Metroids/etc/lwjgl-2.9.1/src/generated/org/lwjgl/opengles/OESMapbuffer.java

108 lines
6 KiB
Java

/* MACHINE GENERATED FILE, DO NOT EDIT */
package org.lwjgl.opengles;
import org.lwjgl.*;
import java.nio.*;
public final class OESMapbuffer {
/**
* Accepted by the <access> parameter of MapBufferOES:
*/
public static final int GL_WRITE_ONLY_OES = 0x88B9;
/**
* Accepted by the <value> parameter of GetBufferParameteriv:
*/
public static final int GL_BUFFER_ACCESS_OES = 0x88BB,
GL_BUFFER_MAPPED_OES = 0x88BC;
/**
* Accepted by the <pname> parameter of GetBufferPointervOES:
*/
public static final int GL_BUFFER_MAP_POINTER_OES = 0x88BD;
private OESMapbuffer() {}
static native void initNativeStubs() throws LWJGLException;
public static ByteBuffer glGetBufferPointerOES(int target, int pname, ByteBuffer old_buffer) {
if (old_buffer != null)
BufferChecks.checkDirect(old_buffer);
ByteBuffer __result = nglGetBufferPointervOES(target, pname, GLChecks.getBufferObjectSize(target), old_buffer);
return LWJGLUtil.CHECKS && __result == null ? null : __result.order(ByteOrder.nativeOrder());
}
public static ByteBuffer glGetBufferPointervOES(int target, int pname, long length, ByteBuffer old_buffer) {
if (old_buffer != null)
BufferChecks.checkDirect(old_buffer);
ByteBuffer __result = nglGetBufferPointervOES(target, pname, length, old_buffer);
return LWJGLUtil.CHECKS && __result == null ? null : __result.order(ByteOrder.nativeOrder());
}
static native ByteBuffer nglGetBufferPointervOES(int target, int pname, long result_size, ByteBuffer old_buffer);
/**
* glMapBufferOES maps a GL buffer object to a ByteBuffer. The old_buffer argument can be null,
* in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null,
* it will be returned if it points to the same mapped memory and has the same capacity as the buffer object,
* otherwise a new ByteBuffer is created. That way, an application will normally use glMapBuffer like this:
* <p/>
* ByteBuffer mapped_buffer; mapped_buffer = glMapBufferOES(..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapBufferOES(..., ..., mapped_buffer);
* <p/>
* Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused.
* <p/>
* The version of this method without an explicit length argument calls glGetBufferParameter internally to
* retrieve the current buffer object size, which may cause a pipeline flush and reduce application performance.
* <p/>
* The version of this method with an explicit length argument is a fast alternative to the one without. No GL call
* is made to retrieve the buffer object size, so the user is responsible for tracking and using the appropriate length.<br>
* Security warning: The length argument should match the buffer object size. Reading from or writing to outside
* the memory region that corresponds to the mapped buffer object will cause native crashes.
* <p>
* @param old_buffer A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.
* <p>
* @return A ByteBuffer representing the mapped buffer memory.
*/
public static ByteBuffer glMapBufferOES(int target, int access, ByteBuffer old_buffer) {
if (old_buffer != null)
BufferChecks.checkDirect(old_buffer);
ByteBuffer __result = nglMapBufferOES(target, access, GLChecks.getBufferObjectSize(target), old_buffer);
return LWJGLUtil.CHECKS && __result == null ? null : __result.order(ByteOrder.nativeOrder());
}
/**
* glMapBufferOES maps a GL buffer object to a ByteBuffer. The old_buffer argument can be null,
* in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null,
* it will be returned if it points to the same mapped memory and has the same capacity as the buffer object,
* otherwise a new ByteBuffer is created. That way, an application will normally use glMapBuffer like this:
* <p/>
* ByteBuffer mapped_buffer; mapped_buffer = glMapBufferOES(..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapBufferOES(..., ..., mapped_buffer);
* <p/>
* Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused.
* <p/>
* The version of this method without an explicit length argument calls glGetBufferParameter internally to
* retrieve the current buffer object size, which may cause a pipeline flush and reduce application performance.
* <p/>
* The version of this method with an explicit length argument is a fast alternative to the one without. No GL call
* is made to retrieve the buffer object size, so the user is responsible for tracking and using the appropriate length.<br>
* Security warning: The length argument should match the buffer object size. Reading from or writing to outside
* the memory region that corresponds to the mapped buffer object will cause native crashes.
* <p>
* @param old_buffer A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.
* <p>
* @return A ByteBuffer representing the mapped buffer memory.
*/
public static ByteBuffer glMapBufferOES(int target, int access, long length, ByteBuffer old_buffer) {
if (old_buffer != null)
BufferChecks.checkDirect(old_buffer);
ByteBuffer __result = nglMapBufferOES(target, access, length, old_buffer);
return LWJGLUtil.CHECKS && __result == null ? null : __result.order(ByteOrder.nativeOrder());
}
static native ByteBuffer nglMapBufferOES(int target, int access, long result_size, ByteBuffer old_buffer);
public static boolean glUnmapBufferOES(int target) {
boolean __result = nglUnmapBufferOES(target);
return __result;
}
static native boolean nglUnmapBufferOES(int target);
}