packet happens to come in, while
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a packet collector is useful when you want to wait for a specific packet to
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arrive. Packet collectors and listeners can be created using an Connection
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instance.
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Copyright (C) Jive Software 2002-2008
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