70 lines
2.8 KiB
Java
70 lines
2.8 KiB
Java
/* MACHINE GENERATED FILE, DO NOT EDIT */
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package org.lwjgl.opengles;
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import org.lwjgl.*;
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import java.nio.*;
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public final class EXTTextureStorage {
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/**
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* Accepted by the <value> parameter of GetTexParameter{if}v:
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*/
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public static final int GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F;
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/**
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* Accepted by the <internalformat> parameter of TexStorage* when
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* implemented on OpenGL ES:
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*/
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public static final int GL_ALPHA8_EXT = 0x803C,
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GL_LUMINANCE8_EXT = 0x8040,
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GL_LUMINANCE8_ALPHA8_EXT = 0x8045,
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GL_RGBA32F_EXT = 0x8814,
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GL_RGB32F_EXT = 0x8815,
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GL_ALPHA32F_EXT = 0x8816,
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GL_LUMINANCE32F_EXT = 0x8818,
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GL_LUMINANCE_ALPHA32F_EXT = 0x8819,
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GL_RGBA16F_EXT = 0x881A,
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GL_RGB16F_EXT = 0x881B,
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GL_ALPHA16F_EXT = 0x881C,
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GL_LUMINANCE16F_EXT = 0x881E,
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GL_LUMINANCE_ALPHA16F_EXT = 0x881F,
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GL_RGB10_A2_EXT = 0x8059,
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GL_RGB10_EXT = 0x8052,
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GL_BGRA8_EXT = 0x93A1;
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private EXTTextureStorage() {}
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static native void initNativeStubs() throws LWJGLException;
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public static void glTexStorage1DEXT(int target, int levels, int internalformat, int width) {
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nglTexStorage1DEXT(target, levels, internalformat, width);
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}
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static native void nglTexStorage1DEXT(int target, int levels, int internalformat, int width);
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public static void glTexStorage2DEXT(int target, int levels, int internalformat, int width, int height) {
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nglTexStorage2DEXT(target, levels, internalformat, width, height);
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}
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static native void nglTexStorage2DEXT(int target, int levels, int internalformat, int width, int height);
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public static void glTexStorage3DEXT(int target, int levels, int internalformat, int width, int height, int depth) {
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nglTexStorage3DEXT(target, levels, internalformat, width, height, depth);
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}
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static native void nglTexStorage3DEXT(int target, int levels, int internalformat, int width, int height, int depth);
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public static void glTextureStorage1DEXT(int texture, int target, int levels, int internalformat, int width) {
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nglTextureStorage1DEXT(texture, target, levels, internalformat, width);
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}
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static native void nglTextureStorage1DEXT(int texture, int target, int levels, int internalformat, int width);
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public static void glTextureStorage2DEXT(int texture, int target, int levels, int internalformat, int width, int height) {
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nglTextureStorage2DEXT(texture, target, levels, internalformat, width, height);
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}
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static native void nglTextureStorage2DEXT(int texture, int target, int levels, int internalformat, int width, int height);
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public static void glTextureStorage3DEXT(int texture, int target, int levels, int internalformat, int width, int height, int depth) {
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nglTextureStorage3DEXT(texture, target, levels, internalformat, width, height, depth);
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}
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static native void nglTextureStorage3DEXT(int texture, int target, int levels, int internalformat, int width, int height, int depth);
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}
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