108 lines
6 KiB
Java
108 lines
6 KiB
Java
/* MACHINE GENERATED FILE, DO NOT EDIT */
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package org.lwjgl.opengles;
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import org.lwjgl.*;
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import java.nio.*;
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public final class OESMapbuffer {
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/**
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* Accepted by the <access> parameter of MapBufferOES:
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*/
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public static final int GL_WRITE_ONLY_OES = 0x88B9;
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/**
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* Accepted by the <value> parameter of GetBufferParameteriv:
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*/
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public static final int GL_BUFFER_ACCESS_OES = 0x88BB,
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GL_BUFFER_MAPPED_OES = 0x88BC;
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/**
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* Accepted by the <pname> parameter of GetBufferPointervOES:
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*/
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public static final int GL_BUFFER_MAP_POINTER_OES = 0x88BD;
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private OESMapbuffer() {}
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static native void initNativeStubs() throws LWJGLException;
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public static ByteBuffer glGetBufferPointerOES(int target, int pname, ByteBuffer old_buffer) {
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if (old_buffer != null)
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BufferChecks.checkDirect(old_buffer);
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ByteBuffer __result = nglGetBufferPointervOES(target, pname, GLChecks.getBufferObjectSize(target), old_buffer);
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return LWJGLUtil.CHECKS && __result == null ? null : __result.order(ByteOrder.nativeOrder());
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}
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public static ByteBuffer glGetBufferPointervOES(int target, int pname, long length, ByteBuffer old_buffer) {
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if (old_buffer != null)
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BufferChecks.checkDirect(old_buffer);
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ByteBuffer __result = nglGetBufferPointervOES(target, pname, length, old_buffer);
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return LWJGLUtil.CHECKS && __result == null ? null : __result.order(ByteOrder.nativeOrder());
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}
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static native ByteBuffer nglGetBufferPointervOES(int target, int pname, long result_size, ByteBuffer old_buffer);
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/**
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* glMapBufferOES maps a GL buffer object to a ByteBuffer. The old_buffer argument can be null,
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* in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null,
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* it will be returned if it points to the same mapped memory and has the same capacity as the buffer object,
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* otherwise a new ByteBuffer is created. That way, an application will normally use glMapBuffer like this:
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* <p/>
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* ByteBuffer mapped_buffer; mapped_buffer = glMapBufferOES(..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapBufferOES(..., ..., mapped_buffer);
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* <p/>
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* Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused.
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* <p/>
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* The version of this method without an explicit length argument calls glGetBufferParameter internally to
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* retrieve the current buffer object size, which may cause a pipeline flush and reduce application performance.
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* <p/>
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* The version of this method with an explicit length argument is a fast alternative to the one without. No GL call
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* is made to retrieve the buffer object size, so the user is responsible for tracking and using the appropriate length.<br>
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* Security warning: The length argument should match the buffer object size. Reading from or writing to outside
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* the memory region that corresponds to the mapped buffer object will cause native crashes.
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* <p>
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* @param old_buffer A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.
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* <p>
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* @return A ByteBuffer representing the mapped buffer memory.
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*/
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public static ByteBuffer glMapBufferOES(int target, int access, ByteBuffer old_buffer) {
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if (old_buffer != null)
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BufferChecks.checkDirect(old_buffer);
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ByteBuffer __result = nglMapBufferOES(target, access, GLChecks.getBufferObjectSize(target), old_buffer);
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return LWJGLUtil.CHECKS && __result == null ? null : __result.order(ByteOrder.nativeOrder());
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}
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/**
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* glMapBufferOES maps a GL buffer object to a ByteBuffer. The old_buffer argument can be null,
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* in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null,
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* it will be returned if it points to the same mapped memory and has the same capacity as the buffer object,
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* otherwise a new ByteBuffer is created. That way, an application will normally use glMapBuffer like this:
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* <p/>
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* ByteBuffer mapped_buffer; mapped_buffer = glMapBufferOES(..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapBufferOES(..., ..., mapped_buffer);
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* <p/>
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* Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused.
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* <p/>
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* The version of this method without an explicit length argument calls glGetBufferParameter internally to
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* retrieve the current buffer object size, which may cause a pipeline flush and reduce application performance.
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* <p/>
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* The version of this method with an explicit length argument is a fast alternative to the one without. No GL call
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* is made to retrieve the buffer object size, so the user is responsible for tracking and using the appropriate length.<br>
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* Security warning: The length argument should match the buffer object size. Reading from or writing to outside
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* the memory region that corresponds to the mapped buffer object will cause native crashes.
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* <p>
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* @param old_buffer A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.
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* <p>
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* @return A ByteBuffer representing the mapped buffer memory.
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*/
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public static ByteBuffer glMapBufferOES(int target, int access, long length, ByteBuffer old_buffer) {
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if (old_buffer != null)
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BufferChecks.checkDirect(old_buffer);
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ByteBuffer __result = nglMapBufferOES(target, access, length, old_buffer);
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return LWJGLUtil.CHECKS && __result == null ? null : __result.order(ByteOrder.nativeOrder());
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}
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static native ByteBuffer nglMapBufferOES(int target, int access, long result_size, ByteBuffer old_buffer);
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public static boolean glUnmapBufferOES(int target) {
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boolean __result = nglUnmapBufferOES(target);
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return __result;
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}
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static native boolean nglUnmapBufferOES(int target);
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}
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